• 13

    posted a message on No it's not bias, key cards are sniped immediately after taunt dies.

    I always had my doubts about the "enemies will randomly hit" in Battlegrounds, because i observed that certain minions like Baron Rivendare, Soul Juggler or Mechano-Tank are either the very first target after taunt is killed, either they are avoided as hell until they boosted enough to stand a chance/win the game.

    I also tried to avoid the bias and put everything on pure luck, but i also see a lot of other people complaining about the same behaviour. Since i'm not a guy that takes such obvious patterns as lucky coincidences, i started using my skills to create a simple bot that reads, parses and analyses HS logs. The idea was simple: how many rounds my key minions are killed as a primary target when there is no taunt on the table, and how many times the key minions luckily survive.

    The results are pretty interesting and either i am the unluckiest man alive, either this game is scripted as fuck.

    Out of almost 600 games, which generated 7745 rounds, i had Rivendere in 278 games and 1946 rounds. 76% (!!) of these rounds, my Rivendere was the very first minion to be sniped when the taunt was gone (or not at all on the table).

    Soul Juggler. I played 167 games against Soul Juggler, more precisely 948 rounds. Here are the % of my hits on it:

    7 cards on table - 1% direct hit
    6 cards on the table - 1% direct hit
    5 cards on the table - 2% direct hit
    4 cards on the table - 9% direct hit (!)
    3 cards on the table - 27% direct hit
    2 cards on the table - 60% direct hit

    How it is possible that Rivendare is sniped at a rate of 76% with 7/6 cards on the table, while the Soul Juggler is avoided 81% of the time with just 4 cards on the table? The very very similar stats we get with Mechano-Tank.

    Yes, i know, it's a bias. I also know "Why would Blizzard script the game? What is the point?" rhetoric. However, keep in mind that Battlegrounds is nothing more than a slot machine mode, where the chances of hitting one of the 3-4 meta builds are actually very low in a game of 8 players, especially if you apply the same math that it's used to explain the visible patterns of key minions sniping. Therefore, the game engine compensates by providing very rare hits/sequences, generating spectacular lucky moments almost every game if not every round in some situations.

    Behind "is a luck game" you can easily hide scripted behaviour. It's too easy and the benefits for Blizzard are way too huge to avoid this. Battlegrounds is literally a dopamine machine that survives only because you can achieve super mambo jambo combos, but if you'll step back and analyse the ods of this happening so often, you'll understand that's not random at all.

    Peace.

    Posted in: Battlegrounds
  • 0

    posted a message on Handlock 2k19

    Weakest deck i tried this expansion. Can't handle any aggro, mage, warrior or rogue. It can do shit against meme decks, which are extremely rare.

    Posted in: Handlock 2k19
  • 2

    posted a message on 70% WR | Bomb Control Warrior 2.0 | Deck Guide

    You really need to include some Banker or Panda for a second Elysiana. I have 100% win rate over this deck with my Control Warrior. All won on fatigue because i got a secondary round of 10 cards.

    Posted in: 70% WR | Bomb Control Warrior 2.0 | Deck Guide
  • 1

    posted a message on [Legend] Kharan Chaos Control Hunter (v3)

    It's pretty hard to play against hardcore control decks and that giants mage. But i love the deck for the simple fact i can finally piss off zoo spammers. Good job.

    Posted in: [Legend] Kharan Chaos Control Hunter (v3)
  • 4

    posted a message on [Top 300 Legend] OTK Ress Priest

    It's absolute shit, but funny how people try to make it "a thing". It has no curve, no clearence, no nothing. You simply cannot do shit against any worthy opponent.

    Posted in: [Top 300 Legend] OTK Ress Priest
  • -7

    posted a message on [Top 300 Legend] OTK Ress Priest

    This deck is complete crap :)

    You can't do shit against any T1/T2 decks.

    Posted in: [Top 300 Legend] OTK Ress Priest
  • 0

    posted a message on Rank 1 legend EU Rise of Shadows Never Lackey

    People are still exploring the new expansion, so yes, even on Top 100 legend you can win with such a deck. As i said, once you face an opponent that knows it, you rely only on RNG. I rarely loose against this with my Control Shaman, Bomb Warrior or Spell Hunter.

    Posted in: Rank 1 legend EU Rise of Shadows Never Lackey
  • 0

    posted a message on KRIPP Jepetto Spell Hunter

    What 3 mana spell you're talking about?

    Posted in: KRIPP Jepetto Spell Hunter
  • 2

    posted a message on Rank 1 legend EU Rise of Shadows Never Lackey

    This deck is way too dependent on RNG and performs "well" only when facing someone that still has no idea about RoS. Once you face a strong opponent, the deck goes garbage.

    Posted in: Rank 1 legend EU Rise of Shadows Never Lackey
  • 1

    posted a message on Dragon Paladin - 82% winrate to rank 5 from 15

    Damn this deck is ridiculous :)))

    Posted in: Dragon Paladin - 82% winrate to rank 5 from 15
  • 0

    posted a message on Prediction Thread: Most used neutral and class cards for Rise of Shadows

    That card will be in every Warrior Deck since it provides at least an extra turn in the late game.

    Posted in: General Discussion
  • 0

    posted a message on Prediction Thread: Most used neutral and class cards for Rise of Shadows

    Neutral: Heckle Bot and Unseen Saboteur will probably be the most used cards this year. Are so disruptive, you simply can't ignore them.

    Druid: Stalladris.

    Rexxar: Shimmerfly

    Mage: Khadgar + Power of Creation + Conjurer's Calling (probably will be the most abused combo)

    Paladin: Dragon Speaker

    Priest: have no idea. I'm still convinced Priest is dead this quarter.

    Rogue: Togwaggle Scheme

    Shaman: Hagata's Scheme

    Warlock: Plot Twist

    Warrior: Dr. Boom's Scheme

     

     

     

    Posted in: General Discussion
  • 6

    posted a message on Whirlwind Tempest

    This card will be OP on Shaman :)

    Ravenholdt Assassin, then next turn go with Windfury and Whirlwind Tempest = 28 DMG

    Posted in: Whirlwind Tempest
  • 0

    posted a message on New Card - Whirlwind Tempest

    This card will be OP on Shaman :)

    Ravenholdt Assassin, then next turn go with Windfury and Whirlwind Tempest = 28 DMG

    Posted in: Card Discussion
  • 0

    posted a message on Nerfs going live soon!!

    Spell Hunter is so dead :))

    Posted in: General Discussion
  • To post a comment, please login or register a new account.