It's definitely too strong for its mana cost. Anyone saying otherwise probably defended undertaker/leeroy/buzzard+unleash/overspark
- flacidturtur
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user-16790976 posted a message on nerf Goblin Blastmage?Posted in: Card Discussioni can see it being good even at 5 mana ..
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What to replace Tirion with?
Oh man, tirion, that guy has been avoiding my legendary stockpile since beta.
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zombie chows have that deathrattle. Pretty serious deathrattle
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5 mana would be perfect/ open to board clears to remove mechs while still allowing the mage to coin into it for the effect on turn 4 being an effective way to cut it's turn four aggro plays in half.
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What is wrong with you kids? There's no reason to post in this thread because you aren't contributing. You're opinions are worthless
That seriously gave me a headache. I don't play hunter and I don't dump cards brainlessly. I play control and my control cards get shit on by a stupid 4 drop drop that can't be prevented because reliable AOE before 4 mana doesn't exist.
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Except after the aoe the soulpriest doesn't have 4 hp remaining and isn't ready to kill a yeti or anything really so no I don't compare it to a soulpriest
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lol i've noticed this as well
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The title says it all. Goblin Blastmage is op. no doubt about it. 4 mana 5/4 body with a 4 damage split proc. It can be dropped, clear minions and then trade evenly with a brand new yeti for the same cost. If someone suggested that as a new card on the forum, people would flame that thread for coming up with a stupid and OP card.
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I hate when people think there RNG based solution is the answer. RNG should not be the deciding factor whether or not you survive a tidal-wave sized aggro assault. I do have anti-aggro cards in my deck, I use some of the ones you listed, but RNG is the factor that decides who wins. If I am lucky enough to draw all my anti-aggro cards early, then its down to skill and knowledge who wins. But RNG is the first deciding factor of the victor when Skill is supposed to be. That is the problem with Aggro decks. You bend the rules of RNG into your favor because your entire deck is cards that are useful early game.
I'm confused why you thinkFaerie Dragonis an anti-aggro card when it is apparently an anti-control card. Why does an aggressive enemy have to deal with it? It's just going to suicide into one of the already buffed minions anyways? If you have flooded the board by dropping nothing but 1-4 cost drops + buffs and can just go for the face, you will. People Ignore minions that don't have taunt when they play aggro, because they'll just replace the minions that are killed in the victims futile struggle for board control.
As for the sheep, they hurt your own board presence. As a priest for example, I don't want to deal 2 damage to all my own minions early game. And not playing any other minions will hurt me in the long run.
The bombers are not good, that's why a few months back people made entire troll decks based around them. No RNG possible FF card is as good as the alternatives available.
I've gotten all the way up to rank 10 this season with my priest, and have seen decks ranging from control to aggro at all levels. But the most rampant by far is Aggro based decks (Zoolock type/Face Hunters/Mech Mage/Rouges).
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hey guys, fun game a few hours ago. I was playing my priest earlier against a warlock. The game started out like most games against warlocks, the draws (He was using hero power about every other turn) were heavy and I was expecting to see some big minion drops mid-game.
To my surprise this warlock wasn't trying to flood the board, instead he was dropping sticky cards like Piloted Shredder, Sludge Belcher, Spectral Knight, and Piloted Sky Golem. After some interesting plays, use ofSylvanis + Faceless for double mind control I had a Belcher and Piloted Sky Golem at my command.
He drops an Alexstrasa [/card]on my face, I BGH it and continue my onslaught by . He's around 16 HP at this point and no minions on the board. BOOM [card]Twisting Nether, a card I don't think I've seen since Beta, board cleared.
I drop a Piloted Shredder and Dark Cultist. He drops a Voidcaller and Antique Healbot and heals up to 24.
I drop a Healbot I thought stole from him, Heal to 30, punch his healbot with my dark cultist, and go for the face with my shredder. He says well played, suicides his void caller, which summons a Doomguard, Power overwhelms it twice (Now its a 13/15 with charge) faceless manips it, now theres two for a total of 26 damage, punches me in face, and to finish me he blasts me with soulfire for the gg.
I watched this happen, dumbstruck. had a feeling he had a doomgaurd / jarraxus / malganis in his hand but that just made me not want to kill it because Any of those being played for free then taunted seemed more threatening then just a measly void/caller by itself. I had no silence, otherwise I would've silenced it and removed it.
Needless to say, I was upset. Not because I made the mistake, but because the gimmick worked. In retrospect I think that the deck this guy was using was funny but It did ruin a 6 game winstreak.
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30 freezing traps = gg