I think the best solution is to force Activision into Hall of Fame and keep Blizzard as the core set in Standard.
- fuzzypuffis
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Member for 4 years
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Echtvad posted a message on Activision Blizzard to lay off hundreds on TuesdayPosted in: General Discussion -
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Psy_Kik posted a message on Jesus Arena is disgustingPosted in: The ArenaArena for one run is heavily dependent on luck, far more than climbing the ladder over say, one evening.
Arena over time is considerably more skill intensive than constructed over time. However, to understand this point you need to not be an idiot.
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Haussenfuss posted a message on Worst Expansion everPosted in: General DiscussionFWIW - the fifth expansion of each Standard cycle increases the available card pool by less than 15%. If "Game-Balance Yoda" designed every card, and the HS community was perfectly rational, the expected outcome of Boomsday would be that the meta-game would change by about 15% - you'd get three entirely new decks among the twenty most-played, and you'd get a handful of new cards in every other deck. Yoda doesn't design the cards, and the HS community isn't perfectly rational - but you get the idea.
So far, there are four decks among the HSReplays Top 20 which didn't exist prior to the expansion. One of the grooviest is Deathrattle Rogue, which endured community derision prior to release, as yet another failed attempt by the design team to "make Deathrattle Rogue a thing." It currently has a win-rate of almost 52%. Of the 100 most-played cards in Standard, 14 are from Boomsday (WW = 6, K&C = 19, KFT = 13, Un'Goro = 7, Evergreen = 41.)
There are other metrics for analyzing the performance of a new set, but altogether, Boomsday appears to be performing as well as should have been reasonably expected. Folks that insist that every new release should completely transform the meta-game are ignoring the maths, and blaming the designers of the game for the consequences of their own unreasonable expectations. At the end of the day, a new set is a 15% change to the meta-game.
Also - the OP clearly misspelled "shittiest".
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M0byFish posted a message on A PSA for DustingPosted in: General DiscussionI've dusted Gruul twice already, and I'll dust him 100 more times if I have to. There will never be an instance where that card is playable. Quote me on this. If Gruul ever becomes meta, I will craft a golden copy.
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OverholtNA posted a message on How Bonemare is responsible for devastating the metaPosted in: Card DiscussionIt's bone or be boned in this meta. Better make sure you're the first to do the boning.
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MushroomTip2 posted a message on Battle.net Client Datamined - Groups Feature ComingPosted in: NewsSweet, I can fill it with all my lifelong friends like Mr Poopy Butthole, Uncle Steve, Cousin Nicky, Mr Beauregard, Frankenstein's Monster, Sleepy Gary, and of course Pencilvester.
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Elexxtron posted a message on Celebrate the Frost Festival with Ahune's Superior BrawlPosted in: NewsQuote from karama_300 >>GG Blizz!
This made me uninstall finally!
Hmmm... did you spend all the gold for some packs, disenchant all the cards, then made some gold legendaries, disenchant them etc etc to have no dust no gold and only basic cards at all?
Because if you do not did all this, IMO you are just a whiner, sorry about that. -
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Kla_guy posted a message on Proof that Quest Rogue is bottom tierPosted in: Standard FormatSo, I just finished getting to legend in standard with quest rogue, and I thought I'd post my stats to show just how bad this deck is.
As you can see, I finished with a horrible 56% winrate, the lowest winrate I've ever had with a deck I climbed to legend with (highest was post-nerf S36 aggro shaman @ 65%, last season was aggro murlocdin @ 62%).
The overall winrate for quest rogue is < 50%. My winrate with a given deck is usually ~ 8 - 10% higher than the average.
Why do I get the feeling these posts are less about "Quest rogue is bad" and more about "I'm so awesome"? -
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DiamondDM13 posted a message on I'd like to see a proper anti-secret techPosted in: Card DiscussionEater of secrets is a horrible tech card. It has a huge downside (crappy stats), and is relatively high cost. Compared to other tech cards which have no downside (hungry crab, golakka, both have stats of a vanilla minion).
Something like a
1 mana 1/2
Battlecry: Destroy all secrets, deal 3 damage to the controlling hero for each secret destroyed.
