Discovers herself for infinite game!
- fanteezy
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Member for 5 years, 7 months, and 27 days
Last active Wed, Apr, 3 2019 09:21:45 -
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chizuk posted a message on New Legendary Card - Archivist ElysianaPosted in: Card Discussion -
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Tarious posted a message on New Warrior Card - Dr. Boom's SchemePosted in: Card DiscussionUseless. Shield Block is 1 mana less, not dead for along time, and draws you a card.
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Maximal_HS posted a message on New Warrior Card - Dr. Boom's SchemePosted in: Card DiscussionQuote from Maximal_HS >>Such dust, Just compare it to Greater Healing Potion.
So....a pretty useful card that will see a lot of play then?
No. I said to compare this card to Greater Healing Potion, just to understand how bad this card is. You need 11 turns for it to become similar to potion. Do you people here understand what "compare" means? And Greater Healing Potion did not see a lot of play anyway.
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NIOIN posted a message on Flark's Boom-ZookaPosted in: Flark's Boom-ZookaBut do they die horribly?
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Targin posted a message on Lesser Emerald SpellstonePosted in: Lesser Emerald SpellstoneAnd Priest plays Duskbreaker next turn.
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Leolph posted a message on Greedy SpritePosted in: Greedy SpriteWill see more play when Mire Keeper and Jade Blossom rotate out in April 2018.
Also good with Oaken Summons in Big Druid.
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Kovachut posted a message on New Mage Minion - Black CatPosted in: Card DiscussionAzure Cat
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Inconspicuosaurus posted a message on Kobold HermitPosted in: Kobold HermitYou realise you get to choose the totem, right? So it's basically a 2 mana 1/3 that has Taunt, or Spell Damage, or heal your minions depending on what you need at that point in time. We know from Druid Choose One effects that flexibility is very, very powerful in this game.
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ThesosHS posted a message on Prince KelesethPosted in: Prince KelesethSurely a lot of people didn't see it coming ... Nearly 1 on 2.
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Gurubashi Chicken!!!!!
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Wait am I actually alone on this or what? Cuz I like both their arts.
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Here. Close enough right?
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You mean summoned minions summoned from eggs after this is cast? Highly unlikely.
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So if he had both arms, he would deal 4 damage instead?
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I was twitching to give this a meta-defining rating, but I thought I'd rather hold back and give it a stricter Very Good rating, which still says a lot. The best comparison is easily Shieldmaiden, and if we recall that card was bonkers. Not deck defining (in Classic Control Warrior) but bonkers nonetheless. The modern day Control Warrior which we know as Odd Warrior was high tier 2 pre-nerfs and high tier 3 post-nerfs. Maybe Emberscale Drake can bump the deck back up to tier 2 or optimistically, tier 1.
Taking into account Smolderthorn Lancer being a thing now, I am positive Odd Warrior wouldn't mind exchanging some cards in the current lists for some good dragons and dragon synergies. Some that come to mind right off the bat are Sleepy Dragon, Ysera, maybe even Deathwing. Even better for Wild since we haveBlackwing Corruptor, Chillmaw, and The Curator. Of course Control decks will never take off in Wild because turn 3 Molten Giant Paladin is now a thing LUL. All we need now is to see more good Warrior or Neutral dragons off of Rastakhan for Odd Warrior to really swing full force.
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This gives the opponent this dilemma though, play no minions and die, or give your opponent a lot of minions and die harder. Of course there are always non-minion removals but the opponent probably won't have more than 2 left. And like you said, infinite DMHs and Rhinos.
Though I'm sure this deck will never ever take off, it's still a sweet interaction and idea to work with.
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Any spell is good with Zentimo
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In standard, there will only be two 12 cost minions, so there is a 1 in 16 chance in this case (replacing Lesser Sapphire Spellstone with Greater Sapphire Spellstone cuz I'm sure that's what you meant) to get ALL Grave Horrors, and a 1 in 16 chance to get NO Grave Horrors. In other words there is a 15/16 chance to get AT LEAST one Grave Horror, so you'd have to be Kripp to not get any. The optimal strat obviously is to play 15 games with this deck and then never ever play it again.
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Maybe I'm missing something but why in the world would you run this and Subject 9 in Spell Hunter?