assuming you go first and have 2 frost spells in hand this is a 1 mana 3/2, if you draw an extra one it's a 1 mana 4/2. Topdecking it is terrible. Seems high variance.
Funny how they are going to pre-emptively nerf ice revenant, a card that has never seen any play, due to playtested "game-ending sizes." But they allow rogues to put out 15/15 stealths as early as turn 5, is pretty funny.
Wait isn't it 4 attacks? Summon it, attack for 4. It turns into a weapon, attack with your hero for 4. It comes back with rush , it attacks for 4 again assuming you have a target, then it goes back to weapon but you can't attack again so it stays a weapon.
3 discover like choices, the first you have to guess which card was in their starting hand, then guess what card was in their hand right now, then guess a card in their deck. If all three of those miracles happen you get copies of them.
Most of the games ended up transitioning to poison endgame and almagadon. Blizzard needs to do something about endgame diversity if they want anyone to watch this.
slightly weaker than goody two-shields in theory, but you couldn't always trade with two-shields and get the spell burst effect so it's very comparable. It also provides more value, less fatigue etc.
2
This is absolutely terrible in every conceivable way lmao.
2
Good fuel for aggro strategies. Most likely just shred a 1 mana minion for 3 corpses. Which is nice.
0
Yay less counterplay, oh.
0
assuming you go first and have 2 frost spells in hand this is a 1 mana 3/2, if you draw an extra one it's a 1 mana 4/2. Topdecking it is terrible. Seems high variance.
7
Funny how they are going to pre-emptively nerf ice revenant, a card that has never seen any play, due to playtested "game-ending sizes." But they allow rogues to put out 15/15 stealths as early as turn 5, is pretty funny.
0
Wait isn't it 4 attacks? Summon it, attack for 4. It turns into a weapon, attack with your hero for 4. It comes back with rush , it attacks for 4 again assuming you have a target, then it goes back to weapon but you can't attack again so it stays a weapon.
1
This is exactly what the game needed, untargetable, hard to punish, face damage.
5
3 discover like choices, the first you have to guess which card was in their starting hand, then guess what card was in their hand right now, then guess a card in their deck. If all three of those miracles happen you get copies of them.
3
LMFAO it's literally a kingdom rush reskin.
0
Lol, build up a super weapon with high attack then fish for a finisher.
7
Most of the games ended up transitioning to poison endgame and almagadon. Blizzard needs to do something about endgame diversity if they want anyone to watch this.
3
And as a paladin main, we never wanted them. They are feeble easily controllable creatures, warlock is perfect for them.
0
slightly weaker than goody two-shields in theory, but you couldn't always trade with two-shields and get the spell burst effect so it's very comparable. It also provides more value, less fatigue etc.
2
0 mana draw a card for aggro, 0 mana draw a card after turn 4-5 for most midrange/control decks. Probably turn 3 for combo decks?
2
The most worthless brawl they have ever come up with.