I just love how everyone was saying that nerfs weren't good and now Shaman is #7 in Hsreplay. Although they did saw that Galakrond Shaman's deck in particular was quite broken (streamers who played it before release just told it), I thought at first glance that the nerfs were ok, and that Blizzard is WAY more reactive to these things than before. They happened since the beginning of the game. Remember old days when you had to wait 2 months for a proper nerf? Balance issues will always be a problem. It's pretty difficult to get the same feedback as a playerbase as big as Hearthstone and millions of games can give you. IA's still aren't as good to emulate this, sooo... We've to get used to it. At least, now they react in a week.
Also, Hearthstone wasn't created 27 years ago like Magic or 21 as Yu-Gi-Oh!. Hearthstone is just 6 years old. Do you think these things never happened to the other card games? Of course they did, a freaking lot. I'd say more than in Hearthstone. In fact, it keeps happening.
To finish, I'd like to say that I don't know why people loved Ben Brode so much. The best thing that happened to Hearthstone was him leaving. They stoped making STUPID mistakes (remember Quest Rogue?), and the game started to get crazy effects and synergies, new game modes, more help to free to play players, new fun adventures, a balanced meta where almost all classes are viable to some degree. You all just need to be less salty, and be thankful for the new team, who's making a good job and giving us a good game. And if you don't like something, just speak with arguments, don't yell like an angry child whose sugar was taken away.
If this community were less salty, the dev team would take it into account when making game decisions.
Now they need another tech card for sleepy priest. It's frustrating playing a control match against Priest. First five-six turns will be passed. Boring as fuck. They'd create a minion like "If your opponent doesn't play any card, deal 5 damage to his hero".
If this manages to finally kill of Control Warrior I'd be fine with that.
Kill off Control warrior? This is a card that would go into a control warrior style deck.
Well, it won't go in mech Dr. Boom control warrior at least.
I don't know if I prefer Dr Boom's version. Minions like this with the Battlecry from Galakrond are scary as fuck. 3 7/6 with rush for 3 mana. If you don't have mass removal, it's instant gg.
now we know what Flik Skyshiv is for.
Yeah... I found it wrong to give that card only to rogue. It should have been neutral. Maybe a 5 mana 3/3 or 2/2. That'd have been better.
I don't know what is left for other classes, but right now, this expansion seems Warlock (which is ok since they left it behind) and Warrior focused. I actually like the story on adventures, but I don't like that story to be reflected on the cards itself. This and last expansion, the best cards given were to E.V.I.L classes.
If this manages to finally kill of Control Warrior I'd be fine with that.
Kill off Control warrior? This is a card that would go into a control warrior style deck.
Well, it won't go in mech Dr. Boom control warrior at least.
I don't know if I prefer Dr Boom's version. Minions like this with the Battlecry from Galakrond are scary as fuck. 3 7/6 with rush for 3 mana. If you don't have mass removal, it's instant gg.
Yeah, I know, this community is home from a ton of assholes. But don't take it seriously. People just want to feel better than others haha. Don't follow their game.
2. Colossus of the Moon - I think it's being overlooked. It's a big powerful minion that, although has it's a weaknesses, is very difficult to deal with. I think this would be fun to try with cards that involve cheating out minions with Eureka! or Duel!.
I agree with you. People forget synergies with Muckmorpher and Eureka!. If you manage to get 2xEureka with the Colossus, you just won the game most of the times. Even a turn 10 Colossus is good in that scenario, since your opponent is going to spend tons of resources for dealing with it.
Yeah, forgot that they don't trigger battlecries, you're right. But it's probable you can do some shenanigans with that combo. Or using coins given by WANTED!.
The toggwagle scheme isn't intended to be part of the Ra's combo. You play it with Nomi, probably after Ra is killed.
You can use this in a miracle deck with Chef Nomi and one copy of Togwaggle's Scheme for another win condition. Mainly meme decks, but more legit than most people think.
Turn 9 you go Myra's. Turn 10, Mogu Cultist + Prep + Shadow of death x2 + Shiv and you summoned Ra. It could work in competitive if Ra did 30 damage, since in a deck like this, you won't be doing so much damage. Maybe you could run this with Mecha'thun and Chef Nomi for extra win conditions.
