You look for balance where the "main" mode, standard ladder, is the 3rd worst mode in the game. It's 3rd just because mercs exists and because classic has yet to be updated with another set, which would instantly shoot it higher.
Two options - play wild if you're that hungry for that meaningless achievement of legend (it actually HAD meaning once), or
As Pr1ncipe4i20 said - Be more happy, find a course, a job, a career and get out of this hell circle of life
From 4/4 turn 3 through 4/12 turn 7 is way too much stats for a tt2. This is much like I don't get why the 5/3 quilboar and sewer rat (which is practically a 5/5) are That big.
Naga shouldn't have been as strong to begin with, I'd give them the Quilboar treatment and make them too a support / capable of endgame.
With that, quilboars weren't as oppressive prenerfs as naga are 'now' post nerfs. Siren gone is good, but the tt1s are still over the top, and snail should go to 3/x.
Unlike predetermined starting decks in actual PvE dungeon runs, in duels you build your starting deck, and continue as a PvP dungeon run.
Too bad they don't remake dungeon runs, the last one was incredibly fun, actually IS, I still do those sometimes.
Calling Mercs whatever this failure of a mode is supposed to be, is an insult to dungeon runs and any roguelike adventures. And to think they charge money for that and people actually P2W this horror.
Shadowstep has been a bane since its inception, the added powercreep along the years made it even wildly better. Hell, even in Classic it's too good, imagine.
And that's exactly why we have and need poison (sefin needing a fix isn't a question), why Maexxna's removal was a shit move rather than fix her, and why spore needs to be a 1/2 or even 1/3 so it can't get ghoul'ed or token'ed so easily.
Nagas are snakes, right? I hope we get poison there too, just... without the uber broken couple of weeks like we had with every single tribe introduced after the initial 4.
The meta in, every, single, card game, gets to the point where it's boring, unhealthy, and matchmaking kicks you in the nuts.
HS ladder just takes it into new heights last 2 years or so, and I'm playing card games ~20 years. HS ladder is a joke next to most. No wonder BGs is the best mode followed by freaking Duels.
LF at tier 4 IS OP, but I reckon that although it's not the better half of tier 5, it's viable. Yeah, Reno and Rag are classic, Curator doesn't Really need it, Whelp Smuggler is MUCH better for it, but also with George (because contant buffing DS minions is very strong), Zephrys (who triples its initial 5er), some tribal buddies who stay (cookie, alakir, etc), and even rafaam Gala finding LF turn 4 makes for easy scaling that allows powerlevelling.
Much like Nomi it's a late addition pretty early, but unlike Nomi it scales immediately, and as such a better short-term minion which Jugs without spending gold.
As far as 'solution' - buffing it ti give +2/+3 seems good enough for me. It's not much, but it's more than enough.
Actually nerfing it, to however, would still result in "who got lucky", and who can cycle more of these to continue spiking beyond normal, so removing it is necessary.
The real problem is like this -
I know you Could find 3 chefs into 3 golden dongs outta nowhere, so I can strategize around it, even as a 'just in case'.
But, I have no and cannot have any idea what a Single FoF would get you, and while even if it's a single buddy, you get cards you shouldn't have access to.
Even if you remove the baytlecry And discover and get one per FoF (i.e. with or without Brann), and just cycle 2-3 of these, I'm supposed to do what, GUESS that you'd find +50/+50, an Ice block, and/or an N'Zoth's goldening buddy for your Buster?
It was stupid the first time I got it (and won), it is stupid now. It ain't cool beyond the first couple of laughs - for OR against, and what's worse it's subject to highrolling specific buddies, some of which would be OP even as 6ers.
She requires very specific lobbies, with mechs and quilboars are the mere must, with dragons highly recommended. Cyclone is fine, but dragons are generally better, especially since those lobbies are Pyrospawn's wet dream. Not an easy hero to first with, very easy to top 2-3 though with those 3 tribes.
I wouldn't waste time on grease bot, unless you need a filler or manage to get a pair into a triple. Much like Kali, you need multiples. Aggem isn't really needed, I'm barely out of tt3 before it's top5.
