I should have stated my post better. I don't use hesrthpwn that much anymore and I'm basically looking the nerfs from youtube channels and not any of the youtubers I follow (regis, kripp,trump, kibler) made any video about this nerf or of they have then I have missed it
Edit:And why couldnt they have made it an in game announcement like other nerfs? As if these cards were changed.
Not sure if you are a troll or for real?!!! If you play the game at least 1 time per week you would have noticed the nerf message inside the game after opening it.
In over 150 games in Wild to get my 1000 wins Lock portrait (R5 - Legend) I encountered probably 2 or 3 Mages and they all played some highlander Reno deck that I defeated pretty easy.
With the absurd amount of Mech Paladin, Face Hunter and Pirate Warrior decks quest mage is just hilariously slow. Not to mention it's even not Tier 2 deck atm. I doubt you faced it more then 2 times and it was not even R5 or above 100% also.
Not to mention Secret Mage > Quest Mage 24/7 in Wild also.
The 16.0.5 balance update for Hearthstone will be going live tomorrow. Below are the included changes, and as always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback!
Corrupt Elementalist
Now costs 6 Mana (up from 5).
Sludge Slurper
Now has 1 Attack (down from 2).
Faceless Corruptor
Now has 4 Attack (down from 5).
Mogu Fleshshaper
Now costs 9 Mana (up from 7).
*Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Battlegrounds:
The Boogeymonster
Moved from Tavern Tier 5 to Tavern Tier 4 .
Mechano-egg
Moved from Tavern Tier 5 to Tavern Tier 4.
The Beast
Moved from Tavern Tier 4 to Tavern Tier 3 .
Coldlight Seer
Moved from Tavern Tier 2 to Tavern Tier 3 .
Primalfin Lookout (changed last week)
Moved from Tavern Tier 4 to Tavern Tier 5 .
Nightmare Amalgam
Has been removed from the pool of available minions.
Brann Bronzebeard
Has been removed from the pool of available heroes.
Based on my 220 games so far it's accurate, BUT I love the buffed Jaraxxus. With a little bit of luck and Amalgam from Turn 3 it's the biggest powerhouse.
Overall Brann will be nerfed soon, my most lol easy games were Brann and Murlocs. It was - little luck to turn 4-5 and then just speed up to get most buffs and battlecries possible. Overall menagerie also works pretty good for him as most lower buffers are with Battlecry words.
Nefarian is good against Divines and lock George and late game murlocs.
Overall the game is kinda ok balance, but if someone highrolls early 4-5 turns he is 100% Top 4. And if someone highrolls around T3-4 with mechs and Beasts he is easy Rank 1. This is the only reason I play casually last 10 days and stopped rushing rating past 6k... RNG kills the fun.Why to waist 1 hour when you know he has the luck to draw first Amalgam and Divine Shield mech...
I am NOT quitting to summarize the first few answers. I will be playing way less, since R5 to Legend in Standart and Wild EU servers are crowded with TiptheWin Paladin and Secret Mages.
What is not RNG in Tip the Scales Paladin? You play Lens in 4 and you get 75%+ WR in HSreplay. Is this balanced and non RNG based? It's the first time in the game history the top aggro deck plays a Reno type highlander card like Zephyris and the other card like chief Nomi - cards that require specific decks are auto-include in Aggro deck if the RNG isn't enough on your favor aka you drop 2 Scales and they have 2 board clears. So we got Zephyris and Nomi for end-game in T7 above. If I remember correct Divine Favor got HOF-ed for the ability to give Paladin refill in Aggro/Control matchup to catch up if they failed to snowball...
In Wild Secret Mage is just overpowered - much like Big Priest Aluneth, Stargazer Luna and now the AoE secret and the draw 2 RNG win-mirror if you hit Counterspell is OP. Just an example the deck can be RNG winning is Lackey > Counterspell T1 , fuck up Druid/Shaman Q and auto-win = RNG. And the draw mechanics of the deck are the best, since Blizz supported the archetype like resurrect one for several expansions to the OP chimera we face now.
So much rant for 1 Arena RNG loss with better draws from opponent - this is 100% salt thread.
Priest is at best at the middle of Arena Ranking atm. They are NOT that good and depend on highroll draw, which happened in this occasion.
Rogue and Hunter can pressure you better and faster with far worse cards and aggro nuke you down way faster. I see no problem except bad RNG in your game and a whole thread for that is an overkill.
Nothing different, still grind like mad as f2p to keep up with most cards.
Meta is not settled as the expansion is 2 weeks old and until you get enough resources for several decks the new expansion is up and you go on the grind fest again.
There are total of 11 Reborn Cards available to Paladin atm and your perfect and fast quest execution will be:
T1 - Quest
T2 - 2 x 1 Drop
T3 - 1 x 2 Drop and 1 x 1 Drop
T4 - 1 x 1 Drop and you get the hero power so you can duplicate one of your 2/1 or 1/2 or 1/1 minion into 2/2 and you are with 1 card left in your hand.
And this is the IDEAL situation!!! So OP that I can laugh my ass :)
3
Not sure if you are a troll or for real?!!! If you play the game at least 1 time per week you would have noticed the nerf message inside the game after opening it.
3
In over 150 games in Wild to get my 1000 wins Lock portrait (R5 - Legend) I encountered probably 2 or 3 Mages and they all played some highlander Reno deck that I defeated pretty easy.
