I feel like the legendaries are underwhelming. which, as some people have pointed out, is not a bad thing (cheaper to play and be competitive is always nice)
Are there any must-craft legendaries, which to me means you need them to have a top deck in any particular class?
Meta defining for sure, but in a way I think is sort of terrible for the game. It defines the meta by effectively being a one-card counter to a few specific strategies. Trying for Inner Fire shennanigens? Too bad, you queued into the wrong deck. Leroy Miracle? Nope, Cold Bloods don't exist anymore. Leroy, Power Overwhelming, Faceless combo? Nope, out of the Hall of Fame and into the fire with you. Jade Druid is actually a lot less damaged by this, as it doesn't leave them completely bereft of options even if it takes away their ability to go infinite (which was always more an Auctioneer problem that an Idol problem in my book).
The card just feels like the most hamfisted and crude nerf to a card type that, admittedly, has sometimes felt a bit out of balance, but the fact that it can completely invalidate whole strategies on it's own feels awful, especially if you're in the game for wacky combos and the like. No one will feel anything but completely disheartened when they're on the receiving end of this, because there's literally nothing you can do other than not play the deck you're playing, and that doesn't feel like the sort of design I think benefits Hearthstone as a whole. I just don't think tech cards should have such a capacity to completely ruin another player's gameplan (I'm not against some level of interference, but this is a step too far I feel).
TL;DR, this is no clever, artful tech, no Loatheb. I think I hate it.
This is literally the point of tech cards. If someone puts in the tech card, they gain advantages against certain decks. You can still win regardless, but it gets harder. The same way it was hard for control decks to beat Jade Druid. It provides ways to discourage certain decks. Once people stop playing them, the tech cards will stop being played for more useful cards. Then those decks come back. Good tech cards are actually a way to help the meta develop. THESE are the cards that are REALLY meta-defining.
you'll get copies of the last card you played into your hand. You get one copy per turn. so you could save them up. This could make miracle disgusting after a cheap spell if you save a few more copies...
...or mill rogue...........
EDIT: Wait it's not like shifter zerus, it will transform once, and stay...so if you began each turn with a cheap spell, you could build up your supply.
worst case, it's 6 mana "make your opponent kill their own minion in any inefficient way". Played in the right situation, that's not really the worst thing ever. You have to be smart about it, and I think that glacial shard, for example, is a nice combo with it.
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Lightning bolt their 3 drop? while maintaining your board which they won't be able to stop?
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yeah I was thinking Thrall might be one...I think Valeera might have potential to be game changing as well
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Oops, I meant coming out in KotFT specifically!
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I feel like the legendaries are underwhelming. which, as some people have pointed out, is not a bad thing (cheaper to play and be competitive is always nice)
Are there any must-craft legendaries, which to me means you need them to have a top deck in any particular class?
EDIT: I meant in KotFT, specifically!
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Summon a 7/7 infernal and equip a 4/8 weapon
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Extra Giants in miracle maybe...?
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I think you can get another reflection even if you have one, why wouldn't you be able to?
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you'll get copies of the last card you played into your hand. You get one copy per turn. so you could save them up. This could make miracle disgusting after a cheap spell if you save a few more copies...
...or mill rogue...........
EDIT: Wait it's not like shifter zerus, it will transform once, and stay...so if you began each turn with a cheap spell, you could build up your supply.
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put it in renolock with jaraxxus, lulz
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worst case, it's 6 mana "make your opponent kill their own minion in any inefficient way". Played in the right situation, that's not really the worst thing ever. You have to be smart about it, and I think that glacial shard, for example, is a nice combo with it.
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me as well
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it makes shatter more viable, if nothing else.
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DK Warrior HP: Give a damaged minion +3/+3
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You'll want to play this after quest. Pretty slow otherwise, would be very meta dependent.