Zeddy does a guide for this every expansion, including tips, tricks and decklists. He just released his version for Showdown in the Badlands:
- hydrafrog
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xskarma posted a message on What happened to Achievement Decks?Posted in: General Deck Building -
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zakatara posted a message on Patch 28.2 - Hearthstone AchievementsPosted in: NewsWoah, this is worthless...
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Teuuun posted a message on OMG! Prismatic Beam is awesome in Wild!Posted in: Card DiscussionQuote from DaShadowPriest >>Paladin can easily swarm a board. So its pretty easy for them to use Prismatic Beam.
- cheap since they always can easily put sticky minions on the board.
- deal 3 damage to enemy minions (while their minions take no damage).
I would even argue it makes an overpowered class even more powerful.
I hope it gets nerfed in the next round.
Cheers.
A salty PriestPrismatic beam doesn't get discounted by your own minions. Only by enemy minions. Reading cards is important.
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Taarverbrul posted a message on Showdown in the Badlands Launch Day - Everything You Need To Know!Posted in: NewsI like opening packs individually. My wife likes opening them for me, she gets excited when she opens me legendarys. Also my 3 year old daughter loves opening them for the animations
Yeah, my wife get excited too. When se got 2 legendaries in a pack we decided have a baby.
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Shagohod posted a message on Showdown in the Badlands Launch Day - Everything You Need To Know!Posted in: Newsmass opening feature is nice but we also desperately need a mass dust feature. Especially sinced they "nerfed" the dust animation it takes ages to dust your cards.
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xskarma posted a message on New Paladin Legendary Card Revealed - Spirit of the BadlandsPosted in: News"No English version of "Mirage" was revealed, but Reniehour translated it in the chat:
At the start of your turn, transform into a random minion in your deck. (This card is permanent)
So when you play the minion, it turns into Mirage again and then into another minion at the start of your next turn."
Shout out Stonekeep for the translation on that!
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Milhail posted a message on New Death Knight Legendary Card Revealed - Maw And PawPosted in: NewsWow 4 mana, gain 6 corpses!
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Gosphor posted a message on Patch 27.4.2 Balance Changes Preview - Tons of Changes across Constructed and BGPosted in: NewsElemental Destruction buff! Kappa
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Legend_Entomber posted a message on Blizzard Message to Miracle Druid Enjoyers - Balance Changes Likely Next WeekPosted in: NewsOf course Blizzard prefers killing old Core cards instead of balancing the new overpowered cards.
They need to fix the root-cause cards, or else, future new cards will create the same problems we have now. This is similar to what they did to the Mage minion 3/2 stats changing its cost to 4 mana with the effect to have all Spells cost 1 less.
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GreenSting posted a message on Twist is NOW LIVE! - Caverns Of Time Set Active in Next 3 Seasons of TwistPosted in: NewsI am gonna say it once: just mixing old expansions isn't what I expected of Twist. I was expecting something like the Quests/Anomalies from Battlegrounds applied to the Standard Mode, just mixing them everytime falls short of my expectations, but I guess that's just me.
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This is insane for Big Demon DH. The idea of drawing into All Fel Breaks Loose to help stack up your big demons has me giddy giddy giddy
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I love that DH has cards like this that allow it to come back from the brink of death. If you're playing against something like Unholy DK, you're back in the game. High cost, but that health value is intense.
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We need to look whole picture about the cost and effect of this card. 3 for 3/3 that shoots for 3 damage... not bad. Vs 5 mana to get 3 corpses and shoot for 3 damage.
IT does seems slow, and the only Rune to really make use of the Forge effect would be Blood, and there are other options that will provide better value.
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This is such a hilarious way to draw cards. Nyah, Nyah, Nyah, Nyah, Nyah. You can't do anything with those cards this next turn.
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I like the synergy of being able to forge and every time you forge getting a bonus.
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Ugh... that is something horrible... take that Demon Hunter ANY build... Not even joking. Just the way that this is written and the plagues are... you are just asking to die playing DH against this card.
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Eerie Statue 2: the Errieing
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Cheating this guy you is going to agitate the hell out of decks like Enrage Warrior. The put all this effort into putting minions on the board, but most don't have charge... which means taking them off the board(along with any of the buffs they've received) and putting them into your opponent's hand to have to play again. Decent stall tech, but unless you can put windfury on him or have Robes of Protection or something similar on it, it's not going to get rid of much more than 1 minion.
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When they reveal these cards, it'd be nice if they also revealed what the benefit is
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I'm 90% sure that this will be an autoinclude with any deck that is running forge cards. All of these craft your card minions have always seen play because of the versatility they offer. The only downside I see for this minion is that it will be HEAVILY played and a lot of griping will be had about it