I had the 60 pack and pulled 4 so I guess I was lucky. Unfortunately, not a single one I actually wanted.
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ForPeL posted a message on Reduced Legendary Drops?Posted in: General DiscussionYes, it seems more like you got quite / really lucky in the past, as was said before it's generally accepted to have a legendary every like 20 packs, so 4 legendaries for the 80 packs would be an average / normal result. Anything above would be, well... Above average! I can't wait to open my own 3 legendaries I don't want later tonight poggers
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ZCFlayer posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatToken Druid, July 2014. I'd been getting close with Zoo and Hunter but couldn't make it before then.
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Palathropus posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatThe first time was july of 2017 with murloc paladin, and hit legend this month with Highlander Mage.
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emkarab posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatMurloc Warlock 2017
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Danjo posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatAggro rogue in August of 2020.
Next one was Evolve shaman in January of 2021.
Then Fish and Cheese paladin in February of 2021.
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Arucard posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatMidrange Hunter back in Un'Goro
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hearthzen posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatMiracle rogue before standard was even created
The next one was with mill rogue with brann :))
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BlazeX5 posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatFirst time was mech paladin with glowstone tech during Rise of Shadows.
Most recently this month with Highlander Druid, such a cool deck there are so many ways to win.
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Nostrado posted a message on What was the 1st deck you got Legendary with and the the most recent?Posted in: Wild FormatFirst time I got legend was with control warlock back when the cubelock meta was on. I played my control lock with double sacpact, silence (for the cubes) and rin first deciplin . It absolutely destroyed the meta.
Recently I hit legend in January with big warrior. That deck was a aggro killer
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No. "What Is Dead May Never Die" ...
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This can be abused by Rogue (Necrium Blade and Necrium Vial) and flood the board with huge dragons (possibly death wing..)
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If you have [card]Desert Spear[/card] equipped it can be very strong tempo.
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This can go FACE!
super good card. broken
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There are many batllegrounds game guides created by top players,
check this one on reddit: 1_eu_sirsalty_hearthstone_battlegrounds_guide
https://www.reddit.com/r/hearthstone/comments/dy0r6c/1_eu_sirsalty_hearthstone_battlegrounds_guide/
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One important factor is the time limit you have in your turns, and time management.
I think it's impacted by network latency and animation performance, I have seen that streamers (Krip for example) has 100 seconds per turn to calculate their actions. my turns tend to be 30-40 seconds...
If you have performance issues that impact your turn time, Try to maximize the performance by reducing the resolution (via game settings),
and network time by closing other background applications.
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Pocket Galaxy -> 6 mana
Conjurer Calling -> 4 mana
Dr. Boom Mad Genius - > 9 mana
Omega Devastator -> 5 mana
Prismatic Lens now -> 5 mana.
Northshire Cleric -> 2 mana
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According to HS Replay - town crier and rover has the highest win % along with Boom.
those are the best 1 drops in the game,
Warrior should not have access to broken 1 drops,
Crier worths 2 mana - it's stronger than novice engineer.
Rover is super strong early game card and broken vs aggro.
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Not so impactful, you loose a card on the start which is an issue for hand size (giant reduction ) and slow vs aggro.
Mage now prefers minion based decks (Reno, Pocket Galaxy) and therefore the quest is not suitable.
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Warrior (especially control, but also bomb) has the highest win % across the board and it seems oppressive and prevent deck innovations.
Suggested cards to Nerf:
- Eternium Rover - this should be 2 mana, its a mech with strong stats and great ability, better than armor smith.
- Town-crier - 2 mana, this card is broken. (rush tutor smooth your early game curve, warrior has broken rush minions) - its better than novice engineer or loot hoarder.
- Brawl - move to HOF, this card has devastating effect for 5 mana (and "skillful" RNG results) just remove this from the game already.
- Dr. boom Mad Genius - HOF ASAP, this card is obviously super broken and must be handled.