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    posted a message on Was Kingsbane Overhyped? - Post KnC Release Thoughts

    It's exactly as I said when they first revealed it, not nearly as good as people seem to think.

    Posted in: Card Discussion
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    posted a message on Dungeon Run Completions Thread!
    Quote from matthazard >>

    any tips for priest?

     Try dragons, they are pretty powerful, especially with double battlecries/deathrattles or +1+1. Same goes with C`tun and its cards, except you don`t need deathrattles in this situation. You can try Unique cards (kinda Razakus, but less agressive). but you`ll be wrecked by Azari and Darkness (first mills everything and second can shuffle duplicates into your deck). 
    I just acquired the cardback. Priest was the last and definetely the most interesting one (but not as hard as Warrior, for example).
     Razakus is perfectly fine against the darkness, that's what I used in my run. In the unlikely event that he shuffles more than one darkness into your deck with Psychic Scream, you just wait to play highlander cards until you draw one of the copies, problem solved. The hard part is out-valueing him.
    Posted in: Dungeon Run
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    posted a message on Dungeon Run Completions Thread!
    Quote from farkaspeeter >>

    Just finished Mage, DK is pretty good, it enabled me to win the long game against The Dankness (I even milled my Reno). Grand Archivist turned out suprisingly good too, even though I was always afraid of it Pyroblasting my face.

    My completion order so far: Warrior (1st try), Druid (1st try), Hunter, Paladin, Warlock, Mage.

    With the rest, I have done at least 3 each and yet to find the winning recipe. Even though I think Priest is just a matter of time, I have got to final boss twice already, just got screwed by Xol and Darkness.

    Mage was the only class where I beat the darkness without taking him to fatigue. I had spell power, antonidas and a fair bit of burn along with the rag treasure that shoots 3 rag balls. Burned him down with a few cards left in his deck. 
    For shaman, I recommend jades and double battlecry. With rogue I think I had some jade/deathrattle thing going. With priest I cleared with some kind of razakus deck. I don't quite remember how, but I beat the darkness in fatigue with it.
    Posted in: Dungeon Run
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    posted a message on Dungeon Run Completions Thread!

    I've beaten it with every class now and for me the most difficult classes was priest and warrior I think. You can't really get incredibly "unfair" decks with those classes, which makes the endboss very difficult. 

    I didn't beat Togwaggle a single time (out of 3 I think), he just shat in my face every single turn. Relentlessy. The 3 mana "fuck your opponents board with a pointy stick" like 80% of his draws. It's just unbeatable. The darkness, however, I never lost to. Faced him 4 or 5 times as the final boss.

    Posted in: Dungeon Run
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    posted a message on The Treasure vault

    I've had it once, in three runs. I think it was my fifth encounter in that run, but I'm not sure.

    Posted in: Dungeon Run
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    posted a message on The Mothergloop is INSANELY OP

    I got my ass handed to me on the eighth boss as well. With the draw I had, there was zero chance of winning. Kind of annoying, but what can you do.

    Posted in: Dungeon Run
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    posted a message on Questless Exodia Mage
    Quote from escabe >>
    Quote from hebbe84 >>
    Quote from escabe >>

    I can also see the risk of including Aluneth here, but I would also include it in the first iteration of the deck just to see if it is really going to be that likely to overdraw.

     As someone that has played a lot of freeze mage, and a bit of quest mage, I can tell you 100% that Aluneth is a bad idea. A deck like this can't handle that kind of uncontrollable card draw, you're going to overdraw constantly because you have no way of dumping your hand.
     I also played those decks in the past and I agree with you that it is hard to dump your hand. By no means do I suggest to just blindly drop Aluneth on curve. However, I remember countless times when the last of my combo pieces just sat there at the bottom of the deck and it took me several turns to get to it. A well timed Aluneth can help you with digging for that piece. Therefore I don't want to count it out right away.
    I don't like to rely on Coldlight Oracle for that as your opponent also draws into more options
     Then, i m o, you play different card draw if you feel that you really need it. You don't add a card that will be a dead card in 80% of the games, because that's how I view Aluneth. The last piece being the last card of your deck, is something that you just have to accept when playing a combo deck.
    Posted in: Mage
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    posted a message on Questless Exodia Mage
    Quote from escabe >>

    I can also see the risk of including Aluneth here, but I would also include it in the first iteration of the deck just to see if it is really going to be that likely to overdraw.

