I don't think anyone is seeing the bit of potential this card has with stolen crate.
I assume you mean smuggler's crate, and probably because the power level of the card has nothing to do with the stats on it, it's already overstated for it's mana cost. Oh man, a 9/9 becoming an 11/11, so crazy!
13/13 with 2 smuggler's crates. :3 could kill a deathwing, y'shaarj, etc. that's the potential i see.
The more you buff it up the less people will throw minions into it, They will just hard remove it. You want to waste 2 buff cards on one minion? Go for it. Enjoy it in your Ancient One deck.
Well I voted Playable because I think its decent but too inconsistent if its random. If you actually get to choose it jumps up to meta-defining for sure. Closes out games, heals, or board clears on command?! That would be insane if you get to choose.
Hearthpwn in a nutshell right here
"I don't know how this card works but I'm going to vote for it anyhow"
Interesting. So if you targeted your own Fandral instead, I assume the 2 damage AoE would have hit your opponents minions still?
Generally cards do what they say they do on them. Starfall does 2 damage to enemy minions.
Calm down there bro. It's a simple question.
I'm calm. Just helping you out.
Consecration also does 2 damage to enemy minions and the hero.
Volcanic potion does 2 damage to all minions.
If you need any more clarification on how AOE spells work let me know. I mean I'm basically just saying what's on the cards, but simple questions deserve simple answers. In case you need more clarification I'll attach starfall
I just saw a wall of text in paragraph form in first post and people who play control, tempo and even aggro are saying the original poster is an idiot.
Aside from getting everyone to agree on something other than Kripp is salty, congrats.
Readers, continue on elsewhere.
Yah you know someone is the bastion of intelligence when they've had half of their threads get locked. Unfortunately the mods haven't locked this one yet and let him continue to post. Oh well, the necro will be a monument to him complaining about removal as a control player. "I tried to make another post but mod locked it". And he didn't think that was any indication that he should stop? Of course not.
I don't think anyone is seeing the bit of potential this card has with stolen crate.
I assume you mean smuggler's crate, and probably because the power level of the card has nothing to do with the stats on it, it's already overstated for it's mana cost. Oh man, a 9/9 becoming an 11/11, so crazy!
I'm not sure. My hope is that he goes right for Jaraxxus's portrait and takes him to 6 health immediately. But since Jaraxxus's battlecry turns him into the Jaraxxus hero, he never actually enters play as a minion, so I think it probably won't work as I want.
That's a good point Jaraxxus doesn't enter play as a minion that's why Repentance doesn't work on him.
Can it attack normally? If it can, than its insanely op card that should have never been created
It can attack normally and even if it can it's not even close to insanely OP... I swear some people have no real idea of game balance at all. This is an "okay" card, very good in Arena, probably won't see play in good level Constructed. Not even CLOSE to OP.
Can it attack normally? If it can, than its insanely op card that should have never been created
If this was not sarcasm, which I`m pretty sure it wasn`t, you have absolutely no idea what is an op card.
Oh of course I dont know what im talking about, only I am a numerous time legend player, who has been playing this game for quite some time and have been really precise with my card predictions. I'll get back to you smartasses when ungoro hits.
It`s ok man. Not every legend player can understand the meta. But to affirm that this will be broken is pretty absurd. If you play for such a long time you should know that big drops need to have a very important effect to be played, and this is ok, good actually, but nowhere near op.
edit: just searched you in the legend hct points database and you are nowhere to be found. Interesting.
I bet legend players understand the meta better than non legend players... Oh I have no hct points? That must be the end of times. Maybe cause I am a casual player who works 6 days a week and plays max 1 hour a day? Ohh and 80% of my all heartstone games were on handlock, that's the deck I have been reaching legend with, I don't need to play shaman to be "good" like you.
Man your posts are pretty nuts.
First you defend your opinions by saying you're a multiple legend player. Why don't you just defend your opinions by...idk...arguing the merits? Being legend does not matter. It does not mean you are an amazing player that can predict the meta. Just talk about the cards. If your opinion is correct why do you need to try to bring in some kind of status to back you up? There are professional players who have been wrong about cards in the past.
Then when you get called on for not being high ranked legend you say you don't play enough and go after someone else for...playing shaman? You contradicted yourself, saying that legend matters but high ranked legend is for bad shaman players?
Just calm down man, and remember we're all trying to evaluate the cards. We don't need to try to swing our dicks around, we should listen to everyone's opinions so we can make an informed judgement on the card.
Yah what the fuck. It's so stupid how someone can play a deck they like at rank 20 and play it all the way to legend. Don't they realize they're supposed to play wacky decks until high ranks then netdeck something they've never played before? Why would they want to keep playing a deck over and over again to get better and better at it as they play and make actual progression.
It's pretty crazy that the epic Forbidden Ancient is silenceable, but the jade minions are not. Blizzard has no real consistency in their card
Tbh I think the rarity of cards in general is a joke. Half the rares are trash and epics are either a must have or unplayable. Seems cash-grabby to me
There are must haves and trash of every rarity. The only difference is epics tend to be unique in their effects which makes them more swingy. A cash grab would be every epic and legendary being must haves.
I'm not sure what you mean by the rarity of cards being a joke. It's only a joke if you think rarity=card strength, and if you believe that you're the joke. There are powerful cards of every rarity.
It's actually one of the most common new player mistakes, thinking that just cramming a bunch of legendaries into a deck will make them unbeatable. Rarity only matters for arena and for the 1 copy of legendary rule. Otherwise it has no impact on gameplay.
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"Card effects should be ignored when they are bad for me"
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Burnstrible. You do sound like a real fan.
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Yah what the fuck. It's so stupid how someone can play a deck they like at rank 20 and play it all the way to legend. Don't they realize they're supposed to play wacky decks until high ranks then netdeck something they've never played before? Why would they want to keep playing a deck over and over again to get better and better at it as they play and make actual progression.
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It's almost like discover cards give a higher chance to find class cards or something. You've stumbled onto something huge!