The card didn't look that strong but the deck with it can be ridiculously synergistic. Obviously quest rogue has it's counters but I think the 15-20 damage out of hand with deckhand+patches is over the top.
Some potential fixes that hopefully would make the deck still reasonable to play:
- Make all text lost from cards once they are in play, so battlecries still happen but no charging.
- Make the quest not prep-able
7
The second one.
I don't understand why people vote down questions. A question can't be wrong.