Expired Merchant for combos with Soulwarden. Actually really excited to play this card. In a discard deck, Reckless Diretroll can discard you the plague, and with Expired Merchant you discard your Soulwarden. Infinite removal for the rest fo the game.
1
I just love how everyone was saying that nerfs weren't good and now Shaman is #7 in Hsreplay. Although they did saw that Galakrond Shaman's deck in particular was quite broken (streamers who played it before release just told it), I thought at first glance that the nerfs were ok, and that Blizzard is WAY more reactive to these things than before. They happened since the beginning of the game. Remember old days when you had to wait 2 months for a proper nerf? Balance issues will always be a problem. It's pretty difficult to get the same feedback as a playerbase as big as Hearthstone and millions of games can give you. IA's still aren't as good to emulate this, sooo... We've to get used to it. At least, now they react in a week.
Also, Hearthstone wasn't created 27 years ago like Magic or 21 as Yu-Gi-Oh!. Hearthstone is just 6 years old. Do you think these things never happened to the other card games? Of course they did, a freaking lot. I'd say more than in Hearthstone. In fact, it keeps happening.
To finish, I'd like to say that I don't know why people loved Ben Brode so much. The best thing that happened to Hearthstone was him leaving. They stoped making STUPID mistakes (remember Quest Rogue?), and the game started to get crazy effects and synergies, new game modes, more help to free to play players, new fun adventures, a balanced meta where almost all classes are viable to some degree. You all just need to be less salty, and be thankful for the new team, who's making a good job and giving us a good game. And if you don't like something, just speak with arguments, don't yell like an angry child whose sugar was taken away.
If this community were less salty, the dev team would take it into account when making game decisions.
0
Now they need another tech card for sleepy priest. It's frustrating playing a control match against Priest. First five-six turns will be passed. Boring as fuck. They'd create a minion like "If your opponent doesn't play any card, deal 5 damage to his hero".
6
Why the hell this is a hunter weapon for god's sake.
0
Yeah... I found it wrong to give that card only to rogue. It should have been neutral. Maybe a 5 mana 3/3 or 2/2. That'd have been better.
I don't know what is left for other classes, but right now, this expansion seems Warlock (which is ok since they left it behind) and Warrior focused. I actually like the story on adventures, but I don't like that story to be reflected on the cards itself. This and last expansion, the best cards given were to E.V.I.L classes.
0
This + Deathwing, Mad Aspect or the new rush dragon...If we cried with dr boom control warrior, be prepared!
0
I don't know if I prefer Dr Boom's version. Minions like this with the Battlecry from Galakrond are scary as fuck. 3 7/6 with rush for 3 mana. If you don't have mass removal, it's instant gg.
2
Yeah, I know, this community is home from a ton of assholes. But don't take it seriously. People just want to feel better than others haha. Don't follow their game.
0
Chill dude, it's a god damn game.
0
Question, Big Game Hunter wouldn't kill your Shudderwock if he gains +7?
1
How does it works?
0
I agree with you. People forget synergies with Muckmorpher and Eureka!. If you manage to get 2xEureka with the Colossus, you just won the game most of the times. Even a turn 10 Colossus is good in that scenario, since your opponent is going to spend tons of resources for dealing with it.
0
Yeah, forgot that they don't trigger battlecries, you're right. But it's probable you can do some shenanigans with that combo. Or using coins given by WANTED!.
The toggwagle scheme isn't intended to be part of the Ra's combo. You play it with Nomi, probably after Ra is killed.
0
Turn 9: Myra's Unstable Element
Turn 10: Mogu Cultist + Preparation + 2xShadow of Death + Shiv
You can use this in a miracle deck with Chef Nomi and one copy of Togwaggle's Scheme for another win condition. Mainly meme decks, but more legit than most people think.
0
Turn 9 you go Myra's. Turn 10, Mogu Cultist + Prep + Shadow of death x2 + Shiv and you summoned Ra. It could work in competitive if Ra did 30 damage, since in a deck like this, you won't be doing so much damage. Maybe you could run this with Mecha'thun and Chef Nomi for extra win conditions.
0