• 3

    posted a message on Card Nerf - Blade Flurry

    I so sick of seeing Rogue in ladder, over and over again, is the most used class in game... :P

    Priest does a better mass removal with only one fucking card Lightbomb than Rogue combination for Blade Flurry and Blizzard remove this from Rogue? Why? WHY???

    Why Blizzard hates rogue so hard?

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Arcane Golem

    4/5 and maybe is playable, 4/4 is dust and nothing more.

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Knife Juggler
    Quote from Axeoth >>

    wont feel much difference xd

     "Let me change your mind."
    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Knife Juggler
    Quote from furiousferret >>

    This isn't going to skip a beat.  No one plays this card for the stats.   I fear the demise of Aggro was vastly exaggerated.

     But make all the diference this card cause 4 damage instead 6 damage in early game.
    Any other nerf will kill the card, the aggro don't need to be erradicate from meta, if every match become a fatigue for controls the game will be much less fun.
    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Knife Juggler
    Quote from HenryBukowski >>

    I don't see what this changes.

     With priest play your 1/3 in your first turn and opponent play coin + this card, this is the change 3/2 for 2/2, he trades bad now, with is ok for the good ability, before nerf the good ability are free.
    Posted in: Card Discussion
  • 2

    posted a message on New Legendary Card - Shifter Zerus
    Quote from mDemisha >>

    1- I feel that many here need to learn deck building instead of net decking to see this card is good.

    2- build a pirate deck, anytime this become pirate you get instant synergy.

    3- Or build a dead rattle deck, anytime this card gain death rattle you can just play it.

    4- Get the idea? Increase the chances of what you want by using a theme.  At worse, this is a 1/1 when play on curve. Of cos the trick is to always mulligan for it, to increase chances of your want, not your need.

     1- I never use a net deck, I not hit legend but my rank is 5/7 most the time.
    2- Much better option is put pirates in deck or draw engines for get more pirates than this, the chance of this never become a pirate is high.
    3- Same the item 2.
    4- Much better is put something good in the slot instead praying for this become something useful, and, for end of discussion, remember this is the worst top deck in late games, useless in the turn you draw and hard to become good in 1 turn.
    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus

    I will put 2 Unstable Portal and this card in a heavy secret mage deck only for the chance to get a MC and put 5 mage secrets in a row. :P 

    Of course, I will stuck in rank 20/25 doing this...

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus
    Quote from j0rd14 >>

    The key question is if the cost changes too or keeps at 1

     The cost changes, if don't changes this is the most OP card ever made, the meta will be 100% warlocks with this card and 2 2/2 discover trying to discover this one.
    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus
    Quote from mysticsnake >>

    TFW Zerus becomes an amazing minion when you're 1 mana off playing it

     If he a 1/3 for 1 mana will be good to play turn 1 vs aggro, but 1/1 is terrible...
    Question, the minion he become remain the ability to transform, when you play the minion he loses the ability? If I return the minion for hand he transforms again?
    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus

    A (-1) cost for the minion and this card will be awesome, the RGN will compensate, random for random is best use only good cards in your deck.

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus
    Quote from 3ntf4k3d >>

    Looks like a great card for Control games that go to the later stage.

    Random? Yes. But it doesn't give discounts AND you don't have to play it if you don't like the outcome for your current turn. It's like a "fair" and fun unstable portal.

    I actually hope that I get this guy so I can try him. Also: So adorable! ^-^

     And you will give up after play some balanced games, that ones decide card by card, you lose because this is the worst top deck ever made in HS, and is very hard to get a good option in next turn.
    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus
    Quote from Doomedspeed >>
    Quote from ergory >>
    Quote from hillandder >>
     why should they nerf a class card because of this classic legendary? paletress is totally fine as it is
     He means this Card is a psudeo nerf to Paletress. Before the worst minion it could summon was Sir Finely 1/3 or Bloodmage Thalnos 1/1. This is worse that both of those to get from Her.
     Thalnos is bad but a least you draw a card and if survives until your next turn you have the spell damage bonus, Sir 1/3 and this crap shitter make you want to concede the game. :/
    Posted in: Card Discussion
  • 2

    posted a message on New Legendary Card - Shifter Zerus
    Quote from Zukuu >>

    Why play it?

    I mean the appeal to have another classes minion is there, but it's SO heavily RNG dependent and you can't plan on using it to curve out since it changes randomly.

     Is more than that, this card is the worst top deck in game, you need to wait a least 1 turn for the chance of a good option, terrible card, same level of Angry Chicken
    Posted in: Card Discussion
  • 3

    posted a message on New Legendary Card - Shifter Zerus

    Confessor Paletress nerf. :/

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Dark Arakkoa
    Quote from Pinchus >>

    very good card 

    playable outside cthun decks

     If you include this card in deck a splash C'Thun is not a bad idea, this card, the 4/2 divine shield and C'Thun, only 5 slots and no bad card.
    C'Thun 8/8 or 9/9 is good enough.
    Posted in: Card Discussion
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