- gazarika
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Member for 9 years and 26 days
Last active Mon, Apr, 24 2023 12:17:25 -
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Zukuu posted a message on Weekly Card Design Competition 6.12 - Submission TopicPosted in: Fan Creations -
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kureggu posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsWe are excited for these changes, and we look forward to seeing how they will shake up the game.
Spoiler alert: They won't.
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One_Man_Army posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: News'Blizzard, most problematic cards are Jade Idol and Ice Block' -Community
'Fine, we'll nerf Fiery War Axe and Hex 4Head' -Blizzard
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harucard23 posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsSo blizzard wants to nerf Druid, by hammered the only 2 decks (pirate warrior and murloc paladin) that can compete with Jade druid.
at the end the day, Blizzard just put druid on Tier SSS+ and every one else is Tier 2.
This is Blizzard sayin: screw ya all, We want to sell more KFC packs. there are only 7 month till the next rotation, Let's play some more druids.
let me explain the nerfs.
1,Murlock warleader, so now broad clears and clears all murlocs. like defile
2,FWA, so now one drops and stay on the broad and contest withe early game pirates.
these 2 just basically slow down arggo decks a bit and made them more risky to play.
3, Invervate, same deal, slow arggo druid by 1 turn. so you can't just invervate + bird and auto win.
4,SP, mostly just make Druid has to choose between SP and JB on turn 6. makes druid as 1 less defensive option.
5, Hex, just a way to make sure you can't double hex and lighting storm. other that, not much use.( no one running hex anyway)
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Dave0284 posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsSo basically Innervate becomes a Counterfeit Coin for Druid
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Demonxz95 posted a message on Weekly Card Design Competition 6.11 - Submission TopicShahrazad resetting the game means that each player basically starts over with everything reset (including the turn limit). Shahrazad will not shuffle Arabian Nights into your deck as to prevent continuous looping.
Arabian Nights is the first expansion pack of MTG ever made and did have a small theme for using your opponent's stuff, thus I thought Priest would be a good fit for this Quest.
Ways to get cards from the opponent's deck: Crystalline Oracle, Shifting Shade, Thoughtsteal, Devour Mind, Archbishop Benedictus, Drakonid Operative, Curious Glimmerroot, Mind Vision (cards from the opponent's hand also count as they did start in the deck).
Note that while the reward may look extremely powerful, it's only of any actual use if you're currently losing the game as obviously you wouldn't want to reset the game while you're ahead.
Shahrazad is an old card in MTG which has basically the same effect:
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futhead_dok posted a message on Embrace DarknessPosted in: Embrace DarknessThe minion you steal should have the possibility to attack when you gain its control or this card is completely useles
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msaki13 posted a message on Can you guess how I get a Warlock, Warrior & Druid golden legendary cards in this game?Posted in: General DiscussionForbidden Shaping in turn 8 gave you Rotface and then he generated Hadronox . Maybe then Vanish sent everything back .
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skorpionex posted a message on Can you guess how I get a Warlock, Warrior & Druid golden legendary cards in this game?Posted in: General DiscussionNo Elise the Trailblazer, she gaves you only Un'goro cards. No Prince Malchezaar, he only gives u class and neutral legendaries. All are golden so probably one source, probably Rotface bounced back by Vanish or Sap. Now how u got golden Rotface? Rogue couldn't generate it, so stealing it drop out. But rogue can generate Evolve through Lotus Agents and you could steal it and evolve your 7-mana minion. Also rogue could evolve his minions and u Mind Controled Rotface
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kingcolor posted a message on Zoo Priest! is live guys it is realPosted in: Priesti would replace Sen'jin Shieldmasta withTortollan Shellraiser
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with this new mechanic that could buff cards in your hands things will gonna change a lot guys, I'm expecting a battelcry card that have an aoe silence effect in the next reveals
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I think Paladin will be the new op zooshamanmourlocksdivinshields in this expansion
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so Paladin is the next Shaman now?
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I felt from the first moment that there is something wrong with Skycap'n Kragg even the Chaaaaarg world did not impress me, I loved the card art from the deep of my heart but I did not like its job I had even unfortunately dust it when I got it from a pack and now I think what is Patches the Pirate doing fits Skycap'n Kragg's art perfectly. I wish u did not swap this art and kept it for Patches the Pirate this card would be perfect :(
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who are you to tell me to be here or not!!!? if you want to live only to compete then be a horse or something else I'm human & I want to have some fun in my life.
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Before the Yogg-Saron, Hope's End nerf I'm asking If you could at least add a less chance percentage pick to Yogg so he don't kill himself with the first spell?
I mean when he chose the targets randomly he has less chance to pick him self over other targets because if Yogg kills, transform or silence him self with the first 3 spells -which will definitely happen- would it be a worthy card for 10 Mana!?
10 mana card that kills himself when you drop it!!?
think about it
do not destroy this card plz
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If I have Djinni of Zephyrs on board and used Entomb on an enemy minion the effect shuffles both that card and Djinni as well!, I thought about it for a while then I figured that entomb make the enemy minions yours so Djinni get the effect as will but I feel that there is some thing wrong in this process, it was not a friendly card when I used my Entomb which you could only use it on an enemy minion!, so is it a bug or this is normal or what?