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    posted a message on Silver Vanguard

    it would be good in paladin, pull out a rag lightlord or tirion. also I feel like recruit in general is decent in handbuff because the understatted recruiter gets decent stats and pulling out a decent thing on board as well as decent stats is scary. plus big stuff does not really want to be buffed much so pulling it out of deck so you can't have a dead card in hand getting buffed instead of small guys is a good thing.

    Posted in: Silver Vanguard
  • -11

    posted a message on Marin the Fox

    So after some time with marin I disagree with you woaow. There are several decent things marin can do, and he is an easy include in several controlling decks I have seen and played. He is also usable in a few cheaper decks that aren't ideal as decks go, but are quite fun and better than you might think. Literally yesterday I came up with a handbuff pirate paladin that gets a lot of value off marin. the golden kobold is useful to turn pirate you draw late into threats, the crown is decent in general even though you can low-roll with it. The goblet can be op in hand buff paladin because it is a deck that really likes a hand full of minions, and sometimes the card you draw is one of your value generators, like the grimestreet smuggler. and drawing three cards for three and reducing mana cost is again useful because you want a bigger hand, and you can then play your big threats for cheap often. Basically this card has a place in slower decks like elise, but it has more interesting effects. it is not an obvious auto-include in a control deck, it is a little bit worse than that, but it is free, and it allows for fun stuff to happen. And who ever said f2p players need to or want to play on a high competetive level. (btw I am f2p and I literally don't give a shit about legend because grinding is not fun. But if I did grind my collection would be at about the level of many pro players, because f2p is not as bad as everyone says it is in hearthstone.

    Posted in: Marin the Fox
  • 1

    posted a message on Why are dungeon runs made to be so ridiculously easy?

    imagine that you are going to fight eight progressively harder bosses, we have only seen the first three. it is highly unlikely that all of a dungeon run will be as easy as the first three. We see in general the health doubling each time for the first 3, so the fourth and on will start to be really difficult.

    Posted in: Dungeon Run
  • 1

    posted a message on what does the new (to upgrade) means

    I disagree that the druid one is all that bad at base, it is one mana deal 2, the shaman one is bad at base but I think that the difficulty of doing the task is supposed to balance it a little, and they want to make an overload shaman so overload will be easy, but most things druid has for armor are expensive or conditional. so druid gets a better base card and shaman gets a more powerful final version.

    Posted in: Card Discussion
  • 7

    posted a message on Bonemare is female

    Why is someone complaining about a card in a thread about you know, aesthetics and theming? Like seriously, let go.

    Posted in: Card Discussion
  • 2

    posted a message on Is it possible to report and get a guy banned?

    hearthstone has no ban, no way to punish friend ragers, they generally don't bother me much, I friend anyone that sends a request, and if I played a fun game against a deck I don't see often, I try to friend the person. But friend ragers do discourage actually friending people in game, and the argument that it is your fault you accepted the request is dumb, because there is a purpose for the friend function, and saying using it is a bad idea normalizes the innapropriate behaviour.

    Posted in: Players and Teams Discussion
  • 1

    posted a message on This is the worst expansion
    Quote from s1ayer85 >>

    Are you really joking about MSOG? It had MUCH more diverse metagame compared to current. Here are the pics, one of it is MSOG 2 month before expansion and second 1 week before expansion.

     

     

    You see how may decks are here? And I strictly remember that this top10 decks nearly similarly appeared on rank5-1 and they all were viable. And I'm not even saying that Ungoro after rogue nerf gave viable deck for each class, and that was greatest time in standard ever.

    And what about KoFT? Only 4 viable decks, jade druid, razakus, keleseth rogue and lock. Current situation is the nearly worst in hearthstone history (worthier was only Karazhan when ladder was flooded with mid-shaman).

