Imo this has potential to be played in constructed, it's not so bad, as people think it is.
Explanation: Now many people may disagree and won't take it serious, but imo this card can find a home in zoolock or maybe in disco, when you need to throw an useless card away. It's another thing whether or not zoo and disco desperately need that card, but who knows.
The reason for this is - a not so great statted minion, that however gives you a spell. And that's important to mention, because in those type of decks people don't run spells at all (almost; with the exception of Soulfire and Forbidden ritual). So this card counts as two - a body + a "free" spell. And I purposely call it free, because these type of decks don't really care about healing or dropping that low on health. You don't care about the late game - you need to rush down your opponent as much as possible. There are spells, that you will find useful, if you discover them: Bloodfury Potion, Soulfire, another Forbidden Ritual, Mortal Coil, Shadow Bolt - also a good option, maybe Kara Kazham! and Feeding Time, you can even find a removal, if you are desperate to remove a big taunt or so. In wild there are even more and better options. Since with the hero power you are "diggin" for answers, this card will come in handy.
Note: Because there aren't any good healing options in standard, this card will be risky in the handlock deck. The health price will be too much to pay and it won't be worth it + why run a risky card, than can damage you and end the game in favour for your opponent, when you can include the spells instead.
2
I'm thinking of crafting and putting this card for my DK Hunter, since the hero power have the potential to generate lots of deathrattle beasts. And of course, the standard/auto -nclude Savannah HIghmanes, Kindly Grandmothers, Rat Packs and Infested Wolves are also there. It's the only deck i'm interested wherein I can put a N'zoth.
So, is this card still worth crafting when it is about to rotate? And will be it decent/good on DK Hunter?
4
The most interesting hero card
2
The best card and card art in KFT.
No Kappa
10
Dude, there is something we called 'mana cost'. You can play volcanic potion on 3 mana, which curves well in the early phase if it is in your hand. Meanwhile, the primordial drake is 8 mana, which means you cannot immediately play it in the early game (unless you are Druid and ramped so well).
Plus, one is a class card, while the other is neutral. While you are at it, why don't you just play the drake in your mage deck instead of volcanic potion, no? I doubt you will, because of the mana cost.
IMHO, the two cards are incomparable.
6
Nicely designed card. The Mana Cost, Stats and the Battlecry are well distributed and balanced. Plus, being only an epic is also a major bonus.
3
I badly hate this card in arena.
When my opponents plays it, they easily gets windfury at its first attack. But when i play it, i can't seem to get windfury. RNGesus shits on me.
I will never ever pick this card again in arena, as it also makes me feel dirty whenever i play it. That's how ridiculously strong this card is in arena.
8
man... this quest... (NotLikeThis)
9
sad River Crocolisk FeelsBadMan