It just feels boring
- friendbuddypal
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Member for 8 years, 1 month, and 5 days
Last active Wed, Jan, 22 2020 00:43:30 -
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Katie posted a message on Akali, the RhinoPosted in: Akali, the RhinoI think Akali, the Rhino is bad to borderline playable, although it's pretty expensive which I think is going to hold the card back from seeing play. Dealing 5 damage on turn 8 (let's be honest, you're probably going to lose the minion as it attacks), taking up your entire turn, is pretty low tempo, and it's not clear to me without some playtesting whether that +5/+5 minion will gain it back on the next turn (probably not, let's be honest).
I'd also like to point out that if your opponent doesn't have a minion you can kill with this, this card is just a 5/5 Rush for 8 mana. The floor with this card is pretty bad.
Having said that, if you do kill a minion, there's a ton of amazing targets, Redband Wasp, Vicious Scalehide and Zilliax are all pretty great targets, including other rush minions that wouldn't be "bad" by any means. The 2-mana targets in particular allow you to roll out 2 minions on turn 10.
Because of these best targets, this tells me that Akali, the Rhino wants to be a late-game play in a rush aggro deck, but will it be enough to seal the deal when your deck couldn't get it done? Probably not :/ I don't think you can count on this card with only Zilliax in your deck either.
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Dragonsscars posted a message on New Warrior Card Reveal - Overlord's WhipPosted in: NewsDisappointed
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Trimutius posted a message on Gurubashi HypemonPosted in: Gurubashi HypemonUnderstated somewhat for the effect... also RNG fiesta somewhat... some battlecries are pretty bad, and 3 choices can be:
Leeroy Jenkins, Loose Specimen and Muck HunterAll 3 are pretty bad as 1/1 versions
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edisonmcq posted a message on Gurubashi ChickenPosted in: Gurubashi ChickenHas the development team learned nothing?! Guys don't bother even opening the game this card is gonna fuck up the meta smh
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Transcendent posted a message on The Five Most Underhyped Boomsday Project CardsPosted in: NewsAaannnnddd HearthPwn cements itself as only really being useful for reading officially released news and meme decks.
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TEHSHITESHITESHITE posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin HeroPosted in: NewsMore RNG shit they're introducing to even the classic set. Way to go Blizzard, what a joke.
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SexySkeletons posted a message on Double Deathrattler Battler (Standard) is This Week's Tavern BrawlPosted in: NewsThis sucks
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Nicholasjh posted a message on Blizzard's Off-Meta Deck Spotlight - August 2018 [Priest, Paladin, Warrior]Posted in: NewsPlease, it says off meta. The thing is in high legend there is counter queing and a slower meta, as most people have all the cards. so of course it's not representative of regular ranked decks. The meta is different in high legend.
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2
Wow, this is insane with 2 Wisp and 2 Snowflipper Penguin. A 10 mana 16/16!
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Well, at least he gets to be playable in Wild, instead of being unplayable in every format via a patented Blizzard brand nerf.
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If they're going to use their mystical server population data to defend maligned meta decks like this, they should explain their methodology while they're doing it. For a deck like Cubelock, you could toggle data from low ranks and/or manipulate what constitutes a Cubelock list to make the stats say whatever you want.
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Uhhhh, yes? What are you even trying to argue here? That Vilespine Slayer doesn't outclass this terrifying Shadowstep Moat Lurker combo that they deemed so powerful that Moat Lurker had to be overcosted to the point it never saw play?
Yes, I'm aware that Vilespine Slayer isn't objectively better than shadowstepping a sub 6 mana Moat Lurker in every conceivable situation. But it's better in nearly all of them, at least when Moat Lurker isn't cartoonishly undercosted. Vilespine is a +1 in card economy while shadowstep Moat Lurker is a net 0. Activating combo isn't some herculean task, either. Even when you end up using a 1 mana card to proc Vilespine on turn 6, it's better than a 5 mana Moat Lurker Shadowstep would be. At that price you're running Moat Lurker in your deck just so you can turn Shadowstep into Assassinate, whereas Vilespine kills something permanently, puts a 3/4 on the board, and you get the effect of whatever you used to trigger combo. You also need to draw both pieces of the combo, whereas any nonspecific 1 or 0 cost card will combo with Vilespine.
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They explained that they had to make Moat Lurker cost a lot because they thought Shadowstep would break it; Killing your opponent's minion for 6 mana and not giving it back was too powerful.
Then they printed Vilespine Slayer.
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Don't know if it's the worst, but this is one of my least favorite "all RNG all the time" brawls.
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Looks like they're going to have to nerf Leeroy Jenkins and a bunch of classic and basic cards across all classes to fix this. It's all the basic set's fault here, and definitely not a certain purple worm and his friend the charging pirate.
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Everyone should get out there and craft Rhok'delar and To My Side! This archetype is going to stick around for a long time you should just bite the bullet and use your dust now.
Now where's my check Brode?
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Yeah, we get it, your homebrew is getting stomped. Quit trying to blame the internet for it.
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How about "Well Rolled" for when your opponent gets that devastating RNG effect juuuust right.