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    posted a message on New Shaman Legendary Card - Hallazeal the Ascended

    Finally, control shaman is possible, maybe Far Sight see play, with this new card and the 3 cost burn spells...

    Posted in: Card Discussion
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    posted a message on New Card - Eater of Secrets
    Quote from jackster >>

    The funniest thing here is that this is answer to secret paladin, but without avenge secret paladin cant do that good anyway in standard. This card should've been added way earlier.

     Better later than never, besides, is not hard for a new secret in this expansion or in next adventure...
    MC, Divine Favor, Secretkeeper, etc... all in standard, the shadow of this cursed deck always present.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from CarnageTime >>

    you guys tend to forget that you can (sometimes) monitor the amount of minions you destroy, right? IF you have a board and trade accordingly, you won't overtraw/fatigue.

     And this card can win a game alone, if the opponent make a board advantage in entire game, forcing you to exaust your resources, you play DOOM! when don't have any card in hand or a last one and gg.
    For me the real drawback in this card is the cost, the risk you die before reach 10 mana is high.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from Garlicnerd >>
    Quote from Mawxi >>

    Wait a second. Is no one talking about how good this card might be in a combo deck? You know, the deck that runs x2 power overwhelming, arcane golem and faceless manipulator, ofc you do.

    This card fits perfectly into that theme, you want to draw all combo pieces and finish the game after successfully removing the board consistently.

    A deck like that does not worry about going into fatigue.

    I can't be the only one who thought of this...

     You have 6~ cards in hand (which is almost guaranteed at all times as a combo warlock), your opponent has 5~ minions on board, you play DOOM!, your hand is full and you spent all of your mana so you cant play anything else, Your opponent plays their turn, your turn starts, you draw a card, you discard a piece of your combo, you put yourself out of your misery.
     I don't see your scenario so much, you can trade your minions to avoid overdraw, anyway, if you in a situation so many cards in hand and opponent have so many board advantage, you have a lost game already, don't blame the card.
    Much more easy than your scenario is you trade your minion with a minion of opponent, play DOOM! and draw 3 or 4 cards.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from aoaoFOX >>

    I agree it seems to be for the wrong class. I would of loved this in my Ramp druid deck as druids have some of the worst board clear in the game. Whist Warlock has the best already. Happy I haven't brought the 50 packs yet these cards are underwhelming. 

     I loved it in Rogue too, rogue need many cards to have a decent board clear.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from Klaus >>

    1- People considering use Sir Finley to change the best HP of the game just to be able to play this card on turn 10 and do not mill themselves.

    2- People considering use Wilfred to maybe draw this card from tap on turn 8 and play it for free on turn 9.

     1- If you use a strategy thinking in this card and use two of them for sure draw your hero power become the worst in game, Sir Finley is a chance for a better one, if don't play in first turn you try don't use the HP and play other cards, when you play the card you don't have the risk of mill yourself, i not saying this is a better option than others, only speculations about possible future alternatives, maybe work maybe not.
    2- The inspire don't see play, maybe see in standard, but I don't like this card anyway, too much RNG.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from Dini6 >>

    peoples say its good with renolock (and ir is) bu this might be good with handlock because you can play this and 2 molten giants that ou draw

     That is true but the giants don't will be nerfed?
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from LeviathanHS >>

    A worse Twisting Nether. At turn 10 as a warlock, you do not want to draw. Same why Varian Wrynn didnt become staple in CW. 

     Varian Wrynn is awesome itself, the problem is the current meta.
    Aggro is so insane fast will die before the chance to play it.
    MC have the same value for only 6 manas, OP bullshit with ruined the entire game.
    Control matchs with end in fadigue matchs, this card don't help.
    Slowdown the meta a little, nerf the OP bullshit and fair cool cards like this one see play,
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from CypherBenkes >>

    My only question is "Will this make Wilfred Fizzlebang relevant?" 

    No, a 6/6 body maybe, MC make this card, The Mistcaller and a lot of others just unplayable
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!

    Rogue and Preparation will be so happy with this card, why they hate rogue so much?

    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from Oshari >>
    Quote from Indomitos >>

    I like how all the idiots say worse than twisted nether. Yeah because that 2 mana left on turn 10 make the difference right because Handlock and Reno have so many 2 drops right there will nothing happen on turn 10 except a tap. Doom lets you draw 4-5 cards for 2 mana so its better than nether + tap.

     You missing very important pont. Aggro and some tempo decks already winning their games before turn 10. So there's huge chance, that you'll don't even get chance to use your Doom. Twisting Nether not only allows you tap/play any weakling from hand, but you at least can use it on t8/9 without Emperor. With him it can drop even earlier.
     But imagine a deck with a lot of control stuff and minions for fight for the board fast as possible, not using hero power unless absolutely necessary, is not hard to imagine the game with opponent have two or three minions, you one or two, opponent no cards or maybe one last in hand and you attack him with your minions and play this, draw 5 or 6 cards and gg.
    Not Renolock or zoo, a possible new deck, I really like if this expansion bring new alternatives.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!
    Quote from L0stLP >>

    Neither Rogue nor Shaman got epic minions last expansion, so it's not so unbelievable.

     Of course who can forget Poison Blade, the most cancerous card in the game, totally worth the trade.
     The designer hate Rogue so much and love Paladin.
    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!

    Of course, any deck run this card will use Elise.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!

    Maybe this card offer a new strategy for warlock, use the sir Finley, and if you don't play it in the first turn try not to use the hero power, when you play this the advantage in cards you get without damage probably win the game.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - DOOM!

    Thinking...

    This spell in a deck with golem + pump + faceless.

    You clear the board and the spell helps to get the combo pieces.

    Don't play in Reno or zoo, don't means don't play in others decks, that is why we need new expansions, new decks possibilities unless the same ones over and over and over... 

    Posted in: Card Discussion
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