I struggled with this deck for a while. The Ogres weren't doing it for me against agro in particular. They were too passive a play and didn't synergize with quest or double battlecries after.
So I swapped them for Ruststeed Raiders and it made a huge difference. Still 5 mana to corrupt Dunks and Medics, but with the 5 attack rush pre-quest-completion, and 9 attack after, plus leaving a beefy taunt on the board, they really strengthened the midgame. Also, instead of the Ogres, they actually help quest completion.
Went from 50-50 winrate to 60-40 at about 4.5k Legend and climbing.
Thanks!
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Miracle rogue before standard was even created
The next one was with mill rogue with brann :))
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Nice swaping! Thats it! If one tech card is not working for you, just change it. Let me know if you get a better position in legend. Im actually trying other decks right now for the next month climb :D
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sorry for the toxicity of your comment.
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Thanks a lot man! I dont have time to watch this in the middle of the week but I will on the weekend. Thx for the support and good luck climbing! :D
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Ogremancer was a key card to win against some decks. But it doens't work all the time. You have to keep analyzing the pocket meta you are in. But thanks a lot for the feedback :D
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sorry mate but I can't watch your games with these links. I think they are broken. Just tell me what your bnet account is if you are in americas.
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just remember, Pen Flinger, Sludge Slurper and Wandmaker are your best friends if you are having trouble with aggro x
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Im sorry to hear that your experience with the deck wasnt great. I made it from diamond 5 to legend with 80% winrate. Im not lying. It doesnt mean you will have 80% winrate playing this deck, but you shouldnt waste your time beeing so toxic because this makes harm for you, me and the hearthstone comunity as a whole.
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thanks for the upvote!! im working on the guide right now :D
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i just feel really bad if i draw it when you dont have the quest anymore. i know its just a feeling but come with me with a little math if you want.
again. this is just a feeling I have. and I play for fun. but here are some numbers:
if you put 2 quest adventurer you have 82% chance to draw 1 of them on the first 10 cards you see or draw (mulligan included, quest always in your hand included as well). at this point in game you almost always finished your quest. but if you want to get to use both of them before you complete the quest you have only 34% of chance of that.
if you put only 1 quest adventurer, you have 41% chance of drawing it on the first 10 cards you see or draw and that for me is too little chance and cost to kill a deck slot for that. If you draw it after the quest you just lost 1 draw for a plain 2/3.