Yogg-Saron ruins this game, it doesn't matter how well you play your opponent can just flip a coin and change the entire outcome of the match.
But is a 10 manas legendary minion, in many games vs aggro he is a dead card, sometimes he kill the player for overdraw or make discard all cards and kill himself, for all this recover a game where nothing else can do is fair enough, not even close a OP card.
Shaman have much more insany, unfair and broken cards than this.
Have a list of a deck with 100% winrate vs aggro shaman? I don't care if have 0% winrate vs anything else, I want a deck to beat aggro shaman so hard, completely destroy the deck and make the player regret the day when start playing with this cancer.
Water elemental can freeze, but only on the next turns when it attacks...
...and have a 3/6 body with make him much more hard to kill than this card, if you have slot for both ok, but between one or another Water Elemental is much better.
Have a lot of legendarys need a buff before Thalnos, believe or not he was the first legendary I crafted, second is Leeroy, when I start to play I have only a rogue deck and this two are the most important.
Keep it, for the love of god keep it. Any class legendaries you get you should keep (With the exception of The Mistcaller.) Xaril is the perfect Rogue card due to his Toxin Cards being good combo activators, and good cards in general. Plus, if you are a N'zoth Rogue, that makes another deathrattle.
If you really like slow games choose paladin and play with N'Zoth, is a deck very hard to beat except maybe for priest because entomb, if you don't like slow games that much go rogue, a lot of fun decks.
He's talking about Arena.
@OP - Personally I like Rogue, and is considered the best class in Arena
Arena?
1- Rogue.
2- Mage.
3- Paladin.
4/5/6/7/8/9- Bad luck, you have to make a miracle to get a least 6 victorys...
If you really like slow games choose paladin and play with N'Zoth, is a deck very hard to beat except maybe for priest because entomb, if you don't like slow games that much go rogue, a lot of fun decks.
C'Thun is a incomplete deck, no chance for be complete.
You can ask, what is missing? 2 or 3 others cards strong as Vek'lor. or a least Vek´lor is a epic and you can use 2 of them.
You compromise the deck structure with minions can not get enough value and end with a empty hand and not draw C'Thun or worse, after mulligan C'Thun come to your hand and you have a dead card vs aggro matchs, that is the reason for some decks run Vek'lor and no C'Thun.
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I think only FF is really broken and unfair, maybe the BGH nerf are a mistake...
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Have a list of a deck with 100% winrate vs aggro shaman? I don't care if have 0% winrate vs anything else, I want a deck to beat aggro shaman so hard, completely destroy the deck and make the player regret the day when start playing with this cancer.
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I start to play with shaman control, reach rank 10 from 13 losing only one game, better than I expect. :)
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Have a lot of legendarys need a buff before Thalnos, believe or not he was the first legendary I crafted, second is Leeroy, when I start to play I have only a rogue deck and this two are the most important.
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Many rogue player crafted this card for 1.600, 400 is very low for this card, keep it.
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No, warrior is not even close of paladin pré standard or shaman now, have good cards and competitive decks but not OP like MC or FF.
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VanCleef, better craft classic legendarys because they always avaiable in standard mode.
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If you really like slow games choose paladin and play with N'Zoth, is a deck very hard to beat except maybe for priest because entomb, if you don't like slow games that much go rogue, a lot of fun decks.
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I always play with control, I so worry controling the board the entire game sometimes I forgot the opponent and miss lethal for killing minions...
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C'Thun is a incomplete deck, no chance for be complete.
You can ask, what is missing? 2 or 3 others cards strong as Vek'lor. or a least Vek´lor is a epic and you can use 2 of them.
You compromise the deck structure with minions can not get enough value and end with a empty hand and not draw C'Thun or worse, after mulligan C'Thun come to your hand and you have a dead card vs aggro matchs, that is the reason for some decks run Vek'lor and no C'Thun.