That card is beyond broken. And you already have Anti-Secret Tech in the game. Tech cards are meant to be bad cards with great upside if they are used against the decks you tech against. Making Tech cards that are great on their own and that can also serve as Tech cards removes the purpose of Tech cards. It's almost like you people never played other card games. Are secrets a problem for you? Tech accordingly. If you face a deck with Secrets, Eater of Secrets is a 4 Mana destroy at least one secret your opponent played attached to a 3/5 body, and it only grows bigger the more secrets he has so it is actually quite well designed. It punished decks with secrets aswell as making the card better the more secrets it kills.Aside from that, it is not a good card when you face decks without secrets. But so are the Crabs. You would never play a 1 mana 1/2 in your deck unless you are a Hunter looking for Beasts. You would never play a 2 mana 2/3 aswell. I don't see anyone playing River Crocolisks in their decks, but that is exactly what Golakka Crawlers are when you don't face Pirates, and you would always pick any other card for your deck over River Crocolisk.So make up your mind. Tech cards are supposed to be weak in "Neutral" matchups and really strong in the matchups they target. Eater of Secrets fits that description,i don't know how to properly evaluate your card, as i think costing 1 mana is way too powerful (because think about it, you spend 1 mana to destroy expensive value, mage secrets costing 3 mana, and you put them even more in behind), but dealing 3 damage to yourself for each enemy secret (max 15 damage) is ... dunno
if i could suggest an anti-secret tech card myself, it would still be with the stats of Eater of Secrets, but it will draw you a card - something like Gnomish Inventor, inspiration from Flare
You can't do that, that would basically remove Gnomish Inventor from the game. Very few decks ever used the card, but if Eater of Secrets were to draw a card on top of it's effect, then you would ALWAYS use Eater of Secrets over Gnomish since you would have the neutral effect as Gnomish while still having the possible benefit in certain matchups. (And for decks that used Gnomish, Patron Warrior builds actually used the card)Quote from Aether_lackey >>I agree we need actual cards to counter secrets. A one drop is unworkable however. I want a card I can actually use in midrange/control decks.
You can use Eater of Secrets. What you want is not a Tech Card, what you want is essentially an overpowered card. A card which can be played in any deck, meaning a powerful card on it's own, that also happens to work as tech against secrets. That kind of card is terrible game design.Again, Tech cards are a COMPROMISE you make. You use a card that will make your matchups where the Tech is effective a much better matchup, while they hinder your matchup with decks that the Tech is useless against.Seriously, it's becoming a nonsensical discussion. Understand how Tech cards work before complaining about them... -
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Nuba posted a message on What Does 12 Wins Wild Brawl Look Like? Check out These Lists!Posted in: Newsall I could read from this gigantic wall of ultra-QQ is "I'm a noob, and I don't even know what legacy format is for card games, lulz I wouldn't even be playing card games if it wasn't for blizzard"
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same reason I am still married, I haven't found anything better yet
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there will always be a miracle rogue
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I've reached the gold cap a couple times when tavern brawl was something where each game was win or lose by turn 2-3, or even turn 1.
I guess I have also occasionally reached it when grinding to legend on my day off, but farming for it, day after day, no way.
As for the complaining about casual, yes its annoying when you try to play a 'fun' deck and it gets smashed by optimized top tier net decks over and over but the lesson is not that 'casual needs to be changed to suit what i want it to be!', but rather ''fun' decks are never fun'.
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nope, it is boring
i click play and the game starts and it is even lock and i am bored. then i realize i am a boring person, then i feel bad about myself and then i misplay because i'm sad and then i get punished and lose and then i feel even worse about myself and i blame hearthstone.
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Why do humans always have to play god? Do we really need all these manipulations? Why can't it just be three random cards? Sure, you get some awful picks and some awful drafts and it feels unfair to lose to one good card you were never offered, but it actually fosters SOME skill in game play of making the most of your resources and getting the most out of your crappy cards. I guess i answered my own question, people don't want that, they just want to win.
So you get the arena we have now where every paladin has steed on 6, vinecleaver on 7, steed #2 on 8 and then silver sword somewhere; every druid has UI right on 10; every mage has an overflowing AOE bucket of at least 6 board clears in various combinations of meteor, blizzard, flamestrike; and every rogue has a 1/2 weapon on two. Bring back the arena days of board clear being precious and rare, getting value out of bad cards being important and coaxing my chillwind yeti's to 7 wins.
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remove all aoe cards and have a 50/50 deal damage to all minions equal to the current players mana at the start of every turn, problem solved
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why can't we hall of fame people who make short sighted, reactionary and ignorant threads?
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at least i know what the first legendary i will open will be
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cute but useless.
you never want to top deck it
you never want to have it in your hand at all vs aggro
vs control, you should know pretty much every card in their deck and have a reasonable guess at their hand and what to play into/around..he might be better if he changed in to a card left in their deck that WASN'T in their hand
vs combo, does it matter? you beat them before the combo goes off or you don't
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once i had someone add me after i beat them who was really clever. first they said, hey do you have the 80g quest? only after i said nope did they being throwing insults at me
brilliant