A 1/1 with charge for 0 mana that you don't even have to draw.
STFU, seriously.
Nah, it's fine because Pirate Warrior was a weak deck before, so they deserve strong cards.
To be fair, they've been trying to push Dragon decks, (Dragon Priest especially it seems) since April 2015. It's been basically failing until now, probably because there's a critical mass of Dragon Priest cards you can shove in the deck without thinking.
And of course, the number of dragon-matters neutrals they've been adding, even in this part of the rotation, makes it all the more easy to make a dragon deck.
(Keep in mind, I'm not particularly salty about Pirate Warrior, so take it for what it's worth ;P)
Drakonid Operative is very strong for its curve - 5 mana 5/6 that, not only draws a card, more than likely draws a good card from your opponent's deck, giving you some information.
To say this is unfair is a bit knee-jerk. Maybe it could be a 5/5 and still be great, but it isn't lending itself to anything busted or uninteractive. Can't interact with the draw, sure, but this card doesn't stop you from playing Hearthstone (in the sense you can still feasibly win the game with your own deck and decisions).
This is a card that probably shouldn't exist in Hearthstone. This is one of my favorite things to do in Magic the Gathering (Thoughtseize, Inquisition of Kozilek, Duress), because I'm a heartless control player whose greatest joy is preventing my opponent from playing Magic. Having this ability from Hearthstone would probably turn a lot of people off from the game.
Also, since minion combat is so core to Hearthstone's mechanic, having cheap removal spells would probably be too powerful as well (things like Path to Exile, Dismember, etc)
I lived the dream with a Sergeant Sally + Power Overwhelming + Shadowflame on a board with Jade Golems up to 9/9 and destroyed their board. Worst case, SS with PO can be a 5 damage board clear with 4 mana.
I've played Pirate Warrior 3 times (shockingly low number) with Reno-Kazakus Priest, and have smoked them everytime. Out value, out heal, they don't have a late game, one of them conceded on turn 7 after a Dragonfire Potion.
Kazakus is the most fun I've had in this game in a loooong time.
Even if Jade decks are really good against the Control decks I've been playing, it's still possible to eke out a few wins and try to pressure them the entire game.
From the way I see it, it's a real rock-paper-scissors meta with Jade Golems punishing Kabal control, Pirate Aggro punishing Jade Golems, and Kabal Control punishing Pirate aggro. Now each deck can beat what they're weak to with the right draw (and luck from opponent), and any lizard/Spock deck won't get immediately crushed necessarily either.
This is my favorite time to play Hearthstone right now.
in terms of balance It Is The WORST Expamsion Ever Made. its kinda.
Blizzard created cards that are even stronger than on the GvG/Naxx era But they didn't gave us any good answers for the relased cancer. Even if GvG and Naxx were bad because of its crazy RNG and Agro but We didn't die to the strongest Face deck... ON TURN 5 (that means face hunter weren't that cancerous like the pirate warrior now). Also most of the jade cards are insane and the fact that this archetype exist makes Control decks not existing in the card game anymore.
If blizzard would want to balance this cardgame there should be a extremly high list of cards nerfed like the warrior's Direct DMG cards. some jade cards nerf like jade idol (1 mana 10/10... and its a spell... and instawins the fatuigue wars)
I think blizzard should make card balances more often to make realy feel like the meta would be constantly changing
Jade Golems wouldn't stand a freaking chance against pre-nerf Abusive Sergent and Leper Gnome (both were 2/1s). I'm saying the old aggro decks would make Jade Golems (and current control decks) a laughable archetype.
Face Hunter pre-TGT was almost a regular Turn 5 kill. Even still, I remember a vid where Kripp and Artosis played a Gang Up Rogue and played five Antique Healbots and still lost to the Face Hunter, because it packed that much damage.
Nothing is even close to Dr. Boom, and it is a card that would still be slammed in all decks today.
The standard split happened for a reason. GvG/Nax cards would still dominate the meta and the staleness would continue.
As I see it, the meta goes like this: Kazakus-based control decks will combat the Pirate aggro decks. Jade Golem will outgreed and out value those control decks, and the Pirates keep the Jade Golems honest.
It's a rock-paper-scissors format right know which isn't completely excluding lizard or Spock. If anything, this has been the most interesting expansion yet (opinion me).
Not even close to the worst expansion. The Grand Tournament is much weaker (and boring, really) and Goblins versus Gnomes dominated the meta for a full year (and a half?) after its release, keeping the game relatively stale during the months before the split.
