Pretty straightforward. It's a 4 mana 5/5, which is split into several bodies (one with Taunt and another with Rush). The 3 pandas resemble the bear family in "Goldilocks and the Three Bears".
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Pretty straightforward. It's a 4 mana 5/5, which is split into several bodies (one with Taunt and another with Rush). The 3 pandas resemble the bear family in "Goldilocks and the Three Bears".
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Prepare for trouble!
And make it double.
An elite duo of Ethereals
offering attractive deals.
We promise power and guile,
as this is our style.
Minions and spells we demand
as a price.
Only one of them in hand,
to be precise.
No one can withstand our might!
Surrender now, or prepare to fight!
Commentary:
I always dreamed of making a card, which interacts with the contents of your hand. Since this gimmick sounds as something a rogue would do, I decided to implement those cards there. What I love about them is how they incourage both deck-building skills and in-game good decision-making from the players. Unlike Baku/Genn you can include both or either Ethereals in your deck, if you decide that the reward is worth it. I also like how your opponent also learns about the contents of your hand once the effect resolves.
Para as the older sister offers a very powerful effect in the form of value from your minions. Many people were afraid by her power in QR, but tbh that deck is a minion based one and in order to give Echo to the minions in your deck, then you have to keep dumping those from your hand. But this will drastically hinder you from completing your quest and that's why Sonya Shadowdancer is a more consistent card in that deck. Not to mention, that rogue has always been a squishy class and you can't always survive the moment, when you outvalue your opponent.
Dox can make unplayable spells playable ( WANTED! ). We have already seen this type of mechanic in Monster hunt (specifically by Inquisitor Hav'nixx with his HP Devour Soul ). If you remember how he functioned - even numbers were divided easily, while odd ones were rounded up. This means that Sprint would cost 4 mana. The formula is: (X+1)/2= Y, where X is the initial cost and Y is the new one.
10
My entry:
Typical warlocks with their "Lust for Power".
Explanation:
This is the warlock equivalent of Shrieking Shroom . It's bigger, better and kinkier. On the first turn you get 5/6 stats in summary (or roughly 4/5 if you consider the -1/-1 loss for the discarded card). I purposely made the Summoner understated and weak, in order for the opponent to answer him easily and to prevent him from snowballing further.
Just like with every discard, you don't know for sure what card you will be sacrificing. In some cases the zoo player will low roll and will discard something big or useful ( Tar Creeper , Doomguard or even Bloodreaver Gul'dan ). However this card enables an amazing tempo, which zoo decks always dreamed of. The summoner's effect functions like a pseudo continuous recruit mechanic - he summons minions for you w/o you having to pay any mana for them or w/o even drawing them first. Not to mention, that you can also benefit from the Demon synergy.
As you can see, we have a great power contained in a weak body and countered by randomness.
Big thanks to Sinti, CheeseEtc and ffinderous for their feedback.
52
My entry is everyone's favourite palindrome. From the Pokemon TCG, it's Eevee!
Flavour Text: Eevee could even teach Galvadon a thing or two about adaptation.
Explanation: In case it is not self-explanatory, you pick from a random 3 of the possible 8. They are listed below. Each is a 1-mana spell that represents the in-game evolution method (Eevee's evolution isn't special in the TCG, but I wanted to use its whole character, not just that facet).
Evolution Methods:
Results:
NB: Most of these cards are not based primarily on their TCG equivalent, but on a blend of how the Pokemon function in the video-games, TCG and anime. I did however use the card art for each one's first appearance in the TCG, to fit with the theme and show some fun progression.
Originals:
12
Possible uses:
It is similar to Reincarnate minus the Deathrattle trigger, but with a 2/1 body attached.
3
3
My quick thoughts on the cards!:
Change of Plans: I really like this one. Good flavor, good balance, and I think it fits the class well.
Blast Cannon: I quite like the idea of this one. Seems like a pretty fun and unique card using the new keyword.
It's Alive: I think this runs into a few problems. The DK hero power generates zombeasts in such a way to ensure the card never has more than 4 lines of text. With this card it'd be unavoidable. Aside from that the idea is pretty interesting but I could definitely see it creating some really busted combos.
Witch Hunter: Seems like a pretty fair use of the discard mechanic. I do kinda feel like it'd generate more frustration than fun but that's just me.
Dunemaul Mercenary: A fun and flavorful card! It'd probably need more support cards to be viable though but I'd be happy to see it in the game either way!
Picky Looter: A pretty cool use of the mechanic, seems like a fair card. I like it!
Walk the Plank: I like it as it pushes a new deck type in a flavorful way.
Voracious Ooze: Really cool design. I like it but I think it's probably a bit busted when you add in cards like Nourish. In this meta a bit busted is probably fine though :P
Wyrmfire Commander: Pretty cool idea, and dragons need some new synergy since they lost a lot last standard rotation. I like it!
Kargath Bladefist: Not really a fan as he's insanely swingy either way you play him. Either you have no cards and he's insane or you have heaps and he'll probably lose you the game.
Show Hand!: I'm sure there's a way to make some super broken combo with this. If not it'd probably limit design space a bit.
Mechoner of Evil: My card! I was personally quite proud of my reference to Beckoner of Evil. It speeds up your Mecha'thun combo by allowing him to die while you have a card or two in hand.
Desperate Attempt: It breaks the unspoken rule of 4 lines of text or less and due to that I'm not really a fan.
Feed the Pack: Interesting idea but I think the card is pretty weak given you are spending 3 cards on it.
High quality cards overall, with a fair few submission I like! Anyway those are just my thoughts, good luck to everyone!
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Just want to add this: Three card from page 1!
6
Discard your Silverware Golem and give +3/+3 to your Doubling Imp .
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Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
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12
Love me, love me not; love me, love me not...
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5
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5
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Counterfeit Coin and Gallywix's Coin also trigger the effect of this card.
1
Just wonder if the wording is right. Thank you.
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