With the absurd amount of Mech Paladin, Face Hunter and Pirate Warrior decks quest mage is just hilariously slow. Not to mention it's even not Tier 2 deck atm. I doubt you faced it more then 2 times and it was not even R5 or above 100% also.
Not to mention Secret Mage > Quest Mage 24/7 in Wild also.
1
From Blizzard forums:
Hey everyone!
The 16.0.5 balance update for Hearthstone will be going live tomorrow. Below are the included changes, and as always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback!
Corrupt Elementalist
Sludge Slurper
Faceless Corruptor
Mogu Fleshshaper
*Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Battlegrounds:
0
The hero was what I meant :) His power is tied to give 1/1 to a random minion.
Today I tried little Van Cleef and this one is also a powerhouse and future Nerf candidate.
1
Based on my 220 games so far it's accurate, BUT I love the buffed Jaraxxus. With a little bit of luck and Amalgam from Turn 3 it's the biggest powerhouse.
Overall Brann will be nerfed soon, my most lol easy games were Brann and Murlocs. It was - little luck to turn 4-5 and then just speed up to get most buffs and battlecries possible. Overall menagerie also works pretty good for him as most lower buffers are with Battlecry words.
Nefarian is good against Divines and lock George and late game murlocs.
Overall the game is kinda ok balance, but if someone highrolls early 4-5 turns he is 100% Top 4. And if someone highrolls around T3-4 with mechs and Beasts he is easy Rank 1. This is the only reason I play casually last 10 days and stopped rushing rating past 6k... RNG kills the fun.Why to waist 1 hour when you know he has the luck to draw first Amalgam and Divine Shield mech...
2
This with Cheap Priest cycle deck with Princess Talanji and Bwonsamdi, the Dead will be WOW
0
I watched his 30 golden Legendary cards decks games and the salt was real...
4 years later I have 19/30 Golden Legendary cards for a deck, but thanks to Golden Fizzlebank I can play fully golden decks :)
2
I am NOT quitting to summarize the first few answers. I will be playing way less, since R5 to Legend in Standart and Wild EU servers are crowded with TiptheWin Paladin and Secret Mages.
What is not RNG in Tip the Scales Paladin? You play Lens in 4 and you get 75%+ WR in HSreplay. Is this balanced and non RNG based? It's the first time in the game history the top aggro deck plays a Reno type highlander card like Zephyris and the other card like chief Nomi - cards that require specific decks are auto-include in Aggro deck if the RNG isn't enough on your favor aka you drop 2 Scales and they have 2 board clears. So we got Zephyris and Nomi for end-game in T7 above. If I remember correct Divine Favor got HOF-ed for the ability to give Paladin refill in Aggro/Control matchup to catch up if they failed to snowball...
In Wild Secret Mage is just overpowered - much like Big Priest Aluneth, Stargazer Luna and now the AoE secret and the draw 2 RNG win-mirror if you hit Counterspell is OP. Just an example the deck can be RNG winning is Lackey > Counterspell T1 , fuck up Druid/Shaman Q and auto-win = RNG. And the draw mechanics of the deck are the best, since Blizz supported the archetype like resurrect one for several expansions to the OP chimera we face now.
3
The game is at the worst possible RNG state now...
High Legend Ladder is just which Paladin draws first Tip the Win...
Wild is not better with all those roaming secret mages, it's either you get the Secret Eater on curve or you loose.
No matter hotfixes, buffs and new expansions for straight 5 years we have either overtuned deck as top or an RNG instawin deck...
WSG commander Molten Warrior in beta, Undertaker Hunter in Naxx, Miracle Rogue with Leeroy at 4, Midrange Shaman, Dragon Priest, Pirate Warrior, Odd Paladin, Christmas Paladin...
There was always ONE overtuned deck Fotm that had ZERO viable counters except 1 or 2 tech cards that you pray to get...
It's a more rant than normal thread, but I had my share for this expansion. GL to those that stay.
1
So much rant for 1 Arena RNG loss with better draws from opponent - this is 100% salt thread.
Priest is at best at the middle of Arena Ranking atm. They are NOT that good and depend on highroll draw, which happened in this occasion.
Rogue and Hunter can pressure you better and faster with far worse cards and aggro nuke you down way faster. I see no problem except bad RNG in your game and a whole thread for that is an overkill.
0
Interested to try it out.
Armor is capped at 2,147,483,647 and with Bladed Gauntlet a Warrior can have it available as attack :)
0
Nothing different, still grind like mad as f2p to keep up with most cards.
Meta is not settled as the expansion is 2 weeks old and until you get enough resources for several decks the new expansion is up and you go on the grind fest again.
0
Is this troll or you really think what you write?
There are total of 11 Reborn Cards available to Paladin atm and your perfect and fast quest execution will be:
T1 - Quest
T2 - 2 x 1 Drop
T3 - 1 x 2 Drop and 1 x 1 Drop
T4 - 1 x 1 Drop and you get the hero power so you can duplicate one of your 2/1 or 1/2 or 1/1 minion into 2/2 and you are with 1 card left in your hand.
And this is the IDEAL situation!!! So OP that I can laugh my ass :)
3
Guess it will be Shirvallah, the Tiger OTK all over again :)
0
When you thought Odd Quest Warrior can't get more annoying with all those additions and yet they print another broken odd support card :)