I am pretty sure classes who they will give support for the odd/even theme will have odd/even cards without odd/even restricted effect .
This means that you can more easily build a odd/even deck but still be able to use those cards in a "regular" deck .
I mean of course all cards are odd or even but what I mean is let's say create a odd mage spell that does direct dmg to compensate not being able to play frostbolt or fireball . Now this is a bad example because I am not sure you want to give mage more direct dmg but maybe a 3 mana deal 5 to a minion type of thing . This would push the Odd mage deck but still be playable elsewhere .
The upgraded Druid Hero Power might seem underwhelming but I think we must change our mind regarding the hero powers .
The last time we could get upgraded hero power was with Justicar, the upgrade hero power would not come down until at least turn 6 .
The druid hero power or mage for example since they are very similar, looks underwhelming after turn 6 .
However in an Odd deck, the upgraded hero power doing 2 on turn 2 can already help a lot with board control .
This is something we need to really keep in mind I think.
With all that said, a 4/8 taunt on five , plus the fact you are able to hero power for 2 damage , that might put a big wall in front of you .
I agree with you generally.
But my issue with Baku and the Upgraded Druid Hero Power is that the Death Knight Hero Power is directly comparable. They're both basically the same hero power. Except Malfurion is probably better, and still comes down relatively early in the game. But Malfurion doesn't have deck building restrictions.
While Baku in something like Mage let's you bridge to Jaina, at which point you're playing a different game, so the change in Hero Power doesn't matter. We all agree that DK Jaina's hero power is much better than Malfurions. To me Baku makes sense there.
A 4/8 taunt on 5 is nothing to scoff at. Especially because it keeps its attack, unlike Tar Lurker. But is it kind of payoff reason you WANT to play Baku in Druid?
Stupid me forgot that we had Malfurion that would override the hero power .
I am ready to bet we will get a 3 mana ramp however . I am very curious to find out what the set has in store for Druid .
But yeah , a deck that would want to get a upgraded hero power would want to go late game and play Malfurion .
We will be able to make a much more educated guess on the playability of this card once we see more of Witchwood.
I think Cubelock will survive . It loses misstress of mixtures and nzoth but directly after a rotation decks power level are relatively low overall due to less cards available .
Because of this I think cubelock will still be strong .
Aggro pally is bound to exist with call to arms and Tarim .
Like everyone else , you will have a win rate above 50% . And you will think that you are good, but your not better then anyone else playing that deck.
I am sorry to inform you that you are in this case unable to evalute a card if you do not think Azure Drake is good .
Its not an obviously overpowered card like Sylvanas, I wouldn't blame someone for not recognizing its power.
Azure Drake was more of an auto include then Sylvannas . Sylvannas was HoF due to it's deathrattle effect and design space issue it created . It is still a very strong card though .
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I am pretty sure classes who they will give support for the odd/even theme will have odd/even cards without odd/even restricted effect .
This means that you can more easily build a odd/even deck but still be able to use those cards in a "regular" deck .
I mean of course all cards are odd or even but what I mean is let's say create a odd mage spell that does direct dmg to compensate not being able to play frostbolt or fireball . Now this is a bad example because I am not sure you want to give mage more direct dmg but maybe a 3 mana deal 5 to a minion type of thing . This would push the Odd mage deck but still be playable elsewhere .
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The upgraded Druid Hero Power might seem underwhelming but I think we must change our mind regarding the hero powers .
The last time we could get upgraded hero power was with Justicar, the upgrade hero power would not come down until at least turn 6 .
The druid hero power or mage for example since they are very similar, looks underwhelming after turn 6 .
However in an Odd deck, the upgraded hero power doing 2 on turn 2 can already help a lot with board control .
This is something we need to really keep in mind I think.
With all that said, a 4/8 taunt on five , plus the fact you are able to hero power for 2 damage , that might put a big wall in front of you .
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I think Cubelock will survive . It loses misstress of mixtures and nzoth but directly after a rotation decks power level are relatively low overall due to less cards available .
Because of this I think cubelock will still be strong .
Aggro pally is bound to exist with call to arms and Tarim .
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Dust it only if you are 1600 dust away from a Tier 1 deck.
Until then, keep it.
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It's 1600 dust so yes . Worst case you can recraft at no loss . You can't say the same if you do decide to dust him in the future .
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It depends, what class are you most comfortable with ?
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Totally untrue .
Games might take a while but the deck is very good against many top tier decks .
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I played Jade druid from Rank 5 to 2 this weekend going 14-3 .
It's very good against a lot of the top decks at the moment .
The hardest deck to beat however is Cube lock due to the cube guard combo but it is still winnable . I haven't lost to regular warlock control.
I feel Jade Druid stands a chance in any matchup which is why I like it a lot right now . Spellstone and Branching Paths are crazy good.
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I am sorry to inform you that you are in this case unable to evalute a card if you do not think Azure Drake is good .
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I think aggro decks are good at beating unrefined decks that we see 5 days into a new set .
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Because for quite a high amount of mana you do generate value but no board presence at all .