The problem is aggro with patches become too good, I win a game vs CW, that deck famous for "hard to kill" with aggro shaman in turn 4!!! Coin tunnel trog, buccaneer, patches, turn 2 jade claws and you know the rest of history.
In meta like that or you play aggro deck or you play a deck can full heal your hero in turn 6 with a lot of cards helping you to reach turn 6 or you die without any hope.
Slow down aggro decks or any build less than perfect don't have any chance.
Will they let us DE Kazakus, Raza. Solia and Krul for the full price? Because I see no point in these cards without Reno. You can't use all this nasty potions if you're dead on turn 6.
Er...
You can use them in Wild, and I think priest with Raza and Kazakus still playable in standard when Reno rotates...
But I really like if the no duplicates strategy still viable with decent support, without Reno and if the new expansion don't bring new tools Kazakus become a bad legendary in standard, alone I don't think he is strong enough to be competitive, maybe in priest with Raza, I hope mage/warlock don't turn the next paladin/hunter.
Get your weapon oozed fells bad, but is not a big rpoblem, cause of your summoning 6/6`s Hero Power. YOu can outvalue EVERY other deck, that cant burst you.
Most games vs. renolock end before Jax even sees play. Also if you are behind on board, you will just die after you play Jaxx. He's a winmore card to win the fatigue game. Many people have cut Jax out.
He is a win condition vs priest and CW, a healing vs aggro if you survive enough for play, in some matchs he is a bad card but really deserve the slot.
We need more cards like that and don't less, all strategys in this game must have some counters to keep interesting.
Not is more boring and unfair when you play vs a hard counter of your deck, like Freeze mage vs CW or CW vs Jade Druid, tech cards is a severe lack in this game.
Its a lot better than imp master. imp master can be targeted by spells and minions, and only lasts a max of 5 rounds (unless you boost the health), but moroes last forever (without interference) and can only be taken down by spells/deathrattle/battlecry/special power that can target stealth.
How many times you see cards like Fan Of Knifes, Maelstrom Portal, Volcanic potion, Demonwrath, Hellfire, Swipe, etc...?
I think that you guys just don't know how to play around it. Fill the board before Rogue drops him or simply go face like there is no tommorow. Don't play and mulligan same against all classes. Adapt.
I think this comment of yours Proves that Auctioneer is a problem. If 1 card is SO strong that it forces the other player to have to completely abandon their deck strategy and to instead use a completely different one just to try to beat that card, then that is a clear sign the card is OP.
No card in the game should be so devastating that the suggested way to beat it is to change the entire strategy of your 30 card deck.
It is a combo deck, in all card games the way to beat combo decks is try to kill before combos start, HS is not a exception.
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Yogg pre-nerf. [/topic]
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More or less.
The problem is aggro with patches become too good, I win a game vs CW, that deck famous for "hard to kill" with aggro shaman in turn 4!!! Coin tunnel trog, buccaneer, patches, turn 2 jade claws and you know the rest of history.
In meta like that or you play aggro deck or you play a deck can full heal your hero in turn 6 with a lot of cards helping you to reach turn 6 or you die without any hope.
Slow down aggro decks or any build less than perfect don't have any chance.
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The problem is Dragon Priest is a lot better, why don't play instead?
Paladin and hunter really suffer in this meta.
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I will dust him only if open a normal one, is a good legendary.
Unless you really need a legendary to close a deck like Kazakus, Patches or Jaraxxus, but the better opton is wait.
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Some people really need to try Wild for once, most of the time much more diverse and fun than stndard.
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I don't have any problem with Azure Drake, for me cards like Shredder are much more problematic and OP and never see the deserved nerf.
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But I really like if the no duplicates strategy still viable with decent support, without Reno and if the new expansion don't bring new tools Kazakus become a bad legendary in standard, alone I don't think he is strong enough to be competitive, maybe in priest with Raza, I hope mage/warlock don't turn the next paladin/hunter.
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If you can wait I strong recommend to wait, really, wait to craft anything.
Maybe all Wild/Standard we know change in next rotation and safe crafts like Thalnos or Ragnaros can not be safe anymore...
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We need more cards like that and don't less, all strategys in this game must have some counters to keep interesting.
Not is more boring and unfair when you play vs a hard counter of your deck, like Freeze mage vs CW or CW vs Jade Druid, tech cards is a severe lack in this game.
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If Thalnos, Sylvannas and Ragnaros rotation for wild I will become a wild player forever.
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