i have a very bad feeling about chaos creation. Seems like the kind of card that no one expected to be good but can easy become a solid finisher.
- gunnslave
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HeilKise posted a message on Multiple New Warlock/Mage Cards RevealedPosted in: News -
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Coriolisx posted a message on New Paladin-Shaman Rare Card Revealed - Horn of the WindlordPosted in: NewsThis is not only an amazing control tool, but also a nutty finisher for an aggressive/midrange strategy, especially when paired with Feast and Famine in Paladin.
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GibreelFury posted a message on All New Mage Cards RevealedPosted in: NewsSo Objection! doesn't trigger the battlecry, right? Heard that, Kidnap?!?
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RaptorWithWings posted a message on New Priest Legendary Card Revealed - Priestess ValishjPosted in: NewsThose who play Priest Those who don't
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FailURGamer posted a message on Temporary Changes To Fireside Gatherings - Still Allows Early OpeningPosted in: NewsOh boy, now I can finally fill a fireside gathering with all of my friends!
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FurthestBen posted a message on New Card Revealed - Desert ObeliskPosted in: News...did you just reply to yourself?
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Professor_Shaun posted a message on New Hunter Card Revealed - Scarlet WebweaverPosted in: NewsI love the BM in the example video. King Krush lethal with 10 mana, but plays the Scarlet Webweaver first.
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Dunarote posted a message on New Card Reveal - Unseen SaboteurPosted in: Newsnow you can pyroblast your own face
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Cagey75 posted a message on How many wins are considered good in Arena?Posted in: The ArenaI would say 6+ wins is decent. When you pass that point you're facint other players who have also won at least 6 I think, so any wins beyond that are good. My most is 9 wins, I'm pretty casual about arena. I enjoy it, but don't play it daily or anything, maybe 3-4 times per week.
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basically, imagine getting 2 grim patrons, a deaths bite, warsong commander, 2 inner rages, 2 frothing berserkers in your hand.
or the next time you get everything you need for a shudderwok, miracle rogue/edwin, cubelock etc.
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Not that it's actually good but the 1 drop that gives you back mechanics can be respawned thanks to this so that could lead to some high value situations.
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Worst case you get Bubbler, Mistake and Emerald Skytalon Best case you get Ragnaros the Firelord, Azerite Giant (discounted obviously) and Amalgam of the Deep. It's probably good enough to see play but It will have its challenges. I think the high-rolls will keep this seeing play though.
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Plot twist Bobby kotick was the only reason duels lasted this long
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I mean discover is better than random (you can play 3 mechs in your deck if you want to tutor 1 specifically) for pit stops case and I'd argue the magnetics are way better than swarmers. Especially with the choice of 3.
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I'm thinking they will just remove 3 rune cards from the pool, or remove 3-rune cards from the pool if you don't have 3 runes. Only ways I could see that being fixed.
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This may sound weird but dk just needs more bad cards in the discover pool. Like add 2 of each 1 rune cards that are underpowered would solve a bunch.
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Seriously, this set is how the cards should have always looked. I actually want to collect them all and they feel like they enhance cards. Idk how much play hipster will get, but damn do I want to play it.
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Combo these with the Unending Swarm to get some 7/7 hero powers
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Mmmmmm I'm so happy to get some Unity