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    posted a message on Ixlid, Fungal Lord

    ixlid + blood of the ancient one. why no one play this in quest druid?

    Posted in: Ixlid, Fungal Lord
  • 0

    posted a message on Blood of The Ancient One

    it's too bad ixlid only works when you actually play a minion :( o well, you can still get the second blood up. but you will not get a second ancient one. still pretty op, especialy with aviana. ixlid + aviana + blood of the ancient one :)

    Posted in: Blood of The Ancient One
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    posted a message on Blood of The Ancient One

    this card is great with ixid. Only requires you to play one blood of the ancient. 

    Posted in: Blood of The Ancient One
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    posted a message on Jessica's Xtra Crispy Mage

    no, the point of alluneth is to help you draw cards you need when facing a slower match, so you can speed up the match and kill your opponent. unfortunately if not played on curve alluneth probably shouldn't be played at all, which is why you are suppposed to mulligan for it on these slower matches to make sure you can play it on curve and benefit from it. however, the addition of medihv who you can graciously play on turn 8 on turn 9 benefiting from  the card draw and then geting some extra late gain minions for your burn spells (firelands portal andyour 2x fireball) on the followeing turns . that is the proper way to do things. aluneth by itself meh. doesn't really work without medihv and/or if it's not played on curve. you really only need to get two turns out of it in order to reap it's benefits without ill effect. i am finding the 2x arcane intellect+the 2x arcanolgoist effectivelly draw you 6 cards whihc is the same amount aluneth should be drawing you before you have to get rid of it with medihv. THus, IMH this makes alluneth kind of bad situationally.  look at it this way. TUrn 1 you have 4 cards in hand (or 5 with the coin) leaving 24 cards in your deck. by turn  6 (when you should have played aluneth you've effectively drawn an additional cards. lets explore

    with proper muligan you should have arcanologist , aluneth kabal lackey for example in hand (or arcan intellect) let's say you got arcanologist arcane intellect kabal lackey

    turn 1 you draw a counterspell. 

    you play kabal lackey you play counterspell (depending if you should this is just an example)

    on turn 2  you draw aluneth. you play arcanologist. you draw runes.

    turn 3, you draw a card kt mage. you play kt mage, you play explosive runes

    turn 4 you draw your last counter spell. you cast arcane intellect drawing 2 more cards. you get a kabal lackey and your last arcanolgist. you play kabal lackey and explosive runes. 

    turn 5 you draw aluneth. you play arcanologist. your last explosive runes had been triggered. you play that.

    turn 6 you play aluneth. end of turn. you draw 3 cards .

     

    lets look at the math.

    by turn 6 you have drawn

    4 cards turn 1 + 5 more cards for each turn

    you then drew 2 secrets from arcanologist

    you then drew 2 cards from arcane intellect

    you then drew 3 additional cards with aluneth

     

    you have 30 cards in deck. HOW MANY CARDS WILL YOU HAAVE if you keep aluneth the next turn?

    hint, you will draw an additional 4 cards by turn 7

     

    lets add this up?

    by the end of turn 6 you have effectively drawn half your deck.  leaving the other half still therre for the rest of the match. there are no secrets left in your deck and at best 1 in hand. you basically are just relying on drawing your burn spells , bigger minions (which you should have creeper by now since it should be being played relatively easy. you also should have kabal crystal runner in play) your deck (based off this deck list) should now entirely consist of burn spells or 1 or two small minions. by turn 7 you should not need these cards. 

    turn 7, you draw medih

    aluneth , having served it's purpose of helping your cycle throuigh over half your deck, dies.

    you equip great staff of the guardian

    you now have a 7/ minion in play

    turn 8 you cast your 2 fire balls face

    you hit wiht medihv face

    you summon 2 4 cost minions

    turn 9 (if you haven't won) you cast counterspell (to negate ultimate infestation or what not)

    you summon a 3 cost minion. you hit opponent (or minions) with your 2 frost bolts (if still in hand) you summon 2 2 cost minions (most likley wiht taunt)

    turn 10, you hit opponent in face with firelands portal and medihv afte rthey fail to cast ultimate infestation. opponent rage quits. you win the game.

     

    this is just an example. but ya.

    Posted in: Jessica's Xtra Crispy Mage
  • 3

    posted a message on Jessica's Xtra Crispy Mage

    aluneth is situationally bad. sometimes it works out great and you draw your cards. however the danger with aluneth is that it is not good in slower matches and you basically die to fatigue.  i replaced aluneth with an extra arcane intellect and in place of the pyroblast am running 2x corridor creeper which will probably be replaced by arcane giant on tuesday.

