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    posted a message on Weekly Card Design Competition 3.09 - Discussion Topic
    So I have two ideas so far, though I'm not so crazy about either right now.
    For Draft: I don't know how much of a condition specifically common minions is worth, but it should probably cost more. I didn't want it to be too close to Bolster, but that's kind of inevitable.
    For Hiding in the Depths: The idea behind this card is that, depending on how you build your deck, you can pretty much make it so that you draw everything on curve, or in the right order, which is why it's at 5 mana, though it might be able to be a little less. It's a Rogue card because of the idea that your big guys are hiding at the bottom of your deck, I guess, and also it would fit well for a control-style, Anub'arak being such a late game card.
    Any feedback is appreciated!
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 3.09 - Discussion Topic
    Quote from ManseEverard >>

    So I' ve heard that shamans needs some of that (flavourful) love... so let's give it to 'em

    Spirit walkers grace

    Flavour text: You could use some grace after Elemental Destruction.

     

    I really like this concept. I think it's balanced at three mana, given that it shuffles them into your deck. Really creative use of making overload a benefit. You may have just made a typo, but I would just change "to" to "into" to keep it consistent with cards like Gang Up either way.
     
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.08 [Discussion Topic]
    Quote from Sneaky_Raptor >>
    Quote from DialM4Murloc >>
    Quote from Sneaky_Raptor >>
     
     Sorry for the quite late answer. I don't really get the flavor of your card, why does the card give both heroes an Ice Block? The guy on the art doesn't seem like the magey type. Balance wise It's fine I think, a 2 mana reduction for your own Ice Block is reasonable as your opponent also gets one and you can't just Kezan it right away.
     It is a mechanical representation of the thumbs-up, thumbs-down system used in gladiator arenas. A fighter gets a 2nd chance to live a bit longer. A time-out of some sort.
    I think this is a really cool idea. I'd love to know where you got the art from, though. I don't know if you realize, but the guy in the art is Rehgar Earthfury specifically.
    Quote from DialM4Murloc >>
    Quote from freddoccino >>
     
    It's kind of bland IMO. Balance wise I think it's fine though but I feel it could be a more fun card somehow. Or on second thought, this card could be very problematic with Coldarra Drake and Maiden of the Lake. Maybe it should only apply to your next use of he hero power? "Battlecry: Your hero power is Frostbolt the next time you use it". Then you could make it 1 mana aswell. It would be more "advanced" that way which would improve the fun factor.
    Makes sense, thanks for the suggestion!
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.08 [Discussion Topic]

    Anything on what I've been thinking for this week?

    Would work like Fallen Hero.

    Quote from Zence93 >>

    What do you guys think of this?

    Make an NU card useable again, and although this card can win you a game, MOD is still kind of high of a cost for its effect, on top of the fact that you need the other card you would want to stealth.

    The only issue is that having Master of Disguise available for any class is pretty damaging. For instance, you can get Mal'Ganis permanently stealthed, making you effectively invincible. 
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 3.08 [Discussion Topic]
    Quote from Vultrae >>
    Quote from Adamaxes >>
     
     I like Corrupted Acolyte. Great Taunt/Stall card. 
    As much as I like Corrupted Acolyte, I don't really see a reason why it wouldn't just say "Destroy this minion at the start of your turn" instead. If that's totally fine though, then it's great.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.08 [Discussion Topic]
    Quote from freddoccino >>

    How's this look?

    Too weak? Too strong?

    I was thinking it could be Ice Lance since having a 2-mana effect as a hero power is stronger than most hero power altering cards. Not too sure on the balancing.

     Clearly too strong. It could have been viable if it was a late-game card, but here you have a minion that is almost on curve giving you a Hero Power that is extremely OP.
    It's not a Battlecry effect though, as soon as the guy dies your hero power would return to normal.
    Quote from thepowrofcheese >>

    Here's an idea for my submission. Let me know what you think. I'm trying to make something more clever than just a simple Battlecry effect.

    Prince Malchezar (10) 7/7 Neutral Legendary Demon - Battlecry: Equip Gorehowl. Deathrattle: Give your weapon to your opponent.

    I really like this idea. It's kind of tricky to balance given simply "Equip Gorehowl" is a really strong effect and it would need really poor stats in theory, but going off of Tirion Fordring I think you could make this a 9-mana 7/7 and still be fair.
     
    Quote from Lathy >>

    Okay, I got a bit carried away. Which idea do you like the most. I'm not settled for any specific effect on most of the cards card (i.e doesn't have to be inspire, battlecry etc.). How can I make the card(s) better? Cheers 

    Really like Abandoned Maroon. It makes a lot of sense thematically, where it seems like for a couple of cards you could just copy the text of the spell. And also it's a pirate.
     
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.08 [Discussion Topic]

    How's this look?

    Too weak? Too strong?

