The cards in this expansion look much better than last cards, the only conditional if you have effect is Elementals and that is much less rng based because its if you played it last turn.
There are lots of cards like Tar Creeper that are designed so they are used in any deck that isn't aggro.
I think devs have really thought about the card design and can't wait to play again.
His first point is Valid because why would you mulligan the card away that defeats the whole point of putting it in your deck if you have to draw the card before you can start completing your quest.
obviously if Azure Drake was textless it would be a 5/6.
Using balanced basic cards like Novice Engineer and Kobold Geomancer we can determine that a the value of Battlecry: Draw a Card costs 1.5 mana when its on a minion. It would be a 2/3 or 3/2 otherwise. Kobold Geomancer suggests that Spell Damage +1 costs 0.5 mana when its on a minion.
The 4/4 body Azure Drake has costs 3.5 mana and its effects cost 2 mana for 5.5 mana overall. Given that non-basic cards have generally 0.5 mana more value like in the case of Magma Rager vs Ice Rager or Pompous Thespian vs Frostwolf Grunt
All I gotta say is this new increase in price for buying packs is annoying along with this back to back heroic brawl. I'm a f2p so I guess it doesn't really affect me, but come on its hard enough to catch up with those who pay. I saw someone post that the next thing blizzard do is get rid of gold....these greedy mofos . **** this game.
2
The cards in this expansion look much better than last cards, the only conditional if you have effect is Elementals and that is much less rng based because its if you played it last turn.
There are lots of cards like Tar Creeper that are designed so they are used in any deck that isn't aggro.
I think devs have really thought about the card design and can't wait to play again.
1
yay.more aggro and zoo-1
Make it 2 Health and 2 damage and it might be used? Consecration
1
His first point is Valid because why would you mulligan the card away that defeats the whole point of putting it in your deck if you have to draw the card before you can start completing your quest.
-1
Looks pretty bad unless you get the divine shield. +3 hp and windfury are alright. I think its going to be about a 65 score arena card only.
1
So you have to beat them early which means you are essentially relying on good draw RNG to win.
I don't think that's very fun or interactive.
1
Wild will get much more popular when people realise how much of a scam Standard is.
1
obviously if Azure Drake was textless it would be a 5/6.
Using balanced basic cards like Novice Engineer and Kobold Geomancer we can determine that a the value of Battlecry: Draw a Card costs 1.5 mana when its on a minion. It would be a 2/3 or 3/2 otherwise. Kobold Geomancer suggests that Spell Damage +1 costs 0.5 mana when its on a minion.
The 4/4 body Azure Drake has costs 3.5 mana and its effects cost 2 mana for 5.5 mana overall. Given that non-basic cards have generally 0.5 mana more value like in the case of Magma Rager vs Ice Rager or Pompous Thespian vs Frostwolf Grunt
Azure Drake is therefore balanced.
Oh and so is Bloodmage Thalnos too
2
Make it choose one Summon a Jade Golem, or Shuffle 3 Jade Golems into your deck that cost (1).
Although Druid isn't amazing right now the design of the card is flawed and needs a rework.
This card definitely limits design space.
2
I hope we get a blue post about the if you have a x do y mechanic for cards like Small-Time Buccaneer and Chillmaw.
Rework