    Posted in: Jessica's Xtra Crispy Mage
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    posted a message on [Heroic] Lord Nefarius w/ Quest warrior

    thank you for rtaking the time to mkae a deck that does not revolve aroiund "boss plays a card restart" props to you. will be giving this one a shot.

    Posted in: [Heroic] Lord Nefarius w/ Quest warrior
  • 0

    posted a message on Lord Victor Nefarius Heroic (Frozen Throne)

    faituge strategy is crap. it basically involves "hover over restart button, boss plays a card restart"

    Posted in: Lord Victor Nefarius Heroic (Frozen Throne)
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    posted a message on The most easiest deck to win against Heroic Lord Victor Nefarius

    how to win with this dekc - restart game every time boss plays a minion. if boss plays no minions you win the game. TRASH DECK. ANY DECK AT ALL WOULD WORK USING THIS PATHETIC TRASH STRATEGY THANKS FOR WASTING MY DUST>

    Posted in: The most easiest deck to win against Heroic Lord Victor Nefarius
  • 1

    posted a message on The most easiest deck to win against Heroic Lord Victor Nefarius

    please explain to me how you are using weapons to hit boss. this is not what is happening at all. the ideal situation you describe in which this deck works is that the boss plays no cards. that is it. when boss plays a card you might as well just concede.  i am giving this deck one more shot and calling it.

    Posted in: The most easiest deck to win against Heroic Lord Victor Nefarius
  • 0

    posted a message on The most easiest deck to win against Heroic Lord Victor Nefarius

    boss plays a card restart

    boss plays a card restsasrt

    boss doesn't play a card yay. wait he plays a card on turn 3 so restart

     

    seriously hovering over concede button every turn is not how this game is supposed to be played. 

    Posted in: The most easiest deck to win against Heroic Lord Victor Nefarius
  • 0

    posted a message on The most easiest deck to win against Heroic Lord Victor Nefarius

    no offense, but alreadsy sick of warrior grind in dungen run. not sure i want to spend another 5 hours a day playing a deck that relies on pure luck so you can mill. you really should not be making "Mill decks" to beat these adventure bosses in the first place. how about  little strategy that relies on sill and not just hoping that the boss doesn't draw the ideal hand so you can mill him? this strategy, although sometimees effective usually results in just sitting in a chair constantly clikcing restart every time the boss plays a card. seriously pathetic strategy. works sometimes, but is inconsistent and pretty lame ass.

    Posted in: The most easiest deck to win against Heroic Lord Victor Nefarius
  • 0

    posted a message on The most easiest deck to win against Heroic Lord Victor Nefarius

    deck does not work imo. he puts out 5 attack minions 3 at a time on turn f'n 1. This dekc really has no way to react to this. by turn 3 you are down to less than 10 health with no come back. NOT SEEING HOW A FREAKIN STONE TUSK BOAR or useless less then 5 attack charge minions are going to DESTROY MINIONS WHEN HE PLAYS THEM like the OP is telling us to do. all that ends up happening is i have to kill his mininos wiht my weapons, which doesn't kill them for 2 turns. deck just does not work. ANother problem is that the boss gets spells he was not mean to have such as dead man's hand. as described, the fact that the boss gets a random warrior spell every turn basically means he is guaranteed to get a least 1 dead man's hand per attempt. THIS ALONE NEGATES YOUR THEORY THAT YOU CAN MILL HIM.  really not sure about this deck at all. seems totally useless. i will give it a few more atempts before giving up and moving on.

    Posted in: The most easiest deck to win against Heroic Lord Victor Nefarius
  • 0

    posted a message on UPDATE: ENORMOUS Dust Exploit 10.2.0

    you need to go to dictionary.com and familiarize yourself with the meaning of the word average. what the op is describing is not average, it is unreasonable.  even if you spent 1000 CAD on this game per month i doubt you would see multiple golden patches the pirate. You have a serious addiction that needs immediate attention if you think you are miraculously going to accomplish this. i suggest you seek help immediately and stop pushing your diluded and borderline mental issues on the player base. you really disturb me.

    Posted in: General Discussion
  • 0

    posted a message on Priest Expansion Pack - "Call of the Light"

    i liike netherspite mistress and encase in amber. I think blizzard is going to do a clan swap mechanic soon (like dna surgery etc)

    Posted in: Fan Creations
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