In a beast lobby you want a Brute, which you can Necrolyte its stats onto Hydra, and it's a 3, so it'd be e.g. a 7/11 even after you shift 16 gems from it. On nonbeast if I get a brute, I go to 5 earlier to triple into Foe Reaper, with the other options being mainly Macareal.
C'thun being a viable hero is a sad joke, the buddy is plain awful, just compare it to Mukla's, who gets his buddy top of turn 5, and is generally better than AFK, even in the same lobbies.
Same amount of commons, rares, epic, and legendary to everyone, and a clear division between class / neutral. If all epics happen to be just class oe just neutral, that'd be fine with me.
I got 2 legs offered total on the last 7 runs. I had opponents with 2 legs that in one deck numerous times during those runs. I don't care how lucky you are hitting a better or worse ones, I want the same shot.
Just a random example - 2 legs, 4 epics, 8 rares, and 16 common with say an 18/12 class/neutral.
P.S. that'd be more like MtG where when you draft a "legendary" (rare) always appears, 3 "epics" (uncommon), and the rest are commons. Here we basically have rares/epics sitting on MtG's uncommon area with a "cut" into the better commons and lesser rares. And since an MtG pack is 15 cards, the example above is a sort of a double up.
Happened to me too, and I tried - it's not abusable.
I really thought getting easier triples from it would make it a lesser shudderwock, i.e. get triples, go to 5, get a bunch of 6s. Not really close.
The added stats from buddy are meaningless, it's a +1g buddy, which for future ref I think I'll just keep in hand to get it tripled so I could get another 6.
"Made progress on a bug where players were locked out of the Mercenaries Training Grounds." And there I locked myself out of mercs just cause it sucks. Anyway...
The tarec nerf was needed, but it's the end game in general that needs a revamp. I reckon a minion that somehow "can't be poisoned" would be good, because I do like having some poison in.
0
You look for balance where the "main" mode, standard ladder, is the 3rd worst mode in the game. It's 3rd just because mercs exists and because classic has yet to be updated with another set, which would instantly shoot it higher.
Two options - play wild if you're that hungry for that meaningless achievement of legend (it actually HAD meaning once), or
As Pr1ncipe4i20 said - Be more happy, find a course, a job, a career and get out of this hell circle of life
0
From 4/4 turn 3 through 4/12 turn 7 is way too much stats for a tt2. This is much like I don't get why the 5/3 quilboar and sewer rat (which is practically a 5/5) are That big.
0
Naga shouldn't have been as strong to begin with, I'd give them the Quilboar treatment and make them too a support / capable of endgame.
With that, quilboars weren't as oppressive prenerfs as naga are 'now' post nerfs. Siren gone is good, but the tt1s are still over the top, and snail should go to 3/x.
0
The version I saw apparently was the golden with 2 coins. Not such a prime DR.
0
Prime deathrattle. As long as Siren's gone, naga lobbies won't be who highrolled the combo.
Now it's gonna be who taunts this to get a huge boost. I guess I'll be 3 on 3'ing even more now.
0
Unlike predetermined starting decks in actual PvE dungeon runs, in duels you build your starting deck, and continue as a PvP dungeon run.
Too bad they don't remake dungeon runs, the last one was incredibly fun, actually IS, I still do those sometimes.
Calling Mercs whatever this failure of a mode is supposed to be, is an insult to dungeon runs and any roguelike adventures. And to think they charge money for that and people actually P2W this horror.
2
Shadowstep has been a bane since its inception, the added powercreep along the years made it even wildly better. Hell, even in Classic it's too good, imagine.
0
And that's exactly why we have and need poison (sefin needing a fix isn't a question), why Maexxna's removal was a shit move rather than fix her, and why spore needs to be a 1/2 or even 1/3 so it can't get ghoul'ed or token'ed so easily.
Nagas are snakes, right? I hope we get poison there too, just... without the uber broken couple of weeks like we had with every single tribe introduced after the initial 4.
0
The meta in, every, single, card game, gets to the point where it's boring, unhealthy, and matchmaking kicks you in the nuts.
