1- People considering use Sir Finley to change the best HP of the game just to be able to play this card on turn 10 and do not mill themselves.
2- People considering use Wilfred to maybe draw this card from tap on turn 8 and play it for free on turn 9.
1- If you use a strategy thinking in this card and use two of them for sure draw your hero power become the worst in game, Sir Finley is a chance for a better one, if don't play in first turn you try don't use the HP and play other cards, when you play the card you don't have the risk of mill yourself, i not saying this is a better option than others, only speculations about possible future alternatives, maybe work maybe not.
2- The inspire don't see play, maybe see in standard, but I don't like this card anyway, too much RNG.
I like how all the idiots say worse than twisted nether. Yeah because that 2 mana left on turn 10 make the difference right because Handlock and Reno have so many 2 drops right there will nothing happen on turn 10 except a tap. Doom lets you draw 4-5 cards for 2 mana so its better than nether + tap.
You missing very important pont. Aggro and some tempo decks already winning their games before turn 10. So there's huge chance, that you'll don't even get chance to use your Doom. Twisting Nether not only allows you tap/play any weakling from hand, but you at least can use it on t8/9 without Emperor. With him it can drop even earlier.
But imagine a deck with a lot of control stuff and minions for fight for the board fast as possible, not using hero power unless absolutely necessary, is not hard to imagine the game with opponent have two or three minions, you one or two, opponent no cards or maybe one last in hand and you attack him with your minions and play this, draw 5 or 6 cards and gg.
Not Renolock or zoo, a possible new deck, I really like if this expansion bring new alternatives.
Maybe this card offer a new strategy for warlock, use the sir Finley, and if you don't play it in the first turn try not to use the hero power, when you play this the advantage in cards you get without damage probably win the game.
This spell in a deck with golem + pump + faceless.
You clear the board and the spell helps to get the combo pieces.
Don't play in Reno or zoo, don't means don't play in others decks, that is why we need new expansions, new decks possibilities unless the same ones over and over and over...
Simply put, this card is like the MC of Priest. It will definitely see MANY use.
I really hope you are wrong since I hate MC, this card needs other on board to be effective, MC plays alone and is win the game if you have advantage in board, I think this card is more like Faceless Manipulator or Kel'Thuzad than MC.
Just for discussion sake, I have different opinions.
MC needs board presence to be effective. Otherwise, in most cases the MC is simply killed by BGH.
However, this Priest legendary doesn't need board presence to be effective. If you don't have minion on board, six 1/1 will be summoned. If you have several legendaries in the deck, some of them will surely be summoned. As I said, even summoning a Ragnaros, Emperor or Sylvanas is good enough.
Frankly, I think it is stronger than MC, because your opponent has to handle your 1/1 minions but not 1-2 minions in MC case. Imagine, if your opponent use this card and have Ysera, Ragnaros, Emperor and Sylvanas on board, you probably lose the game. And the minions are only COPY, which means you can play the REAL dudes again. This give you 2 identical legendaries in many cases.
You don't understand the card effect, if like you say no card in HearthStone is close, even OP MC is crap compare to this descrition, however you wrong.
Simply put, this card is like the MC of Priest. It will definitely see MANY use.
I really hope you are wrong since I hate MC, this card needs other on board to be effective, MC plays alone and is win the game if you have advantage in board, I think this card is more like Faceless Manipulator or Kel'Thuzad than MC.
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Rogue and Preparation will be so happy with this card, why they hate rogue so much?
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Of course, any deck run this card will use Elise.
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Maybe this card offer a new strategy for warlock, use the sir Finley, and if you don't play it in the first turn try not to use the hero power, when you play this the advantage in cards you get without damage probably win the game.
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Thinking...
This spell in a deck with golem + pump + faceless.
You clear the board and the spell helps to get the combo pieces.
Don't play in Reno or zoo, don't means don't play in others decks, that is why we need new expansions, new decks possibilities unless the same ones over and over and over...
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If this fun killer don't deserves a nerf, any reason to nerf cards before is bullshit.