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    posted a message on New Priest Legendary Card Revealed - Priestess Valishj

    As a filthy priest main, this is definitely  the truth.  That said, sethekk veilweaver is out of standard so it may not be as good.  (that said wild will definitely see this get play)

    Posted in: News
  • 2

    posted a message on Which nerf is more likely for pirate warrior quest? vote.

    At this point I'm betting the questlines will just get Genn/Baku'd at the end of the year.

    Posted in: General Discussion
  • 3

    posted a message on Isn’t it about time they nerfed warrior?

    I seriously don't know how smite got printed.  Like we have a literal example of its powerlevel in the game. It has a similar effect as tundra rhino, but 4 more attack for 1 mana, and also a deck with a ton of default synergies built in.  Also, they didn't even have the balls to give all of them Charrrrrge which just doubles down on the stupidity of the card.

    As for wild balance, I really feel like they either need to unnerf/allow everything, or go make it a true extended format banning cards that aren't designed for open formats.

    Posted in: General Discussion
  • 2

    posted a message on Balance Changes Coming Next Week - 4 Changes In Total!

    The power of ignite isn't its initial damage, it's the fact that it makes your deck an infinite damage engine. It could literally deal 0 initial damage and be worth it in a quest mage style deck

    Posted in: News
  • 5

    posted a message on Balance Changes Coming Next Week - 4 Changes In Total!

    The thing that makes this buff significant is that it can be found by wandmaker, which can then get you another spell etc.   As well as if you find it with palm reading, you get a free reroll on the spell and heal 3.  Both situations factor into making it powerful.  That said, I don't think it will be enough to bring priest back, and priest will remain countered by multiple popular decks.

    Posted in: News
  • 5

    posted a message on Hearthstone Mercenaries: Mysterious Stranger Appearance Rate Changes

    I think the change is the right one, the problem is they didn't do any compensations on other areas.  One of the things they should do is put 2 of the options in the level 30 paths to double the chances in 1 run.  The other thing they NEED to implement is make it so daily tasks can not be above level 7 if you have other options that are lower.  Getting a level 10 task from the daily refill is stupid.

    Posted in: News
  • 3

    posted a message on Hearthstone not fun in this state

    Honestly this meta has made me hate the game so much.  It's one thing if the infinite damage options had counterplay but the only counterplay to warlock/mage right now is pray that their fuck up the quest, or out pace them.  Right now warlock can empty their entire deck reliably by turn 8, then gets infinite damage from fatigue.  Currently I think there are 3 changes they can make that would improve the game.

    1. Make warlock quest not transfer fatigue damage.  This would likely kill the insane speed of the deck but not completely kill it as an option.  It would also make Jaraxxus viable again.

    2. Make ignite cost 3 mana, and start with 1 damage.  The card is already an infinite damage engine, it shouldn't start as a baseline ok card.

    3.  Battlegrounds battlemaster gets taunt.  Sounds like a buff right?  well now it can't just hide behind a divine shield taunt 1/1, but still keeps its power.  The other option i guess would be battle cry or a further nerf to its mana.

    These 3 changes would fix the least healthy decks in the meta while not completely crippling.  I will note that this isn't enough to cure all the problems, but at the very least will allow slower decks (note i'm not even saying SLOW control decks like Dr.Boom/Elysiana decks of old) just decks that aren't playing a strategy that relies on a turn 6/7 win condition.

    Posted in: General Discussion
  • 3

    posted a message on Alura Quest Priest

    I like the idea, but i think some of the card choices could be better.  That said great start and I look forward to trying this Idea

    Posted in: Alura Quest Priest
  • -3

    posted a message on New Rogue Common Card Revealed - Sketchy Information

    I mean this could hit an elwyn boar ;)

    Posted in: News
  • 1

    posted a message on should I craft Mordresh Fire Eye?

    I mean just a basic wildfire/apprentice/mordresh package can fit into any mage deck that isn't no minion mage so it likely will see play

    Posted in: Card Discussion
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