Kazakus is the single most fun card I've ever played, and will be the main reason I continue to make decks like that (singleton) for, hopefully, years to come. Couple that with Reno Jackson, and the other Kabal highlander legendaries, this is the most fun I've had deckbuilding in a long time.
0
Am I to assume a Grimey Goons post to be made later today (earlier was Jade Lotus, now this is Kabal, just curious ^^)
I personally like Kabal Chemist, so thumbs up from me
1
Ah, it's a triggered effect. Did not realize that til now. Then, I would say it is fine where it is.
0
So, something like, "Battlecry: You cannot attack the enemy Hero this turn. Give friendly characters +2/+0 until end of turn"
...or is that more wordy?
EDIT: Basically, it's a Savage Roar that can't attack heroes.
0
Midrange Shaman
1
And of course, the number of dragon-matters neutrals they've been adding, even in this part of the rotation, makes it all the more easy to make a dragon deck.
(Keep in mind, I'm not particularly salty about Pirate Warrior, so take it for what it's worth ;P)
0
Drakonid Operative is very strong for its curve - 5 mana 5/6 that, not only draws a card, more than likely draws a good card from your opponent's deck, giving you some information.
To say this is unfair is a bit knee-jerk. Maybe it could be a 5/5 and still be great, but it isn't lending itself to anything busted or uninteractive. Can't interact with the draw, sure, but this card doesn't stop you from playing Hearthstone (in the sense you can still feasibly win the game with your own deck and decisions).
0
I have to say, I read the question and OP post in an Irish accent, thanks to the "yee"
On topic, as long as it was good and not that waifu shit. (ok, I'd play the waifu too, just...not very happily)
3
This is a card that probably shouldn't exist in Hearthstone. This is one of my favorite things to do in Magic the Gathering (Thoughtseize, Inquisition of Kozilek, Duress), because I'm a heartless control player whose greatest joy is preventing my opponent from playing Magic. Having this ability from Hearthstone would probably turn a lot of people off from the game.
Also, since minion combat is so core to Hearthstone's mechanic, having cheap removal spells would probably be too powerful as well (things like Path to Exile, Dismember, etc)
0
I lived the dream with a Sergeant Sally + Power Overwhelming + Shadowflame on a board with Jade Golems up to 9/9 and destroyed their board. Worst case, SS with PO can be a 5 damage board clear with 4 mana.
0
I've played Pirate Warrior 3 times (shockingly low number) with Reno-Kazakus Priest, and have smoked them everytime. Out value, out heal, they don't have a late game, one of them conceded on turn 7 after a Dragonfire Potion.
3
Kazakus is the most fun I've had in this game in a loooong time.
Even if Jade decks are really good against the Control decks I've been playing, it's still possible to eke out a few wins and try to pressure them the entire game.
Aggro decks weep in despair as they face my Warlock deck and get wiped by Demonwrath, Hellfire, Felfire Potion, Twisting Nether, whatever Kazakus comes up with, and clean up cards from Kabal Courier and Kabal Chemist
From the way I see it, it's a real rock-paper-scissors meta with Jade Golems punishing Kabal control, Pirate Aggro punishing Jade Golems, and Kabal Control punishing Pirate aggro. Now each deck can beat what they're weak to with the right draw (and luck from opponent), and any lizard/Spock deck won't get immediately crushed necessarily either.
This is my favorite time to play Hearthstone right now.
6
The standard split happened for a reason. GvG/Nax cards would still dominate the meta and the staleness would continue.
As I see it, the meta goes like this: Kazakus-based control decks will combat the Pirate aggro decks. Jade Golem will outgreed and out value those control decks, and the Pirates keep the Jade Golems honest.
It's a rock-paper-scissors format right know which isn't completely excluding lizard or Spock. If anything, this has been the most interesting expansion yet (opinion me).
2
Not even close to the worst expansion. The Grand Tournament is much weaker (and boring, really) and Goblins versus Gnomes dominated the meta for a full year (and a half?) after its release, keeping the game relatively stale during the months before the split.
Kazakus is the single most fun card I've ever played, and will be the main reason I continue to make decks like that (singleton) for, hopefully, years to come. Couple that with Reno Jackson, and the other Kabal highlander legendaries, this is the most fun I've had deckbuilding in a long time.
1
Hey, don't get mad at me, I opened 2 Dispatch Kodos and Knuckles right off the bat, the deck was practically begging me to make it!
2
I got two legendaries (one of which was Kazakus, so keep those tri-class cards coming trololol)