Here's a wild version I created, more cycle to get the combo faster.
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Ability (11)
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Here's a wild version I created, more cycle to get the combo faster.
OTK Horsemen
Control Paladin Deck
by Nihls - Aug 6, 2017
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Minion (16)
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Ability (11)
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Weapon (2) | Playable Hero (1) |
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7
It's a Wild deck tho...
0
And what is wrong or strange about that? Having strong competition is always good for the customer.
14
You get a free arena run every week, you numbnut.
21
You get a free arena run every week, you numbnut.
1
Just to keep Justicar non-confusing and in synergy with other cards, the simple solution is to do both powers. So you get a 1/2 mech with stealth every time you use it.
I think doing much more is just complicating Justicar more than it was ever intended, no?
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2
I beat the darkness with mill rogue so did firebat. you can't really rush down something with more health than you and bigger minions, so you have to be able to last a while for him to build up a board of his summons, and then clear them all, while building your own big board, then you start going for board control hard. Or if you are mill rogue you literally just draw through your deck and do whatever it takes to not die each turn, or if you are mill rogue like firebat got you have 200 health and you basically just win the game automatically.
2
Spell hunter is better than expected, but I don’t think it will last after the meta settles.
1
1
I met nothing but big priest when I played tempo or aggro decks, and nothing but rogue and razakus priest when playing control decks. The weird thing is that my highest winrate was against razakus priest. I won like 70% of those games yesterday, but against big priest I won one in ten, and against rogue i had a 40% winrate. Yeah the meta right before the expansion sucks, but not because of the most oppressive deck in the meta.
1
yeah I have been hoping I get Sonya Shadowdancer for a while because I plan on making a crazy jade deck with her. When you have the dk up, double sonya into jade spirit is kind of scary. you have to use a board clear to deal with both sonyas at once, and if you don't I can do crazy stuff like double sonya into aya because one of the sonyas costs less. And if you don't remove both sonyas in a turn they snowball, and you can get insane numbers of jade cards. It is a dream, but running a minion based deck in rogue, with a crazy late game value engine might be doable now that rogue has defensive secrets. I think kingsbane is bad, but I think the rest of rogue is underhyped.
0
I seriously think autosquelch is the dumbest feature that people want. I personally would be annoyed by it, because I as a player would like to say well played at the end, and when something crazy happens I want to be able to express that it was crazy, I feel like games where the emotes are used as a conversation happen more often if you are just nice.
1
I actually think miracle will be sick, though I Don’t think kingsbane will meet the hype. I have no idea what else I will be trying, I am kind of bored by the new cards compared to when ungoro and frozen throne were being revealed. I don’t doubt that there will be fun things, but this feels like a tgt type expansion, a thing I did not expect to see again for a very long time. There are crazy effects but we are lacking on good. Crazy effects. Recruit feels weak to me in general, and as f2p I can’t even really try out the bits of it I think are decent. They require big legendaries of warrior, and I have not played much warrior since the days of patron. I think the meta will probably not be too vastly shaken by this expansion, but I still felt like new things happened every week or so in the previous one, so I have hope that the game will last and be entertaining until the next expansion in April.
1
I kind of want to run minions in this, draw through deck faster, treat it like a dead man's warrior, run huge amounts of draw, and then the combo, you want to survive til you run out of cards play all minions except gromm, then dead mans and weapon, then play combo.
2
you play it on turn 4, and either they remove it on turn 7 giving you some extra mana, or they don't and you combo off for lethal. A little heavily reliant on drawing it, but I think a druid deck with more draw and less ramp along with the twig might be good, and either it or aluneth will be decent enough to see play after the first few weeks, and therefore force weapon removal, and therefore make all the other weapons completely useless.
1
hey so why use the jasper spell stone when you can use naturalize for the same effect but more consistent