Going to try TES:Legends, i'm DONE with this BULLSHIT!
- fire296
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Member for 8 years, 8 months, and 6 days
Last active Sat, Jul, 21 2018 05:09:27 -
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tyranvz posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: News -
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Helweek posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsSo in a nutshell, warrior is dead, Murloc decks are nigh unplayable, shaman is a tiny bit worse for no reason, and Druid is still a dominant broken class. Its like team 5 doesn't even understand how their own game works.
*Edit* so ^this was my initial reaction, but after thinking about new decks that MAY be viable due to all of these particular changes, it MAY not be all bad. I do not wish to redact the above because i think it will still prove correct. BUT other options may appear. We will see.
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EternalFinality posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsHonestly, if these nerfs were necessary - they should have been done two years ago. To do so now is only admitting they have no idea what balance is and never have.
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cutthatcity posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsWow at that win axe nerf, blizz screwing control/midrange warrior because pirates is really dumb, making the axe attack minions only would've been a lot better and fair.
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tacky187 posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: News"While they can be regarded as staples in those classes’ card repertoires, too many Basic and Classic cards played in individual decks means less fun when new expansions are released"
So nerf them when a new expansion is released you idiots. Not when we are facing down terribly oppressive decks from Druid and Priest. So they nerfed the two of the most powerful aggro decks, nerfed hex for the future since it doesn't see any play now for some reason, Jade Druid is only *slightly* less powerful, and now Priest also enters god tier.
I really freaking hate this game (again.)
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EternalFinality posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsUtterly baffling. Why now? With the exception of spreading plague these are core cards in the game. Murloc decks are devastated. Warrior severely hurt.
And you might as well remove innervate from the game, card is worthless now.
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MvonTzeskagrad posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsInnervate and war axe should be moved to hall of fame, not nerfed. Plague and warleader nerf I think they are ok, maybe plague is a bit too much even now. About hex, I don't know what they were thinking...
I think war axe should have been something like "2 mana 2/2, +1 Attack if you have armor".Innervate was better being a "refund 2 Mana", now it's just Counterfeit Coin. -
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DoggPound posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: Newslisten here you little shite, Fiery War Axe is not a problem. It's warrior identity to have a good weapon and warrior only have a few early game removal. do you expect me to Shield Slam a Mana Wyrm?
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bmt6791 posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: Newsnerfing Fiery War Axe will stop aggro warrior? I don't think so
other clases have 3 mana cost weapons 3/2 with special effects, I know is a powerful card but I don't agree with the nerf
and the nerfs to druid don't stop jade, what are they waiting? that de expansion rotates?
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spacetime posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsI, like probably a few of you... or even many of you, maybe, have put quite a bit of money into this game. These last couple expansions I've even been pretty quick to preorder, and I've really felt like HS has taken a big turn (especially with the rotation + un'goro). How pumped was I KotFT? So excited! Death Knights, free adventure AND a legendary, the gorgeous game board... I mean, it sounded like a dream!! Each meta, I was always excited to get the boys together: Magni, his war axe, Gromm, acolytes, ghouls, etc. But this... I don't know if I'm sad, disappointed, or both. We shouted for so long: "nerfs, nerfs, nerfs!" Thinking it was apparent that Blizzard had to know what class everyone was talking about, that tweet yesterday made me pretty excited and I was finally going to see some class diversity on ladder after some well deserved nerfs to the jade archetype. Sorry, I'm rambling... but I think this is goodbye. I didn't know they were this out of touch with their community.
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mmmm glad i switched to gwent not to long ago :))
no regrets ::)
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its cause his deathknight is make your 1/2 poisonous spiders 50/50 with stealth
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hell yeah its fun :O
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yeah but considering that its a deathrattle the oponent will more than likely have more control over when it was to die, and so they would kill the Devilsaur Egg and Twilight Summoner Before removing this card only to destroy the 5/5 that comes out of it
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Quest Warriors are a bit of a pain yah, i noticed as i got further i was barely versing them though which was nice :)
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ill put up one shortly, sorry hope it wont be too long :/
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i originally had Shatter in the deck but didnt find much use for it because most of the decks i would vs would rather fill the board with smaller minions then play any big one worth shattering with a combo
i ended up replacing it with Twilight Flamecaller which has had a lot more value than shatter did for the decks i was vsing
i guess its just personal prefference and what type of decks you feel you have difficulty with most, if you keep losing to decks with big minions put in a shatter or two, but for me it felt like it was just a waste of a card when i had it most of the time.
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Tested and still works since they tried to nerf Patron warrior, this still somehow pulls through the Warson Commander nerf
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Hmm maybe could swap in a Healing Wave to keep alive during the main aggro faze or add another Lightning Storm for extra clears, im not sure maybe try to mulligan a Lightning Storm in your hand at the start so you can get in early clears before the aggro can get a big presence. Ill have to do some extra testing on changes before i go make any big change to the deck
Thanks for the feedback :D
I hope this aggro problem wont be troubling for too much longer.
Another idea is to try and race them, they wont be making any big trades, so you could possibly build up some aggression, there are plenty of strong early minions in the deck and a couple spells to knock them down, also the Earth Elemental faces as a pretty strong Taunt against aggro on turn 5, if they dont have a silence that is.