If you do not have a suitable card, it will give you Roll Greed instead.
This card will allow you to draw into certain important card taht you need desperately. For example. You are a dragon priest playing against a face hunter, you have no early minion for 1st 2 turns, have the hunter has played 2 minions already. Turn 3, you can Roll Need and you have 2 mana left, this will draw a 2-mana cost card like Wyrmrest Agent, and suddenly you stop the aggression.
Worst case is you get Roll Greed because you dont have the right mana cost cards in your deck. it is still equivalent to 2 mana draw a card.
Rogue should be a secret class since they are doing secret stuff when they are in stealth. Premeditation give your target 2 combo point in wow, that's why its effect would be a great combo initiator. You can basically get it back every turn and play it for 0 and follow by combo cards.
Summon an exact copy so that the copy will definitely be injured. For example, if your opponent 3 attack minion attack your Wyrmrest Agent (2/4 taunt). then it become 2/1 taunt, secret will trigger and summon another 2/1 taunt.
If only 1 secret on board, for three mana u get, 3/1 + 1/2. So 4/3 worth of stats is fair for 3 mana.
If you are playing against a secret pally, there are 5 secrets on board, u will flood the board with secret keepers, also trigger the repentance which you don't care since it is already 1 health. but secret pally can still come back with consecretion, so ideally if you are also a secret class (mage or hunter or pally), play secret guardian follow by a secret to buff all your secret keepers out of consec range can be really huge.
1
This is a card I submitted before, fits this week's theme too. It allows combo rogue to have infinite 0 mana combo initiators.
16
5
If you do not have a suitable card, it will give you Roll Greed instead.
This card will allow you to draw into certain important card taht you need desperately. For example. You are a dragon priest playing against a face hunter, you have no early minion for 1st 2 turns, have the hunter has played 2 minions already. Turn 3, you can Roll Need and you have 2 mana left, this will draw a 2-mana cost card like Wyrmrest Agent, and suddenly you stop the aggression.
Worst case is you get Roll Greed because you dont have the right mana cost cards in your deck. it is still equivalent to 2 mana draw a card.
ere.
5
Rogue should be a secret class since they are doing secret stuff when they are in stealth. Premeditation give your target 2 combo point in wow, that's why its effect would be a great combo initiator. You can basically get it back every turn and play it for 0 and follow by combo cards.
5
Summon an exact copy so that the copy will definitely be injured. For example, if your opponent 3 attack minion attack your Wyrmrest Agent (2/4 taunt). then it become 2/1 taunt, secret will trigger and summon another 2/1 taunt.
10
Counter inspire deck
1
A must include for discard decks
15
You will never know what will step out of those demonic portals.
12
You can keep summoning Succubus until you have no more cards or no more mana.
4
Ultimate secret pally counter is here
If only 1 secret on board, for three mana u get, 3/1 + 1/2. So 4/3 worth of stats is fair for 3 mana.
If you are playing against a secret pally, there are 5 secrets on board, u will flood the board with secret keepers, also trigger the repentance which you don't care since it is already 1 health. but secret pally can still come back with consecretion, so ideally if you are also a secret class (mage or hunter or pally), play secret guardian follow by a secret to buff all your secret keepers out of consec range can be really huge.
0
10 mana hunter spell, that has potential OTK