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    posted a message on Not a Cult.

    What to replace Tirion with?
    Oh man, tirion, that guy has been avoiding my legendary stockpile since beta.

    Posted in: Not a Cult.
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    posted a message on 1 mana Priest Legendary: Soulbinder Tuulani

    zombie chows have that deathrattle. Pretty serious deathrattle

    Posted in: Fan Creations
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    posted a message on nerf Goblin Blastmage?

    5 mana would be perfect/ open to board clears to remove mechs while still allowing the mage to coin into it for the effect on turn 4 being an effective way to cut it's turn four aggro plays in half.

    Posted in: Card Discussion
  • 2

    posted a message on nerf Goblin Blastmage?
    Quote from DrScarcasm »

    NERF everything I don't like!

    Quote from ponk87 »

    I seriously think they need to nerf Goldshire Footman seriously a 1 mana 1/2 with taunt what was blizzard thinking. 

    What is wrong with you kids? There's no reason to post in this thread because you aren't contributing. You're opinions are worthless

    Quote from Infirc»

    only aggro ever complain against gb mage, i have a solutiom for you, what about if you stop brainlessly dumping your leper gnome/webspinner/knife juggler hand and play around the blastmage.

    That seriously gave me a headache. I don't play hunter and I don't dump cards brainlessly. I play control and my control cards get shit on by a stupid 4 drop drop that can't be prevented because reliable AOE before 4 mana doesn't exist.

    Posted in: Card Discussion
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    posted a message on nerf Goblin Blastmage?
    Quote from Remhouse »
    Quote from Vawus »

    Blastmage is currently broken. I have heard several professional streamers mention this fact as well. It currently has great value with very little downside(needing a mech to activate the 4 split damage). It passes the vanilla test WITHOUT the 4 damage as a 5/4 4 drop. I understand that it is a class card but it is the best value 4 drop in the game and it isn't even a legendary. Either raise the cost or reduce the stats/dmg it does.

    Best value 4-drop of the game. Piloted Shredder often brings more to the table since it will normally summon a 2/2 and attacking twice. It is also a neutra card, while Blastmage is a class card, meaning that not everyone have access to it. Piloted Shredder will always bring more value just by being a strong neutral card, while Blastmage is limited to mage. 

    You may to compare it to Auchenai Soulpriest. Auchenai Soulpriest enable for a 4 AoE costing no mana (Circle of Healing) and is a class card, with one less health, while enabling the Priest hero power to target everything on the table. It is probably the same value as the Goblin Blastmage. Does Auchenai Soulpriest needs a nerf ? Nobody thinks so.

    Except after the aoe the soulpriest doesn't have 4 hp remaining and isn't ready to kill a yeti or anything really so no I don't compare it to a soulpriest

    Posted in: Card Discussion
  • 3

    posted a message on nerf Goblin Blastmage?
    Quote from TazdingoFTW »

    ZZZZZzzzzzzzz... It's always the same. A random guy makes a thread in the forum and calls a minion OP, then some persons get angry about the fact that he did that (although they don't have to read it), then some other persons try to make a serious discussion about this minion with the conclusion that they don't know what Blizzard should do. Then the next person opens a new thread with the same theme and... ZZZZZZZZzzzzzzzz...

    lol i've noticed this as well

     

    Posted in: Card Discussion
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    posted a message on nerf Goblin Blastmage?

    The title says it all. Goblin Blastmage is op. no doubt about it. 4 mana 5/4 body with a 4 damage split proc. It can be dropped, clear minions and then trade evenly with a brand new yeti for the same cost. If someone suggested that as a new card on the forum, people would flame that thread for coming up with a stupid and OP card.

    Posted in: Card Discussion
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    posted a message on Why is mega aggro the only thing?
    Quote from DariRa »

    Sounds like it s not a problem of too many aggros and more a problem of  you refusing to set your deck to deal with them. Throw in an Explosive sheep, there's you a turn 2 deal 2 to everything. Throw in Bomb Lobber, there;s a turn 5 3/3 that pretty much always kills something. Throw recomboulator in so on turn 6 you can switch Bomb Lobber into something better. Tell you a secret. Taunt isn't the only option to deal with Aggro.

    I hate when people think there RNG based solution is the answer. RNG should not be the deciding factor whether or not you survive a tidal-wave sized aggro assault. I do have anti-aggro cards in my deck, I use some of the ones you listed, but RNG is the factor that decides who wins. If I am lucky enough to draw all my anti-aggro cards early, then its down to skill and knowledge who wins. But RNG is the first deciding factor of the victor when Skill is supposed to be. That is the problem with Aggro decks. You bend the rules of RNG into your favor because your entire deck is cards that are useful early game. 

    I'm confused why you thinkFaerie Dragonis an anti-aggro card when it is apparently an anti-control card. Why does an aggressive enemy have to deal with it? It's just going to suicide into one of the already buffed minions anyways? If you have flooded the board by dropping nothing but 1-4 cost drops + buffs and can just go for the face, you will. People Ignore minions that don't have taunt when they play aggro, because they'll just replace the minions that are killed in the victims futile struggle for board control.

    As for the sheep, they hurt your own board presence. As a priest for example, I don't want to deal 2 damage to all my own minions early game. And not playing any other minions will hurt me in the long run.

    The bombers are not good, that's why a few months back people made entire troll decks based around them. No RNG possible FF card is as good as the alternatives available.

    Quote from Equal1ty»
    As others said, aggro is not the only thing, only if you don't have enough cards. I don't have any problem with this. All you need to do is rank up so you will face every class and a ton of midrange decks.

    I've gotten all the way up to rank 10 this season with my priest, and have seen decks ranging from control to aggro at all levels. But the most rampant by far is Aggro based decks (Zoolock type/Face Hunters/Mech Mage/Rouges).

     

     

     

     

     

    Posted in: General Discussion
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    posted a message on I got miracle warlocked. I did not know that was a thing.

    hey guys, fun game a few hours ago. I was playing my priest earlier against a warlock. The game started out like most games against warlocks, the draws (He was using hero power about every other turn) were heavy and I was expecting to see some big minion drops mid-game. 

    To my surprise this warlock wasn't trying to flood the board, instead he was dropping sticky cards like Piloted ShredderSludge BelcherSpectral Knight, and Piloted Sky Golem. After some interesting plays, use ofSylvanis + Faceless for double mind control I had a Belcher and Piloted Sky Golem at my command.

    He drops an Alexstrasa [/card]on my face, I BGH it and continue my onslaught by . He's around 16 HP at this point and no minions on the board. BOOM [card]Twisting Nether, a card I don't think I've seen since Beta, board cleared.

    I drop a Piloted Shredder and Dark Cultist. He drops a Voidcaller and Antique Healbot and heals up to 24.

    I drop a Healbot I thought stole from him, Heal to 30, punch his healbot with my dark cultist, and go for the face with my shredder. He says well played, suicides his void caller, which summons a Doomguard, Power overwhelms it twice (Now its a 13/15 with charge) faceless manips it, now theres two for a total of 26 damage, punches me in face, and to finish me he blasts me with soulfire for the gg.

    I watched this happen, dumbstruck. had a feeling he had a doomgaurd / jarraxus / malganis in his hand but that just made me not want to kill it because Any of those being played for free then taunted seemed more threatening then just a measly void/caller by itself. I had no silence, otherwise I would've silenced it and removed it.

    Needless to say, I was upset. Not because I made the mistake, but because the gimmick worked. In retrospect I think that the deck this guy was using was funny but It did ruin a 6 game winstreak.

    Posted in: General Discussion
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