I play a lot of card game and I don't think that some classes are unfair at all.
To start with your issues with Druid, the priest decks can silence for 0 mana and most decks can run a Ironbeak Owl. You also have to worry about face hunter fulling up the board. Also the druid have to get the cards for the combo so you have sometime to plan around them. Paladin has issues with card draw for the combos and have just got the dragons so everyone is testing that out. This will all change when people change the meta in the future.
I guess it is because the rogues go for control with sap or assassinate then hit for large damage late game so the priest can't heal that fast. Without knowing the decks involved that is the best I can say.
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It triggers whenever a friendly minion dies. This could happen in your turn or the enemy's turn.
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Another thing they could add is custom rules in as well. This would be against friends only as you would have to agree the rules.
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I play a lot of card game and I don't think that some classes are unfair at all.
To start with your issues with Druid, the priest decks can silence for 0 mana and most decks can run a Ironbeak Owl. You also have to worry about face hunter fulling up the board. Also the druid have to get the cards for the combo so you have sometime to plan around them. Paladin has issues with card draw for the combos and have just got the dragons so everyone is testing that out. This will all change when people change the meta in the future.
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The only good thing is that they are easy to do as it is a lot of 2 wins with one class.
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I think that some of the pirates cards are good but no one wants to play with them.
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You could also put it in a control priest. The biggest hit I have had with it was a 20/20 Darkscale Healer
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Some people like the comb decks and if you have some card draw it would work
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Nozdormu would help control decks and anyone playing against mobile. Just be ready to play fast.
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Most people know about hunter and can put a few cards with taunts to slow your deck down or use AofE cards to get rid of low toughness minions.
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I guess it is because the rogues go for control with sap or assassinate then hit for large damage late game so the priest can't heal that fast. Without knowing the decks involved that is the best I can say.
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Good deck but have you thought of swapping the Oasis Snapjaw for a Houndmaster?
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He wouldn't work in every deck. It is good for decks that have a high mana curve but wouldn't help too much with decks with a low one.
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If you have cards that help lower cost of cards then this card or if you are in the late gane then it is good.
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What do you think would be the funniest deck archotype to run and how would it work?