    I was thinking it could be Ice Lance since having a 2-mana effect as a hero power is stronger than most hero power altering cards. Not too sure on the balancing.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 3.08 [Discussion Topic]

    Wonder how many spells we're gonna see this week given the last one, lol.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 3.07 [Discussion Topic]
    Quote from Lathy >>
    2 mana doesn't seem right, as it would be like Unstable Portal where you can't choose a minion. I'm not really sure how much mana the discover effect is worth, but it would be either 1 or 2.
    Well you can look at Raven Idol for example, which also has the flexibility of being able to choose a spell. Also, maybe a minor thing, but with discover you can only have cards available to your class. It's kind of a tricky one, but I think it's fine where it is now.
    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 3.07 [Discussion Topic]
    Quote from Lathy >>

    I'm not sure if this should cost 4-mana? And I'm not sure if it's too boring (though the latter doesn't really matter, as I've submitted it already). What's your opinion about this card - too redundant? And maybe the art doesn't exactly show a >stable< portal :P ?

    Flavor Text: Practice makes perfect.

    Since it is a 'Stable' Portal, shouldn't you only be able to get minions like Argent Horserider, Warhorse Trainer, Armored Warhorse, or Stablemaster? Sorry I couldn't resist.
    In all seriousness, I think it's balanced at 3 mana, you could even make an argument for having it be 2 mana.
     
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.07 [Discussion Topic]
    Quote from Sinti >>
    Quote from freddoccino >>
    ...
     
    Just saw your card in the submission topic. So if i combo it, i will get 3x 2/1 minion instead of 3x 2/2? woohoo, dat value :D
    Is this intentional or did u screw up wording and u ment that u get bandits as well as ringleaders? Because as u have it worded, there is no way that the card can do that (summon both with combo - it will just replace them). But there is an easy fix, just say "Combo: And three Defias Bandits." ;-)
    The way it was originally worded was too long, so I looked at some other combo cards. All the ones that replaced some effect ended with "instead." All I really had for reference was Defias Ringleader itself, but having "and" instead of "summon" is a good suggestion, and I'll make that change, thanks!
    Edit: Oops, guess I missed Sabotage.
    Quote from PRKSlayer >>
    Now that I think about it it seems fairly priced. Goodluck with your card, it's actually pretty awesome.
     
     Thanks, same to you!
    Posted in: Fan Creations
  • 17

    posted a message on Weekly Card Design Competition 3.07 [Submission Topic]

    Ain't no rally like a Moonbrook Rally!

    Defias Ringleader, Defias Bandit

    (ง ͠ °  ͟ ʖ  ͡°)ง(ง ͠ ° ͟ʖ    ͡°)ง(ง  ͠° ͟ʖ    ͡°)ง This is our town, SCRUB! (ง  ͠° ͟ʖ    ͡°)ง(ง  ͠° ͟ʖ    ͡°)ง(ง  ͠° ͟ʖ    ͡°)ง

    (ง •̀_•́)ง(ง •̀_•́)ง(ง •̀_•́)ง Yeah, beat it! (ง •̀_•́)ง(ง •̀_•́)ง(ง •̀_•́)ง

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.07 [Discussion Topic]
    Quote from PRKSlayer >>
     This is a really cool idea actually. If you were to go with it then I would increase the mana cost.
    What would you suggest changing it to? I have it at 6 because the amount you overpay without the combo is the same amount you underpay with it.
    Quote from nobravery >>
     Submit this please. I don't want to see it wasted.
     Haha, I guess I might as well now. Thanks for the feedback.
    And on your card, it's really tricky to say. I get that having a single card that can kill you is really bad, but it's not really an OTK since you need to specifically get it down to at least 10. I think it would be safe to make it like 20 damage or "randomly split among all enemies" even though that's kind of insane and also not really a 'blast.' But even still Mage can get infinite Fireballs in the game already, so.
    Quote from Zerewa >>
    Quote from Nazlock >>

    Bad because it's only for 1 deck, If ur a noob and you get that card in a booster that's terrible!

    I think you should add 'Draw 1 card'

     0 mana draw a card is massively overpowered. This card in itself 1. doesn't do enough 2. is probably nonfunctional 3. is not really that interesting. Adding any other effect to it would probably break it, though.
    I think this card is hilarious, honestly. I think it would work Anyfin Can Happen since it says "destroy" specifically. You could definitely make it 2 mana and have it draw a card as well, Flare and Call Pet have a pretty specific mechanic, but are still fine 'cause they draw. I don't know if anyone knows the animation they used to have for when you cast Holy Wrath and get a 0 mana card, but I can imagine this just doing that, lol. "Thunk" "Mrrggrggll!!" "Justice demands retribution!"
    Oh, and also 'Murloc' should be capitalized, looking at Anyfin.
     
    Edit: "Draw a card" actually makes it one word too many.
     
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.07 [Discussion Topic]
    Quote from nurgling13 >>
    Quote from freddoccino >>
     
    You can't get away with not counting the threes as words. See Ball of Spiders, Muster for Battle and Feral Spirit. The precedent is to write out the word three.
    Oh, didn't even think about that. Thanks for noticing lol.
    I wonder if I could take out the 'as well.'
    Posted in: Fan Creations
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