• 11

    posted a message on Helpless Hatchling

    Gurubashi Chicken!!!!!

    Posted in: Helpless Hatchling
  • 4

    posted a message on Scorch

    Wait am I actually alone on this or what? Cuz I like both their arts. 

    Posted in: Scorch
  • 9

    posted a message on Treespeaker

    Here. Close enough right?Image result for i speak for the trees the trees say fuck you

    Posted in: Treespeaker
  • 2

    posted a message on Mass Hysteria

    You mean summoned minions summoned from eggs after this is cast? Highly unlikely.

    Posted in: Mass Hysteria
  • 11

    posted a message on Zul'jin

    So if he had both arms, he would deal 4 damage instead?

    Posted in: Zul'jin
  • 3

    posted a message on Emberscale Drake

    I was twitching to give this a meta-defining rating, but I thought I'd rather hold back and give it a stricter Very Good rating, which still says a lot. The best comparison is easily Shieldmaiden, and if we recall that card was bonkers. Not deck defining (in Classic Control Warrior) but bonkers nonetheless. The modern day Control Warrior which we know as Odd Warrior was high tier 2 pre-nerfs and high tier 3 post-nerfs. Maybe Emberscale Drake can bump the deck back up to tier 2 or optimistically, tier 1.

    Taking into account Smolderthorn Lancer being a thing now, I am positive Odd Warrior wouldn't mind exchanging some cards in the current lists for some good dragons and dragon synergies. Some that come to mind right off the bat are Sleepy Dragon, Ysera, maybe even Deathwing. Even better for Wild since we haveBlackwing Corruptor, Chillmaw, and The Curator. Of course Control decks will never take off in Wild because turn 3 Molten Giant Paladin is now a thing LUL. All we need now is to see more good Warrior or Neutral dragons off of Rastakhan for Odd Warrior to really swing full force.

    Posted in: Emberscale Drake
  • 2

    posted a message on Akali, the Rhino

    This gives the opponent this dilemma though, play no minions and die, or give your opponent a lot of minions and die harder. Of course there are always non-minion removals but the opponent probably won't have more than 2 left. And like you said, infinite DMHs and Rhinos. 

    Though I'm sure this deck will never ever take off, it's still a sweet interaction and idea to work with.

    Posted in: Akali, the Rhino
  • 2

    posted a message on Big Bad Voodoo

    Any spell is good with Zentimo

    Posted in: Big Bad Voodoo
  • 2

    posted a message on Big Bad Voodoo

    In standard, there will only be two 12 cost minions, so there is a 1 in 16 chance in this case (replacing Lesser Sapphire Spellstone with Greater Sapphire Spellstone cuz I'm sure that's what you meant) to get ALL Grave Horrors, and a 1 in 16 chance to get NO Grave Horrors. In other words there is a 15/16 chance to get AT LEAST one Grave Horror, so you'd have to be Kripp to not get any. The optimal strat obviously is to play 15 games with this deck and then never ever play it again. 

    Posted in: Big Bad Voodoo
  • 2

    posted a message on Master's Call

    Maybe I'm missing something but why in the world would you run this and Subject 9 in Spell Hunter?

    Posted in: Master's Call
  • To post a comment, please login or register a new account.