     As someone that has played a lot of freeze mage, and a bit of quest mage, I can tell you 100% that Aluneth is a bad idea. A deck like this can't handle that kind of uncontrollable card draw, you're going to overdraw constantly because you have no way of dumping your hand.
    Posted in: Mage
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    posted a message on % Kingsbane Miracle and Tempo Kingsbane

    I'm thinking about a similar miracle build, but I'm not feeling Leeching Poison at all. It has to be drawn too specific to do anything at all really (after both Kingsbane and a Deadly Poison).

    I'm also liking Cheat Death as a one-of, to try out. It's obviously amazing with a gadgetzan turn (usually at least) and it does very well with pretty much every minion in a miracle deck except maybe patches.

    Posted in: % Kingsbane Miracle and Tempo Kingsbane
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    posted a message on Questless Exodia Mage

    Aluneth is a terrible idea, you're gonna overdraw like crazy.

    Overall, I don't know, I think it's just a worse exodia mage deck tbh.

    Posted in: Mage
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    posted a message on The real time release for Europe
    Quote from LOZTH >>
    Quote from hebbe84 >>
     BBrode said that they can release expansion before the official time
     If all goes well, sure. The official release time in Europe is 5 AM CET regardless.
    Posted in: General Discussion
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    posted a message on The real time release for Europe
    Quote from OriginalPerly >>
    Quote from hebbe84 >>
     So the quote from hearthpwn is correct and the one on the Blizzard forum is inaccurate? It wouldn't be the first time but don't go shooting people down like that dude, that ain't right
     The quote I'm referring to is from battlenet, and the release times have been confirmed by Ben Brode himself. It ain't right to correct people in their wild speculations when there's reliable information available? Sure...
    Posted in: General Discussion
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    posted a message on New Warrior Weapon - Woecleaver

    Not something that warrior really needs i m o, I can't see an archetype where this would fit.

    Posted in: Card Discussion
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    posted a message on New Rogue Weapon - Kingsbane
    Quote from hillandder >>
    Quote from hebbe84 >>
    Quote from MrQwerty64 >>

    It's good but not game-winning because it's a 1-mana weapon and Blizzard obviously tested this already. With Deadly Poison, it's a 3/3 weapon for 1-mana which is only ok in the late-game. With Envenom Weapon, it can destroy 3 minions but Rogue's health is a problem. 1-attack means Leeching Poison is useless, unless you're willing to play a weapon Rogue that revolves around a 1-mana legendary weapon.

    In conclusion, heavily overrated much like Grumble, Worldshaker.

     I was looking for this conclusion, because it's exactly my opinion as well. The weapon itself, in a vacuum, is amazing. The only problem here is rogues health total, which is going to keep this weapon in check. It's still a really good weapon, but not nearly as good as most people seem to think.
     You both are missing a crucial point, this is a good 1 mana weapon for rogue, you can play this in turn 1 and attack, 2 southsea in turn 2 with Patches are 5 charge damage + 1 damage from weapon, Captain in turn 3 and so on.
    There a reason before why for so many PW and few pirate rogue, warrior have the best cheap weapon.
    And, this one card alone, make Valeera imune to fatigue, 1 mana card making you imune to fatigue, what can be wrong?
     Well... Dream scenarios are largely irrelevant. On average, you're not even going to draw the weapon in the early game what so ever, forget about weapon + double southsea + captain. 
    Fatigue is irrelevant for rogue, except maybe for some mill rogue that no one plays.
    Posted in: Card Discussion
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