I am curious as to how this would work with a triggered Jotun, the Eternal. You technically draw the spell, so would this mean that it casts twice and then draw the next card?
High potential, but due to cost may not be as impactful as we'd all like. You'd have to reveal that it is in your hand to forge it... which would cause most players to look at whatever is on the board that would be a scary mech with the magnetize and remove it.
I think that this will be used mostly just for the heal, if at all. there are better options for healing damaged heroes and minions. This would be the, "I guess I will take this one" from the random discovery cards.
Great for a 1 drop... Less good when you realize you would have to dedicate a number of cards in your deck to making more of these guys to be scary or even a threat
I'm really really not liking Hollow Hound being a hunter card right now. This card has made that minion an even more important card in pretty much every hunter build
This is amazing. I know that with Alterac I played the hell out of Spring the Trap. The downfall of that card was that if you exhausted your supply of secrets, you were sunk. This gives you a viable option outside of that as you are getting cards outside of your deck.
This isn't that bad. I'm pretty sure that they kept the tribal association off of it because they realized the hell that would ensue if it was about to be tutored out of your deck
There is a good support network of Secrets in Standard to give this some validity. In Wild, it's just dumb to have a 6 attack weapon that can fire of in Even Hunter super quick... AND have two of them in your deck. I'm pretty sure that this will get kicked in the face once R&D realize that this will cause a lot of Wild decks to go crazy.
For Standard, it feel balanced because there is a steady pool of secrets, but nothing dominating.
We need to look whole picture about the cost and effect of this card. 3 for 3/3 that shoots for 3 damage... not bad. Vs 5 mana to get 3 corpses and shoot for 3 damage.
IT does seems slow, and the only Rune to really make use of the Forge effect would be Blood, and there are other options that will provide better value.
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2 to draw... not bad. I do like the fact that it is setting up your next turn.
0
NERF TARGET!! NERF TARGET!! NERF TARGET!! NERF TARGET!! NERF TARGET!! NERF TARGET!!
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This makes me want to recraft the damn DH Quest. Outcast DH may play this simply because it can be awakened so easily
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I am curious as to how this would work with a triggered Jotun, the Eternal. You technically draw the spell, so would this mean that it casts twice and then draw the next card?
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High potential, but due to cost may not be as impactful as we'd all like. You'd have to reveal that it is in your hand to forge it... which would cause most players to look at whatever is on the board that would be a scary mech with the magnetize and remove it.
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I think this will be a sleeper card. It has no IMMEDIATE value, but could end up being amazing
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I think that this will be used mostly just for the heal, if at all. there are better options for healing damaged heroes and minions. This would be the, "I guess I will take this one" from the random discovery cards.
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I am so glad that Wave of Apathy is far far away from standard
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Great for a 1 drop... Less good when you realize you would have to dedicate a number of cards in your deck to making more of these guys to be scary or even a threat
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I'm really really not liking Hollow Hound being a hunter card right now. This card has made that minion an even more important card in pretty much every hunter build
0
This is amazing. I know that with Alterac I played the hell out of Spring the Trap. The downfall of that card was that if you exhausted your supply of secrets, you were sunk. This gives you a viable option outside of that as you are getting cards outside of your deck.
0
This isn't that bad. I'm pretty sure that they kept the tribal association off of it because they realized the hell that would ensue if it was about to be tutored out of your deck
0
There is a good support network of Secrets in Standard to give this some validity. In Wild, it's just dumb to have a 6 attack weapon that can fire of in Even Hunter super quick... AND have two of them in your deck. I'm pretty sure that this will get kicked in the face once R&D realize that this will cause a lot of Wild decks to go crazy.
For Standard, it feel balanced because there is a steady pool of secrets, but nothing dominating.
2
We need to look whole picture about the cost and effect of this card. 3 for 3/3 that shoots for 3 damage... not bad. Vs 5 mana to get 3 corpses and shoot for 3 damage.
IT does seems slow, and the only Rune to really make use of the Forge effect would be Blood, and there are other options that will provide better value.
2
This is such a hilarious way to draw cards. Nyah, Nyah, Nyah, Nyah, Nyah. You can't do anything with those cards this next turn.