So let's say you play Wispering Woods, followed by Soul of the Forest. Then on your opponents turn, they only clear the Wisps, leaving you with a full board of Treants on your turn.
Does anyone know if you can play Treespeaker and attack with all the 5/5s? Or does the transform effect make you wait to attack until your next turn?
Don't any any attention to all the people saying the golden heroes are the reward. And nothing else is needed.
I think a huge problem with Hearthstone is that eventually you just run out of stuff to do. Once you have your golden heroes and your legend card back, all that is really left to do is hit Rank 5 every month (or whatever rank floor you aim for.) It has always felt super unsatisfying to hit a certain number of wins and get nothing. I just hit 5000 wins, and I got nothing, no nod of approval from Blizzard, no thanks for playing our game, nothing. At some point, it's like why am I doing this. I have fun playing, but it's always more fun to be playing towards something. All golden heroes are the same thing. Once you do it, then what?
When we first found out that we were getting a free Secret Plan and Star Aligner, I assumed (like everybody else) that the expansion would be pirate-y and involve the number 7...
Secrets of the Seven Seas would have fit both of those and sounded awesome.
And then we found out the actual name is Raskakan’s Rumble. Obviously a worse name, but whatever. The real question is what the hell were those free golden cards referring to!?!
I know almost no lore. Anyone want to help me out?
I’m going to echo what a bunch of people have already said. Baku is a great card. It’s already the foundation of three top decks and it will be in rotation for another year and a half.
Would it be worth replacing a Cavern Shinyfinder with a Leeching Poison? That way you could recover some of the health you lose getting the weapon set up.
My favorite solution to this problem is to give every class a full page of deck slots, so you have 9 per class. Then, when you go to play a game, you would first choose which class to play and then which of your 9 decks for that class you wanted to play. That seems both elegant to me and full of choice.
In all fairness, there is AOE. Wild Pyromancer along with a bunch of cheap spells controls the early board very well. Especially, if you combine it with Topsy Turvey or PW: S, to give it more health, you can pretty easily keep the board clear. And if you use clerics and CoHs right, you should be able to generate plenty of value.
The "weak ass taunts" aren't there to stop aggro. They're there because they have high health for divine spirits and to combo Wargear on.
I know you play a bunch, so I'm not trying to take anything away form you. But the deck is quite a bit better than you're making it seem.
He's been pretty good in this deck. It's an "inner fire" priest, so there are a lot of cards that work really well with him. Give it a shot and let me know what you think.
I was running into a lot of odd rogue, so I included the skulking geist to hit Cold Blood and Deadly Poison. Also, with all the removal spells, I didn't feel like I needed the sunfury protector.
1
So let's say you play Wispering Woods, followed by Soul of the Forest. Then on your opponents turn, they only clear the Wisps, leaving you with a full board of Treants on your turn.
Does anyone know if you can play Treespeaker and attack with all the 5/5s? Or does the transform effect make you wait to attack until your next turn?
1
Don't any any attention to all the people saying the golden heroes are the reward. And nothing else is needed.
I think a huge problem with Hearthstone is that eventually you just run out of stuff to do. Once you have your golden heroes and your legend card back, all that is really left to do is hit Rank 5 every month (or whatever rank floor you aim for.) It has always felt super unsatisfying to hit a certain number of wins and get nothing. I just hit 5000 wins, and I got nothing, no nod of approval from Blizzard, no thanks for playing our game, nothing. At some point, it's like why am I doing this. I have fun playing, but it's always more fun to be playing towards something. All golden heroes are the same thing. Once you do it, then what?
All that to say, I agree with you.
1
When we first found out that we were getting a free Secret Plan and Star Aligner, I assumed (like everybody else) that the expansion would be pirate-y and involve the number 7...
Secrets of the Seven Seas would have fit both of those and sounded awesome.
And then we found out the actual name is Raskakan’s Rumble. Obviously a worse name, but whatever. The real question is what the hell were those free golden cards referring to!?!
I know almost no lore. Anyone want to help me out?
2
I’m still hoping the leak is wrong. And the actual title will be Secrets of the Seven Seas.
3
I’m going to echo what a bunch of people have already said. Baku is a great card. It’s already the foundation of three top decks and it will be in rotation for another year and a half.
Craft it and don’t look back.
0
Right!?!?
I was really hoping it would come out with the tavern brawl today!!
0
Gross and Easy Jade Druid
Jade Druid
Jade Lotus Druid Deck
by huntercjohnson - Sep 26, 2018
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Minion (2)
- 1x Aya Blackpaw
- 1x Jade Spirit
Ability (4)
- 1x Jade Idol
- 1x Nourish
- 1x Jade Blossom
- 1x Wild Growth
Loading Collection
1. Ramp
2. Jades
3. Draw
4. Repeat
0
Thanks man!
18
Would it be worth replacing a Cavern Shinyfinder with a Leeching Poison? That way you could recover some of the health you lose getting the weapon set up.
EDIT: Nevermind, I'm an idiot.
0
My favorite solution to this problem is to give every class a full page of deck slots, so you have 9 per class. Then, when you go to play a game, you would first choose which class to play and then which of your 9 decks for that class you wanted to play. That seems both elegant to me and full of choice.
4
In all fairness, there is AOE. Wild Pyromancer along with a bunch of cheap spells controls the early board very well. Especially, if you combine it with Topsy Turvey or PW: S, to give it more health, you can pretty easily keep the board clear. And if you use clerics and CoHs right, you should be able to generate plenty of value.
The "weak ass taunts" aren't there to stop aggro. They're there because they have high health for divine spirits and to combo Wargear on.
I know you play a bunch, so I'm not trying to take anything away form you. But the deck is quite a bit better than you're making it seem.
0
If you decide to go with this style of deck, there are some cheap mechs that work really in it. Unpowered Steambot and Bronze Gatekeeper both have really high health for you to play Divine Spirit and Inner Fire/Topsy Turvy on. Then you can also add Wargearfor some killer burst.
9
He's been pretty good in this deck. It's an "inner fire" priest, so there are a lot of cards that work really well with him. Give it a shot and let me know what you think.
0
I totally agree. I've had a lot of games where I felt like I couldn't play it because I needed to keep tapping. It could definitely be cut,
1
I was running into a lot of odd rogue, so I included the skulking geist to hit Cold Blood and Deadly Poison. Also, with all the removal spells, I didn't feel like I needed the sunfury protector.