Here's a wild version I created, more cycle to get the combo faster.
|
|||
---|---|---|---|
Minion (16)
|
Ability (11)
|
Weapon (2) | Playable Hero (1) |
Loading Collection |
-5
Here's a wild version I created, more cycle to get the combo faster.
OTK Horsemen
Control Paladin Deck
by Nihls - Aug 6, 2017
|
|||
---|---|---|---|
Minion (16)
|
Ability (11)
|
Weapon (2) | Playable Hero (1) |
Loading Collection |
7
It's a Wild deck tho...
0
And what is wrong or strange about that? Having strong competition is always good for the customer.
14
You get a free arena run every week, you numbnut.
21
You get a free arena run every week, you numbnut.
1
Just to keep Justicar non-confusing and in synergy with other cards, the simple solution is to do both powers. So you get a 1/2 mech with stealth every time you use it.
I think doing much more is just complicating Justicar more than it was ever intended, no?
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
2
it would be good in paladin, pull out a rag lightlord or tirion. also I feel like recruit in general is decent in handbuff because the understatted recruiter gets decent stats and pulling out a decent thing on board as well as decent stats is scary. plus big stuff does not really want to be buffed much so pulling it out of deck so you can't have a dead card in hand getting buffed instead of small guys is a good thing.
-11
So after some time with marin I disagree with you woaow. There are several decent things marin can do, and he is an easy include in several controlling decks I have seen and played. He is also usable in a few cheaper decks that aren't ideal as decks go, but are quite fun and better than you might think. Literally yesterday I came up with a handbuff pirate paladin that gets a lot of value off marin. the golden kobold is useful to turn pirate you draw late into threats, the crown is decent in general even though you can low-roll with it. The goblet can be op in hand buff paladin because it is a deck that really likes a hand full of minions, and sometimes the card you draw is one of your value generators, like the grimestreet smuggler. and drawing three cards for three and reducing mana cost is again useful because you want a bigger hand, and you can then play your big threats for cheap often. Basically this card has a place in slower decks like elise, but it has more interesting effects. it is not an obvious auto-include in a control deck, it is a little bit worse than that, but it is free, and it allows for fun stuff to happen. And who ever said f2p players need to or want to play on a high competetive level. (btw I am f2p and I literally don't give a shit about legend because grinding is not fun. But if I did grind my collection would be at about the level of many pro players, because f2p is not as bad as everyone says it is in hearthstone.
1
imagine that you are going to fight eight progressively harder bosses, we have only seen the first three. it is highly unlikely that all of a dungeon run will be as easy as the first three. We see in general the health doubling each time for the first 3, so the fourth and on will start to be really difficult.
1
I disagree that the druid one is all that bad at base, it is one mana deal 2, the shaman one is bad at base but I think that the difficulty of doing the task is supposed to balance it a little, and they want to make an overload shaman so overload will be easy, but most things druid has for armor are expensive or conditional. so druid gets a better base card and shaman gets a more powerful final version.
7
Why is someone complaining about a card in a thread about you know, aesthetics and theming? Like seriously, let go.
2
hearthstone has no ban, no way to punish friend ragers, they generally don't bother me much, I friend anyone that sends a request, and if I played a fun game against a deck I don't see often, I try to friend the person. But friend ragers do discourage actually friending people in game, and the argument that it is your fault you accepted the request is dumb, because there is a purpose for the friend function, and saying using it is a bad idea normalizes the innapropriate behaviour.
1
1
Yeah don't finish because if you play to two losses you will get the reward plus a whole new arena run, which means you payed 150 for a minimum of two packs and like 50 gold. If you complete it you get on average less. That is if the info we were told a week or two ago is correct.
1
I tend to prefer servant of kalimos to shadowcaster in this type of deck, it can give you jade spirits, as well as giving you other potential utility, and better stats, which make it a more consistent card in my opinion. Another change I would make is an extra fire fly and removing the journey below. Journey below is inconsistent and you need more early game, as well as fire fly being a great activator for your combo cards and for servant of kalimos. Those are the main things that I think improve this list, though dropping a prep and an si7 for a tar creeper, or if you are feeling crazy a stonehill defender is a choice I tend to like on my lists for rogue. There are many other changes I personally would make, but they all kind of destroy the integrity of the idea for the deck and when I making a non-meta deck the integrity of the idea is pretty important, because the idea is the main reason you are playing the deck.
1
so I personally think hearthstone is a great game, this has nothing to do with how much I enjoy it right now, and in fact how much I enjoy hearthstone has nothing to do with the state of the game. A week or so ago I did not enjoy hearthstone, so I played very little, as of last saturday though I suddenly got really interested again. But I started playing with some new ideas I had had for weird decks then, and when I run out of ideas in a month or so I will stop playing for a week or two except for the quests which I will try to complete as quickly as possible with terrible decks like every murloc I have for murloc quests and stuff like that. Currently I am playing with various corpsetaker decks and paring corpsetaker with other ideas I have used in the past etc. Basically I enjoy trying out new ideas and trying to make something novel. And hearthstone has some of the qualities of my favourite strategy board games, it allows complexity to come through your choices, not through it's mechanics. I super enjoy that and I think that is what makes hearthstone a good game. I think the weakpoint of hearthstone is entirey the players. If everyone shared the joy in new experiences then the ladder would not be so boring, and it would be a more interesting climb. And the more decks that see play the harder it is for any one deck to be strong. People get stuck at low ranks not just because they aren't amazing, or don't have cards, but because at low ranks the meta is not really a factor, the things you encounter are a crazy mixed bag and so climbing is less consistent.