nice idea mate i was thinking about making a prestor deck too will use yours as a baseline and maybe make a few tweaks, i was too thinking about warlock for prestor because of the hero power just going to make finding prestor more consistent also post prestor you can play 2 dragons a turn :D, if you make a wild version then plot twists would go in for sure. feel like the deck wants a few more minions tho, not every minion you put in has to be an overstated downside minion it can just be a minion to help you survive early like the 3 mana 2-4 taunt that heals u for 4
well you don't have to do it with a full hand you can play a couple of the cards reduced by (1) from the intermid effects, maybe remove something and then glide, you still have 4 cards left to work with 5 at the start of your next turn if you deck is drawing fast anyway losing some cards doesn't really hurt, it's whether or not u get run over on the way to finishing, but i feel like the reduce 4-5 cards by (1) intermid parts should help offset that idk, the main factor of how good it is likely will be what the rest of the neutral and DH cards are printed
ideally u want to glide with a full had which effectively leaves you with +9 cards in deck for -18 mana reduction post quest completion, how this works is glide will draw u 4 instead of having to use other card draw to get you those 4 with your natural for p2/p3 quest completion, so the 9 cards it shuffles cuz the 10th is glide itself will go into the deck and count towards the total cards you'll have post completion. glide can also be used post quest completion just to shuffle your hand if u have any discovered or just cards that weren't drawn post completion to apply that 2 mana reduction on each. worth noting glide is also enemy disruption that can mess up enemy combo, enemy buff or mana reduction on their hand. or just reduce their card count, obviously to an empty hand aggro it sucks u give them draw. another thing to note is the keyword "tradeable" acts as a gain 1 mana draw 1 card post quest completion, it helps not deplete your deck but still completing the quest at the same time, soul fragments also work for the quest too.
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http://prntscr.com/1j0h1b0 LOL
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http://prntscr.com/1j0h1b0
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felfire deadeye + prestored coldkarra for inf hero power is otk lol
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yeah vilefiend is not bad at all, im gonna try the prestor dh otk u should try it https://www.hearthpwn.com/decks/1393281-dh-prestor-otk
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nice idea mate i was thinking about making a prestor deck too will use yours as a baseline and maybe make a few tweaks, i was too thinking about warlock for prestor because of the hero power just going to make finding prestor more consistent also post prestor you can play 2 dragons a turn :D, if you make a wild version then plot twists would go in for sure. feel like the deck wants a few more minions tho, not every minion you put in has to be an overstated downside minion it can just be a minion to help you survive early like the 3 mana 2-4 taunt that heals u for 4
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both strong? :D
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well you don't have to do it with a full hand you can play a couple of the cards reduced by (1) from the intermid effects, maybe remove something and then glide, you still have 4 cards left to work with 5 at the start of your next turn if you deck is drawing fast anyway losing some cards doesn't really hurt, it's whether or not u get run over on the way to finishing, but i feel like the reduce 4-5 cards by (1) intermid parts should help offset that idk, the main factor of how good it is likely will be what the rest of the neutral and DH cards are printed
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not if u make use of glide, tradeable, soul frags you should have most of your deck left
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ideally u want to glide with a full had which effectively leaves you with +9 cards in deck for -18 mana reduction post quest completion, how this works is glide will draw u 4 instead of having to use other card draw to get you those 4 with your natural for p2/p3 quest completion, so the 9 cards it shuffles cuz the 10th is glide itself will go into the deck and count towards the total cards you'll have post completion. glide can also be used post quest completion just to shuffle your hand if u have any discovered or just cards that weren't drawn post completion to apply that 2 mana reduction on each. worth noting glide is also enemy disruption that can mess up enemy combo, enemy buff or mana reduction on their hand. or just reduce their card count, obviously to an empty hand aggro it sucks u give them draw. another thing to note is the keyword "tradeable" acts as a gain 1 mana draw 1 card post quest completion, it helps not deplete your deck but still completing the quest at the same time, soul fragments also work for the quest too.