     

    So definitely current set is bad in terms of design and balance. I don't know why Blizzard are not testing balance on PTR before release. ANd even if they are making mistakes, why are not they fixing it to adjust balance on fly.  Without only nerfing one-two cards, but buffing some cards too, to make some unplayable archetypes viable. Paladin, warrior, hunter - are really abandoned classes for now, shaman is hardly playable too. Half of game classes are not working and will not be working till next expansion. And this is Team5 mistake which they dont want to recognize and dont want to fix

     I am gonna point out the fact that that is not really ten widely varied decks, because shaman was all sort of similar and had been for a year and the reno decks were very similar in playstyle and not particularly interesting to play against. Another issue with calling the gadgetzan meta diverse is that if the meta is diverse at rank 5 it does not mean it is diverse for the majority of players. The more competetive the environment the better the meta is, but the vast majority of players play in the 20-10 range, and those players encountered one of 3 decks with a staggering majority of their games. Those were pirate warrior, renolock, and renomage. I personally find a similar problem these days, because for all our different classes this meta we have tempo versions of all of them, and then razakus priest, and jade druid. I don't really mind myself because I can play interesting and fun decks, because the actual power level of decks is relatively low compared to  the karazhan and gadgetzan eras, but this meta is annoying to people who want a variety of strategies to play against, and not the essentially 3 deck meta we have. I personally look forward to when paches rotates out, and I hope that they don't print neutrals as powerful as patches or bonemare agin, because having a neutral set that can significantly impact the design of decks is worse than having a base set that defines a class forever, because one eliminates choice of what card to play, but the other eliminates choice of what class to play, because all the classes are the same.
    Posted in: General Discussion
  • 1

    posted a message on Unfinished arena run from 2015

    Yeah don't finish because if you play to two losses you will get the reward plus a whole new arena run, which means you payed 150 for a minimum of two packs and like 50 gold. If you complete it you get on average less. That is if the info we were told a week or two ago is correct. 

    Posted in: General Discussion
  • 1

    posted a message on Would love some feedback on my Jade Rogue that i just finished :) Any constructive feedback is greatly appretiated :)

    I tend to prefer servant of kalimos to shadowcaster in this type of deck, it can give you jade spirits, as well as giving you other potential utility, and better stats, which make it a more consistent card in my opinion. Another change I would make is an extra fire fly and removing the journey below. Journey below is inconsistent and you need more early game, as well as fire fly being a great activator for your combo cards and for servant of kalimos. Those are the main things that I think improve this list, though dropping a prep and an si7 for a tar creeper, or if you are feeling crazy a stonehill defender is a choice I tend to like on my lists for rogue. There are many other changes I personally would make, but they all kind of destroy the integrity of the idea for the deck and when I making a non-meta deck the integrity of the idea is pretty important, because the idea is the main reason you are playing the deck.

    Posted in: Rogue
  • 1

    posted a message on Hearthstone... is good?

    so I personally think hearthstone is a great game, this has nothing to do with how much I enjoy it right now, and in fact how much I enjoy hearthstone has nothing to do with the state of the game. A week or so ago I did not enjoy hearthstone, so I played very little, as of last saturday though I suddenly got really interested again. But I started playing with some new ideas I had had for weird decks then, and when I run out of ideas in a month or so I will stop playing for a week or two except for the quests which I will try to complete as quickly as possible with terrible decks like every murloc I have for murloc quests and stuff like that.  Currently I am playing with various corpsetaker decks and paring corpsetaker with other ideas I have used in the past etc. Basically I enjoy trying out new ideas and trying to make something novel. And hearthstone has some of the qualities of my favourite strategy board games, it allows complexity to come through your choices, not through it's mechanics. I super enjoy that and I think that is what makes hearthstone a good game. I think the weakpoint of hearthstone is entirey the players. If everyone shared the joy in new experiences then the ladder would not be so boring, and it would be a more interesting climb. And the more decks that see play the harder it is for any one deck to be strong. People get stuck at low ranks not just because they aren't amazing, or don't have cards, but because at low ranks the meta is not really a factor, the things you encounter are a crazy mixed bag and so climbing is less consistent.

    Posted in: General Discussion
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