HS ladder just takes it into new heights last 2 years or so, and I'm playing card games ~20 years. HS ladder is a joke next to most. No wonder BGs is the best mode followed by freaking Duels.
1
LF at tier 4 IS OP, but I reckon that although it's not the better half of tier 5, it's viable. Yeah, Reno and Rag are classic, Curator doesn't Really need it, Whelp Smuggler is MUCH better for it, but also with George (because contant buffing DS minions is very strong), Zephrys (who triples its initial 5er), some tribal buddies who stay (cookie, alakir, etc), and even rafaam Gala finding LF turn 4 makes for easy scaling that allows powerlevelling.
Much like Nomi it's a late addition pretty early, but unlike Nomi it scales immediately, and as such a better short-term minion which Jugs without spending gold.
As far as 'solution' - buffing it ti give +2/+3 seems good enough for me. It's not much, but it's more than enough.
0
Actually nerfing it, to however, would still result in "who got lucky", and who can cycle more of these to continue spiking beyond normal, so removing it is necessary.
The real problem is like this -
I know you Could find 3 chefs into 3 golden dongs outta nowhere, so I can strategize around it, even as a 'just in case'.
But, I have no and cannot have any idea what a Single FoF would get you, and while even if it's a single buddy, you get cards you shouldn't have access to.
Even if you remove the baytlecry And discover and get one per FoF (i.e. with or without Brann), and just cycle 2-3 of these, I'm supposed to do what, GUESS that you'd find +50/+50, an Ice block, and/or an N'Zoth's goldening buddy for your Buster?
It was stupid the first time I got it (and won), it is stupid now. It ain't cool beyond the first couple of laughs - for OR against, and what's worse it's subject to highrolling specific buddies, some of which would be OP even as 6ers.
1
She requires very specific lobbies, with mechs and quilboars are the mere must, with dragons highly recommended. Cyclone is fine, but dragons are generally better, especially since those lobbies are Pyrospawn's wet dream. Not an easy hero to first with, very easy to top 2-3 though with those 3 tribes.
I wouldn't waste time on grease bot, unless you need a filler or manage to get a pair into a triple. Much like Kali, you need multiples. Aggem isn't really needed, I'm barely out of tt3 before it's top5.
In a beast lobby you want a Brute, which you can Necrolyte its stats onto Hydra, and it's a 3, so it'd be e.g. a 7/11 even after you shift 16 gems from it. On nonbeast if I get a brute, I go to 5 earlier to triple into Foe Reaper, with the other options being mainly Macareal.
C'thun being a viable hero is a sad joke, the buddy is plain awful, just compare it to Mukla's, who gets his buddy top of turn 5, and is generally better than AFK, even in the same lobbies.
0
Same amount of commons, rares, epic, and legendary to everyone, and a clear division between class / neutral. If all epics happen to be just class oe just neutral, that'd be fine with me.
I got 2 legs offered total on the last 7 runs. I had opponents with 2 legs that in one deck numerous times during those runs. I don't care how lucky you are hitting a better or worse ones, I want the same shot.
Just a random example - 2 legs, 4 epics, 8 rares, and 16 common with say an 18/12 class/neutral.
P.S. that'd be more like MtG where when you draft a "legendary" (rare) always appears, 3 "epics" (uncommon), and the rest are commons. Here we basically have rares/epics sitting on MtG's uncommon area with a "cut" into the better commons and lesser rares. And since an MtG pack is 15 cards, the example above is a sort of a double up.
0
Happened to me too, and I tried - it's not abusable.
I really thought getting easier triples from it would make it a lesser shudderwock, i.e. get triples, go to 5, get a bunch of 6s. Not really close.
The added stats from buddy are meaningless, it's a +1g buddy, which for future ref I think I'll just keep in hand to get it tripled so I could get another 6.
0
"Made progress on a bug where players were locked out of the Mercenaries Training Grounds." And there I locked myself out of mercs just cause it sucks. Anyway...
The tarec nerf was needed, but it's the end game in general that needs a revamp. I reckon a minion that somehow "can't be poisoned" would be good, because I do like having some poison in.