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    posted a message on Mercanaries Task Discussion/Guide Thread

    Got it. You get two credit if you cast fist with one infernal out. Don't think you get more than two per fight, but certainly get 0 for casting with no other demons.

    It doesn't say recast, so I'd assumed that it would only count as 1 regardless - and counting as 0 without any copying is daft.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    Anyone had issues with Jaraxxus' 10th? It says cast Fist 45 times - but I'm not getting the right credit. Pretty sure I cast it more than twice per fight for the first few. Been stuck at 8/45 for a while now, though, despite casting it lots... wait, maybe the equip breaks it? I'm pretty certain that the free fists from deathblow of Legion Burst don't count. 

    Nope, tested without the equip that forces it to hit the lowest HP target and it doesn't count still. Maybe it only counts if you DON'T deathblow, though that sounds ridiculous? Any assistance?

    Nope, not related to not deathblowing.

    Posted in: Mercenaries
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    posted a message on What to do with excess coins? Suggestions?

    Easiest solution is to be able to convert between different owned mercs at the same rarity (not 1:1, IMO, due to differences in difficulty farming different coins), but still some issues with the sheer size of the glut of coins. PvP would probably be broken by some of the treasures, making it even more heavy grinding.

     

    ETA - forgot the caveat of OWNED mercs. Feels like that's required to not trivialize stuff.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from ArcyroX >>
    Quote from fusilli >>

    Hmm. Any suggestions on getting the equip for Balinda for the frost ele? Even so, doesn't feel like that team can manage the HC trash 90% of the time. Doesn't feel like the damage is there, and I don't see where it'd significantly improve outside of Lokholar. Lokholar's hailstorm being random really hurts, practically guaranteeing no kills until T2 at the earliest - and I don't see how a few extra hits (equip ain't maxed for me) can get T1 kills, even without the mangle wolf+yeti packs, which are utterly brutal and will kill T1 with this team.

    Could be that Jaina's IB equip is the key to the trash, just let her IB every pack and try to get the kills T2?

    Feels bad brute forcing with fire, ignornig the gimmick, but managed it with a pretty standard fire team. Irked that the golem summoning spell doesn't say that it deals damage! 

     try Cornelius+Baron+Antonidas in opening and Varden-Jaina as backups, and of course Balinda to unlock her equipment. Go for the wolf that reduces the speed. When at least one enemy is at low enough health, Varden can freeze the whole board.

    I learned this method from OldGuardian. If you need any guide about mercs, he provides excellent videos with explanation & demonstration. Kinda defeats the purpose I created this thread in the first place, but I wasn't aware of him back then :D

     Thanks, I'll try that/similar :)

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    Hmm. Any suggestions on getting the equip for Balinda for the frost ele? Even so, doesn't feel like that team can manage the HC trash 90% of the time. Doesn't feel like the damage is there, and I don't see where it'd significantly improve outside of Lokholar. Lokholar's hailstorm being random really hurts, practically guaranteeing no kills until T2 at the earliest - and I don't see how a few extra hits (equip ain't maxed for me) can get T1 kills, even without the mangle wolf+yeti packs, which are utterly brutal and will kill T1 with this team.

    Could be that Jaina's IB equip is the key to the trash, just let her IB every pack and try to get the kills T2?

    Feels bad brute forcing with fire, ignornig the gimmick, but managed it with a pretty standard fire team. Irked that the golem summoning spell doesn't say that it deals damage! 

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    Nope, no chance at getting through that trash with a frost team. The damage is just far, far too low considering the lack of healing - fire comps kill most trash T1 or 2 to compensate for the lack of heals. Frost comps lose people on T2 - be that one of the actual frost casters or the taunt you've brought in so the casters don't die. Maybe you can scrape the taunt to T3 if you're lucky. Lokholar is too random, can't nuke anyone, and so can't kill anything outright on T1 (consider that trash includes manglers and yetis, as well as high bleeds - and all heals are too fast to counteract the bleed). Compare damage output of Varden to Geddon and Jaina/Balinda to Anton and it's not there. Speed tweaks are minor in PvE.

    This just feels 100% bad as a comp for PvE. Maybe just a nature or fire team with Varden in to freeze the boss?

    Posted in: Mercenaries
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    posted a message on Love that Mercenaries Polish
    Quote from Crusader2020 >>

    That doesn't seem like "temp". Too bad i cant zoom in more on the phone

     Looknig at it in game, (Voone's equip) - it certainly does say TEMP.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    Managed Vanndar HC with nature, primarly because Guff had celestial alignment which pulled some weight. Failed with fire - ST DPS just wasn't there, though nature has severe issues with the "75 dam reduced by each dam taken by the adds" move - fire ignores that with Geddon most of the time. Not intending to farm the blighter, since I crafted mercs needed. Timer is still 5 turns on HC.

