"That’s why we sometimes adjust a hero that is over- or underperforming for newer players, even if those same issues aren’t seen by our most competitive players."
"With this in mind, what happens if a hero is too weak for one group of players but can’t be buffed because then it’d be too strong for other players?"
So, you're telling me that my 'seasoned' experience with a hero will probably be different than a new player? RNG is based off experience?
Why not balance the hero or completely rework them instead of me having to wait till turn three to see my first elemental in the tavern when using Chenvaala, or getting a Tier 1 minion on turn 11 for my last dig with Captain Eudora...
2
This is absolutely terrible in every conceivable way lmao.
2
Good fuel for aggro strategies. Most likely just shred a 1 mana minion for 3 corpses. Which is nice.
7
Funny how they are going to pre-emptively nerf ice revenant, a card that has never seen any play, due to playtested "game-ending sizes." But they allow rogues to put out 15/15 stealths as early as turn 5, is pretty funny.
-2
This is absolutely busted beyond all belief. It's a targeted removal that can deal with a threat unconditionally. Or 2 if you have brann. Or you can play druid and it's a targeted mind control which is just essentially a removal plus a board builder for 6 mana. Who thought this was ok? Why did they think this ok?
Compare this to old sylvanas, A deathrattle you could play around by removing it on empty board, silencing it, or trading to give your self the best chance to steal a low value minion because it was random. This has literally zero of those weaknesses and because it's a battlecry almost no weakness at all.
5
3 discover like choices, the first you have to guess which card was in their starting hand, then guess what card was in their hand right now, then guess a card in their deck. If all three of those miracles happen you get copies of them.
3
Wild has much bigger and better combos to worry about lol
3
LMFAO it's literally a kingdom rush reskin.
7
Most of the games ended up transitioning to poison endgame and almagadon. Blizzard needs to do something about endgame diversity if they want anyone to watch this.
2
Slightly less amalgadons, but still a unit that needs to leave.
3
And as a paladin main, we never wanted them. They are feeble easily controllable creatures, warlock is perfect for them.