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    posted a message on The only class with decent early AoEs is the dominating class, coincidence?
    Quote from WaffleMonstr >>
    Quote from hillandder >>

    Let see...

    Best 1 drop, best 2 drop, best 3 drop (ok with this one after nerf), best 4 drop, best low cost weapon, best 0 mana minion in mid game, best high cost weapon, best AoE, best minion removal (HEX), best inspire minion...

    Curse!!! Give shaman the best secrets too... :(

    5. No they do not have the best minion removal.

     Ok, what removal is best than HEX? One than remove more efficient minions like Tirion and Sylvannas.
    Posted in: Standard Format
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    posted a message on The only class with decent early AoEs is the dominating class, coincidence?

    Let see...

    Best 1 drop, best 2 drop, best 3 drop (ok with this one after nerf), best 4 drop, best low cost weapon, best 0 mana minion in mid game, best high cost weapon, best AoE, best minion removal (SAP), best inspire minion...

    Curse!!! Give shaman the best secrets too... :(

    Posted in: Standard Format
  • 3

    posted a message on Is Bloodmage Thalnos Worth Crafting?

    This little guy is the most safe craft in game, in years I used him much more than others awesome legendarys like Rag or Ysera, and the best part, he is not OP and is in classic set, probably never will be nerfed and never will rotate.

    Posted in: General Discussion
  • 1

    posted a message on Your Arena Run In 6 Words

    Mage, mage again and another mage.

    Posted in: The Arena
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    posted a message on Cards That Will Be Missed in Next Year Standard
    Quote from Spiderwilliam13 >>

    And to think I spent all that time buying all the BRM chapters. WHat am I going to do now? Play in Wild? Fat chance.

     Wait for 2 years, we see Wild become huge popular just because not everyone is a hardcore player can get all new cards over again.
    Posted in: Standard Format
  • 1

    posted a message on Cards That Will Be Missed in Next Year Standard

    For me all cards of LoE, this adventure is by far the best card design ever, nothing is boring or OP, have crazy and good effects by not like MC or CotW before nerf.

    TGT with few exceptions don't be missed, so far the worse expansion ever.

    Posted in: Standard Format
  • 0

    posted a message on They ruined casual even more with new quests

    The biggest difference to me is, this takes forever!

    Play 50 class cards...that's super annoying compared to other quests.

    I'm not really enjoying this game right now and am mostly logging inevery 3 days to collect gold for future packs. This update is a downgrade for me.

    And become a lot harder to get the best quest, a pack for watching a friend victory. :( 
    Posted in: General Discussion
  • 4

    posted a message on What Shaman nerf?
    Quote from irthewinner >>

    You forgot to mention Fiery War Axe :)

     Warrior have good weapons, can wait, rogue have your best card nerfed with the bullshit excuse "Now we can create good weapons for rogue" and don't receive nothing, instead one the best weapons make for the more broken class...
    Posted in: Standard Format
  • 3

    posted a message on What Shaman nerf?

    I think Blizzard don't have a clue about balance the game, spirit claws is one of best weapons in game, instead give that for rogue they do for shaman, the most broken class in meta... :(

    Posted in: Standard Format
  • 0

    posted a message on The Black Knight- Dust or Use?

    Good card and classic set, never will rotate, better keep it unless you really need some epic to close a deck.

    Posted in: Card Discussion
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    posted a message on Extreme Tech Cards, What You Think?
    Quote from JPaynerVideo >>

    Neutral card: inspire: destroy a random enemy totem might be more reasonable

     But with vanilla status right? Like 4/5 for 4 manas?
    Posted in: General Discussion
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    posted a message on Extreme Tech Cards, What You Think?
    Quote from Remster101 >>
    Quote from hillandder >>

    If cards like this exists probably never be used, but serves a purpose for a health meta, keep in check a class for rule all ruining the game, like with we have now.

     If a card is designed that always blows up a certain deck then that deck will never be top tier. You can design tech cards to deal with things without pushing a deck out of the meta.
    A healthy meta shouldn't have straight counters. Don't you realize that a healthy meta is healthy because the win rates are somewhat balanced?
     But is exactly this kind of "Top Tier" this topic is about, if extreme techs like i give a example exists no one deck become top tier and we have balance and variety, with tools to prevent things like paladin secret or now midrange shaman become top tiers, rules all and close other possibilites.
    Of course this maybe fall in personal preference, but I think will be much more fun and interesting have a lot of decks competitive than a few "Top Tiers" copy&pasted for everyone and you don't see nothing else in ladder, is horrible, I play vs 10 shamans (10 paladins before standard) for each match with rogue, priest or warlock.
    You have a point, my sugestion maybe not the right aswer, but this kind of meta where you see the same netdeck over and over again is terrible.
    Posted in: General Discussion
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    posted a message on Extreme Tech Cards, What You Think?

    If cards like this exists probably never be used, but serves a purpose for a health meta, keep in check a class for rule all ruining the game, like with we have now.

    Posted in: General Discussion
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    posted a message on Extreme Tech Cards, What You Think?
    Quote from Remster101 >>

    1- There are tech cards vs shaman. 

    2- But there should never be a card specifically naming another class to counter it, that's just absurd.

     1- What? Destroy weapons minions? Crap neutral healing? What card is a response for a free 5/5 taunt?
    2- Why is absurd? This game don't have sideboard, the idea of a tech card is exactly this, very bad in many situations but extreme good in right situation.
    Posted in: General Discussion
  • 0

    posted a message on Extreme Tech Cards, What You Think?

    The actual meta is a sicking sequency vs shaman, i think if is not the case to have neutral tech cards extreme bad vs other classes but completely broken vs a specific class.

    Example: 4 manas minion 0/1 with "Batlecry gain +4/+4, draw 5 cards and fully restore the health of your hero if your opponent is a shaman.", of course will have a version for each class, this way prevent this kind of meta, if a class start to rule all, like paladin before standard, you always have something to do.

    Posted in: General Discussion
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