    Not tried Kaz yet on either, but sounds like you need a freeze - unfortunately I don't have an ice comp powered up fully. Doubt Balinda would be able to keep the elemental alive to freeze, even if I'd unlocked it (done most of the easier HC boss unlocks, but that one will be very tough indeed). Doesn't feel like there's enough frost casters to make a solid team, but may be wrong. I guess Lok/Jaina/Varden/Bal/Chiji [for equip]/t1 taunt? Doubt that rooting would stop a transformation, and can't think of other ideas.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from JH28 >>

    Just completed task 8 from the Chi-Ji event. Ugh, never again! Probably the most nerve-wracking task ever. I only got it thanks to Blink Fox copying that ability which summons minions on your board.

    All this time I thought you needed all 6 members of your team alive when entering the boss fight. I had accepted I would never complete this bounty but despite missing one member it still registered in the end. Would have saved me a lot of stress if I had understood that before.

     Task 8 wasn't too bad for me - the passive heal of a nature comp is generally enough as long as you nuke down the greater fire ele ASAP, I find, but you do need to have Malf's equip powered up fully. The full beasts/dragons and full caster ones can go get stuffed, though - they felt ridiculous.

    So you can do it with a dead merc, if that merc died before the boss? That's good for people to know!

     

    Wait, task 8 is the all beasts/dragons, not the no dead merc one? That's a lot more understandable. I used three dragons for the trash and to the death mulka/krush cheese for the boss. Just had to retry for the treasures.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from slayercrohs >>

     

    Quote from kwikill >>
    Quote from slayercrohs >>

    This task is utter bullshit. Your Mercs have to be maxed and you have to get extremly lucky 

     which?

     

    To be specific the all Casters one. But as I've seen all of them are moslty grind and get lucky and ofc have maxed Mercs.

    What's the end prize anyway?

     The all casters is utter tripe. The all beasts/dragons is also tripe, but much less RNG. Others are pretty easy, if you have a strong team of 3 maxed (fire and elementals can handle it, for example, plus dragons can sustain for ever). End reward is a bunch of coins for the new mercs - Chi-ji is early, fortunately, and the only card reward.

    Posted in: Mercenaries
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    posted a message on Event chain quest' bug.
    Quote from ChosenOne >>

    I dont know i completed it without boons so cant test again :D 

    but the question is , the follow up is not available ? i am stuck at "New timed Event coming soon" since my post 2 days ago... and as such the daily merc quest (complete two bounties is not spawning)

     Did you finish the Q chain? Last one was to do Balinda HC with all mercs alive. After that I'm not getting the daily 2 bounty Q, so presume it's off to not disadvantage people who are slower doing the chain

    Posted in: Mercenaries
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    posted a message on Event chain quest' bug.
    Quote from ChosenOne >>

    just finished it with no boons , so maybe still nt fixed....

     No boons, no mystery coin? Odd. Maybe something's not triggering as a beast for some reason? Have you tried doing it with a different three beasts?

    Posted in: Mercenaries
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    posted a message on Event chain quest' bug.

    Ivus 3 beasts/dragons just has to have three in the comp - did that with a normal caster 3 and 3 beasts/dragons that never saw any combat. DId you avoid boons and ??? coins (though I thought that was fixed)? 

    Posted in: Mercenaries
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    posted a message on Balinda Stonehearth - Atlerac Valley

    The easiest is Malfurion in a nature comp - his task 7 weapon is strong in general (absolutely ridiculous with the free nature's bite treasure), but as the +10 heal power is per merc, he heals for 36 per nature spell to whole team. You need to nuke the elementals first, ignore her - flamestrike will take out Malf if you don't focus the fire one. My first kill of her limped across the line with just Samuro alive, actually - Malf died to flamestrike, but killed the adds so it was just Balinda who alternated between drop to 1HP and summon add. used mirror image and whirling blade - kept on being dropped to 1HP, but never taking damage!

    If you nuke the major fire add, and remember to use the root ability on the turn she drops to 1HP [because when sped up, the usual ability is the same speed as Balinda - the root guarantees that your heals come after the drop to 1HP], then treble nature usually survives the entire fight without a death.

    Malf/Guff/[IRN]Bru'kan is my go-to, though you can always mix in Anacondra. 

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from rss8090 >>

    Quest is broken. 

     They should be fine if you don't get boons/some of the mysteries. Stranger seemed fine for me, as did portal, but best to avoid all non-combats other than resses. Have heard of potato breaking it, wouldn't be surprised if sabotage! did too, and heard about boons causing issues.

    The all casters and the all beast/dragon team ones are utterly stupid; all-casters was hardest for me. The all drag/beasts was okay; just used a team of 5, three dragons to handle trash and mukla/krush cheese for the boss. If you don't get to the death, restart. Needing that cheese is utterly ridiculous, though. Two very badly designed Qs.

    Posted in: Mercenaries
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