The resolution is fine. I think you mean the blur effect? I'm sure they intended for it to be this way. There's literally no way a company like Blizzard would google a low res image and go with that.
8 Mana 3/4 Weapon, After your hero attacks, give your minions +1/+1.
(Compared to Vinecleaver)
Pros - Lasts longer (4 durability), but has less attack (3).
- Best case scenario, gives up to 7/7 worth of stats each turn, worst case scenario, effect whiffs, realistic worst case scenario, gives 2/2 worth of stats each turn.
- Costs 1 more (8).
So put next to Vinecleaver, which is run as a one-of in a good amount of Dude Pally decks, Silver Sword isn't too bad. One notable difference is that while Vinecleaver fuels your board, Silver Sword buffs your board, but Silver Sword has the potential to do its job much better or slightly worse. The fact that Silver Sword costs 1 more though, it could just drive it down a lot, especially after what we've learnt from Bonemare costing 1 more. All we can say is that time will tell how good this card really is. I wouldn't jump straight to conclusions, instantly saying this card is bad, but I'm willing to put my money it will be experimented with in Dude Pally early on and will be run in more late-game oriented Dude Pally variants alongside Val'anyr.
Aaah that makes sense, my bad! I can see some inconsistencies in those though, normally building your deck around a single card makes it a highroll deck, and we don't really want anymore of those after Barnes. But I definitely am willing to try that deck out. You sir, are a genius.
It's a Beast, so cards such as Witching Hour are strong, Druids have tons of minion buffs, Druids have tons of Taunt synergies (Hadronox, Strongshell Scavenger, etc.), and to certain extent, Druids have tons of burst healing. While other control oriented decks might run this (Control Priest, Control Pally, Resurrect Shaman), it would (theoretically) most likely be played the most in Druid decks.
I would assume it gets a new health cap, since it would be stated otherwise, but yknow Blizzard and their consistency. Design-wise, I think it's health would be capped since this card would be significantly stronger in some classes than others (Priest, Druid, Pallys, especially Shamans with Ancestral Healing etc. all have burst healing).
3
People back when Karazhan was first released would never ever believe that this comment would exist today.
2
The resolution is fine. I think you mean the blur effect? I'm sure they intended for it to be this way. There's literally no way a company like Blizzard would google a low res image and go with that.
0
Let's see how many downvotes this comment can get
2
What about Book of Specters?
2
Found the pic you used, what do I win?
0
5
Vinecleaver
7 Mana 4/3 Weapon, After your hero attacks, summon two 1/1 Silver Hand Recruits.
(Compared to Silver Sword)
Pros - Has more attack but less durability, but you would prefer it to have less durability since you often end games with 1-2 durability left.
- Consistently summons 1.5 Mana worth of stats each turn (On it's own, up to a total 6/6 worth of stats)
- And the biggest difference, costs 1 less (7).
Silver Sword
8 Mana 3/4 Weapon, After your hero attacks, give your minions +1/+1.
(Compared to Vinecleaver)
Pros - Lasts longer (4 durability), but has less attack (3).
- Best case scenario, gives up to 7/7 worth of stats each turn, worst case scenario, effect whiffs, realistic worst case scenario, gives 2/2 worth of stats each turn.
- Costs 1 more (8).
So put next to Vinecleaver, which is run as a one-of in a good amount of Dude Pally decks, Silver Sword isn't too bad. One notable difference is that while Vinecleaver fuels your board, Silver Sword buffs your board, but Silver Sword has the potential to do its job much better or slightly worse. The fact that Silver Sword costs 1 more though, it could just drive it down a lot, especially after what we've learnt from Bonemare costing 1 more. All we can say is that time will tell how good this card really is. I wouldn't jump straight to conclusions, instantly saying this card is bad, but I'm willing to put my money it will be experimented with in Dude Pally early on and will be run in more late-game oriented Dude Pally variants alongside Val'anyr.
3
No it's Cara Delevigne
2
0
Aaah that makes sense, my bad! I can see some inconsistencies in those though, normally building your deck around a single card makes it a highroll deck, and we don't really want anymore of those after Barnes. But I definitely am willing to try that deck out. You sir, are a genius.
1
Umm Guild Recruiter won't Recruit anything? Or am I missing something here?
2
I'm happy they released this card now instead of before though, otherwise Burgle Rogue could have been a Tier 2 deck at worse.
0
It's a Beast, so cards such as Witching Hour are strong, Druids have tons of minion buffs, Druids have tons of Taunt synergies (Hadronox, Strongshell Scavenger, etc.), and to certain extent, Druids have tons of burst healing. While other control oriented decks might run this (Control Priest, Control Pally, Resurrect Shaman), it would (theoretically) most likely be played the most in Druid decks.
0
I would assume it gets a new health cap, since it would be stated otherwise, but yknow Blizzard and their consistency. Design-wise, I think it's health would be capped since this card would be significantly stronger in some classes than others (Priest, Druid, Pallys, especially Shamans with Ancestral Healing etc. all have burst healing).
3
If only Injured Blademaster and Fel Orc Soulfiend costed 1, we would have a pretty OP card on our hands.