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    posted a message on New Shaman Card Revealed: Drakkari Defender

     

    Lightning bolt their 3 drop? while maintaining your board which they won't be able to stop?

    Posted in: News
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    posted a message on Any must craft legendaries?

    yeah I was thinking Thrall might be one...I think Valeera might have potential to be game changing as well

     

    Posted in: Card Discussion
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    posted a message on Any must craft legendaries?

    Oops, I meant coming out in KotFT specifically!

    Posted in: Card Discussion
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    posted a message on Any must craft legendaries?

    I feel like the legendaries are underwhelming. which, as some people have pointed out, is not a bad thing (cheaper to play and be competitive is always nice)

    Are there any must-craft legendaries, which to me means you need them to have a top deck in any particular class?

    EDIT: I meant in KotFT, specifically!

    Posted in: Card Discussion
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    posted a message on New Card Reveal: Skulking Geist
    Quote from ntad29 >>

    Meta defining for sure, but in a way I think is sort of terrible for the game. It defines the meta by effectively being a one-card counter to a few specific strategies. Trying for Inner Fire shennanigens? Too bad, you queued into the wrong deck. Leroy Miracle? Nope, Cold Bloods don't exist anymore. Leroy, Power Overwhelming, Faceless combo? Nope, out of the Hall of Fame and into the fire with you. Jade Druid is actually a lot less damaged by this, as it doesn't leave them completely bereft of options even if it takes away their ability to go infinite (which was always more an Auctioneer problem that an Idol problem in my book).

    The card just feels like the most hamfisted and crude nerf to a card type that, admittedly, has sometimes felt a bit out of balance, but the fact that it can completely invalidate whole strategies on it's own feels awful, especially if you're in the game for wacky combos and the like. No one will feel anything but completely disheartened when they're on the receiving end of this, because there's literally nothing you can do other than not play the deck you're playing, and that doesn't feel like the sort of design I think benefits Hearthstone as a whole. I just don't think tech cards should have such a capacity to completely ruin another player's gameplan (I'm not against some level of interference, but this is a step too far I feel).

    TL;DR, this is no clever, artful tech, no Loatheb. I think I hate it.

     This is literally the point of tech cards. If someone puts in the tech card, they gain advantages against certain decks. You can still win regardless, but it gets harder. The same way it was hard for control decks to beat Jade Druid. It provides ways to discourage certain decks. Once people stop playing them, the tech cards will stop being played for more useful cards. Then those decks come back. Good tech cards are actually a way to help the meta develop. THESE are the cards that are REALLY meta-defining.
    Posted in: Card Discussion
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    posted a message on Possible Gul'dan death knight

    Summon a 7/7 infernal and equip a 4/8 weapon

    Posted in: Warlock
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    posted a message on Rogue Hero Card Reveal - Valeera the Hollow

    Extra Giants in miracle maybe...?

    Posted in: Card Discussion
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    posted a message on Rogue Hero Card Reveal - Valeera the Hollow

    I think you can get another reflection even if you have one, why wouldn't you be able to?

    Posted in: Card Discussion
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    posted a message on Rogue Hero Card Reveal - Valeera the Hollow

    you'll get copies of the last card you played into your hand. You get one copy per turn. so you could save them up. This could make miracle disgusting after a cheap spell if you save a few more copies...

    ...or mill rogue...........

    EDIT: Wait it's not like shifter zerus, it will transform once, and stay...so if you began each turn with a cheap spell, you could build up your supply.

    Posted in: Card Discussion
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    posted a message on New Card Reveal - Phantom Freebooter

    put it in renolock with jaraxxus, lulz

    Posted in: Card Discussion
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    posted a message on New Priest Card - Embrace Darkness

    worst case, it's 6 mana "make your opponent kill their own minion in any inefficient way". Played in the right situation, that's not really the worst thing ever. You have to be smart about it, and I think that glacial shard, for example, is a nice combo with it.

    Posted in: Card Discussion
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    posted a message on Increased chance of legendary?

    me as well

    Posted in: Card Discussion
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    posted a message on New Mage Card Reveal - Ice Walker

    it makes shatter more viable, if nothing else.

    Posted in: Card Discussion
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    posted a message on New Warrior Card Reveal - Animated Berserker

    DK Warrior HP: Give a damaged minion +3/+3

     

    Posted in: Card Discussion
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    posted a message on New Druid Legendary Card Reveal - Hadronox

    You'll want to play this after quest. Pretty slow otherwise, would be very meta dependent.

    Posted in: Card Discussion
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