Probably the change the hero power one, it's the most interesting one to me, and mistcaller, heck I'll probably craft most of the shaman cards since it's a class I've been wanting to play more and there's a lot of cool stuff for them coming out of TGT.
Warrior is a class that can lose even with what seems like infinite armor. I think justicar is a great card, that will see a lot of play, just not so sure it's needed at all in warrior. You already have a good chance to win the matchups that this replacement would in theory be good against.
Justicar is probably the one card that makes me want to dabble in constructed again, after becoming a arena player, since I'll almost never get a chance to draft it otherwise.
In general I find arena has a lot to do with minimizing your mistakes. You can make a lot of mistakes against bad decks and bad players of course but once you get to 5 wins or so you do have to focus more. Arena is very much a value game, and knowing what you are playing around. If you can look back at your losses and be able to determine "yeah, I messed up there, yeah, I messed up there too" you are way ahead of a lot of people. If you can't self evaluate then you are going to struggle. And you can come back from dire situations as long as you make the best possible play. And yes one bad play can completely cost you a game, especially early.
Using a hero power won't be a loss in tempo like it was before, even though that's the argument people keep making against the new cards with the inspire mechanic.
Though no I don't think people will create decks with a plan to hero power in the early turns, but people are hero powering now in the early turns whether they like it or not.
Handlock used their hero power for turn 2-3 and never lossed much tempo.
Using a hero power won't be a loss in tempo like it was before, even though that's the argument people keep making against the new cards with the inspire mechanic.
Though no I don't think people will create decks with a plan to hero power in the early turns, but people are hero powering now in the early turns whether they like it or not.
It's hard to find a streamer that is actually, truly, entertaining. They usually have to attain the "heights" of simply being not completely annoying.
Noxious probably has the right attitude, the problem is he gets really affected by things said in chat, mainly if someone says he's bad at the game. If he would just stop getting defensive he'd be great.
Kripp has an attitude where I think a portion of the time he's just playing to the audience, and thinks he's clued into a schtick that is working for him. Maybe it is, since he has the viewers, though I'm sure it has more to do with the hours he's spent on twitch than anything else.
I probably wouldn't say anyone is a must watch, even watching tournaments can be a chore given how long matches take.
I would say don't watch any streamer for an extended length of time. Hop around.
0
Probably the change the hero power one, it's the most interesting one to me, and mistcaller, heck I'll probably craft most of the shaman cards since it's a class I've been wanting to play more and there's a lot of cool stuff for them coming out of TGT.
0
Warrior is a class that can lose even with what seems like infinite armor. I think justicar is a great card, that will see a lot of play, just not so sure it's needed at all in warrior. You already have a good chance to win the matchups that this replacement would in theory be good against.
Justicar is probably the one card that makes me want to dabble in constructed again, after becoming a arena player, since I'll almost never get a chance to draft it otherwise.
0
In general I find arena has a lot to do with minimizing your mistakes. You can make a lot of mistakes against bad decks and bad players of course but once you get to 5 wins or so you do have to focus more. Arena is very much a value game, and knowing what you are playing around. If you can look back at your losses and be able to determine "yeah, I messed up there, yeah, I messed up there too" you are way ahead of a lot of people. If you can't self evaluate then you are going to struggle. And you can come back from dire situations as long as you make the best possible play. And yes one bad play can completely cost you a game, especially early.
0
uhhhh, what?
I don't get this card.
1
I like it, because I like the Hamburgler.
mmmmm, stolen burgers.
1
Two unimpressive options, seems like a arena card, where the charging 2-1 murloc is rampant and lives a very fruitful life.
0
Ha, that can't even kill a Thaddius. How horrible.
2
Sky cap'in I gots no problems with.
Pirates aren't a thing, but it ain't the good cap'n's fault.
0
I'm gonna slap you.
0
Using a hero power won't be a loss in tempo like it was before, even though that's the argument people keep making against the new cards with the inspire mechanic.
Though no I don't think people will create decks with a plan to hero power in the early turns, but people are hero powering now in the early turns whether they like it or not.
0
It's hard to find a streamer that is actually, truly, entertaining. They usually have to attain the "heights" of simply being not completely annoying.
Noxious probably has the right attitude, the problem is he gets really affected by things said in chat, mainly if someone says he's bad at the game. If he would just stop getting defensive he'd be great.
Kripp has an attitude where I think a portion of the time he's just playing to the audience, and thinks he's clued into a schtick that is working for him. Maybe it is, since he has the viewers, though I'm sure it has more to do with the hours he's spent on twitch than anything else.
I probably wouldn't say anyone is a must watch, even watching tournaments can be a chore given how long matches take.
I would say don't watch any streamer for an extended length of time. Hop around.
0
Really, people aren't willing to give their opponent an extra mana crystal for that hot extra wisp value compared to demonfire?
weird.
1
Well aren't you precious not noticing any sarcasm in my post.
1
I'm sure Arena players will love now having to play around every spell that exists in the game when playing against mage.
Definitely that "fun" type of card that in theory could radically change the game if used, but likely will not see play.
4
It's too big a drawback for one extra health compared to some other 2 drops.
One of those "interesting" cards that makes you think, but that's about it.