Checking hearthpwn stats the average time for a win is 12 minutes for reno druid, guessing that you will get two stars per game because of the win streak you will only need 18 more wins or 3.6 hours to hit legend. So plenty of time
Wrong. At D5 you don’t get the two star bonus and it’s the hardest rank because everyone is trying hard there
It loses to almost any other most played deck at the moment. It loses to any type of paladin it loses to Druid it loses to plague DK now even from rogue and warlock.
Well if that’s your purpose I can tell you I just reached legend with my “infinite Shudderwock” deck and I can count on one hand the times I played Shudderwock more than once. In fact lots of times I didn't even need it since Reno hero card is already broken enough
I don’t really understand your disdain for infinite Shudderwock as if it was the most cancerous and broken mechanics of the game. More often than not it is just a last resort if at all that even hardly gets to be played. And if you do manage to play it it means you are facing another control deck with another type of cancer late game depending on the class. For control shaman this is basically the ONLY viable late game, which by the way can be countered easily. I don’t know why I should be ashamed of feel bad for playing an infinite Shudderwock deck when I face quest mages that can play infinite turns or Guff druids that build 20 mana and tons of armor until they finish me with their combo.
Really? This exact deck has been out there basically since the expansion came out. And spoiler alert it doesn’t work albeit at low ranks. Power creep decks will just outvalue you at every turn and control decks will easily endure the damage until you run out of resources. Sure there will be some wins here and there but far from being sustainable
Is it so hard to see how insanely OP this card is? It is already obnoxious in standard. In wild this is even more problematic because paladin can flood the board with shit tokens and kill you by turn 4 or 5.
How has this never been addressed for potential nerfs so far?
0
No you don't get three choices. It is only one choice out of three cards and you keep the other two
1
I know exactly how it works. It’s more like you didn’t understand my point and talked some nonsense
0
Wrong. At D5 you don’t get the two star bonus and it’s the hardest rank because everyone is trying hard there
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Where did anyone see the need to nerf it?
It loses to almost any other most played deck at the moment. It loses to any type of paladin it loses to Druid it loses to plague DK now even from rogue and warlock.
Great! Thank you really…
1
Good job Blizzard!
Paladin has now 1% less WR (if at all)
1
Doctor Holli'dae from strong to unplayable in 10… 9… 8… 7… 6…
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You are right. I’m sorry. It is indeed literally dominating the meta. I have probably faced 20 in a row today and they all owned me…
0
Sure and what about buffing the unplayable elemental archetype since everyone else is getting buffed? Unperceived!!
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Well if that’s your purpose I can tell you I just reached legend with my “infinite Shudderwock” deck and I can count on one hand the times I played Shudderwock more than once. In fact lots of times I didn't even need it since Reno hero card is already broken enough
0
I don’t really understand your disdain for infinite Shudderwock as if it was the most cancerous and broken mechanics of the game.
More often than not it is just a last resort if at all that even hardly gets to be played. And if you do manage to play it it means you are facing another control deck with another type of cancer late game depending on the class. For control shaman this is basically the ONLY viable late game, which by the way can be countered easily. I don’t know why I should be ashamed of feel bad for playing an infinite Shudderwock deck when I face quest mages that can play infinite turns or Guff druids that build 20 mana and tons of armor until they finish me with their combo.
6
I think everyone playing wild is tired of facing cancerous decks like this one where the opponent gets to play infinite turns while you just watch.
Blizzard hasn’t been able to fix this absolutely idiotic mechanics.
Here is what I propose
change Time Warp to: your opponent skips their next turn.
This way it will be impossible to stack multiple copies of this effect on one turn which is a totally unfair abuse
2
Really?
This exact deck has been out there basically since the expansion came out.
And spoiler alert it doesn’t work albeit at low ranks.
Power creep decks will just outvalue you at every turn and control decks will easily endure the damage until you run out of resources.
Sure there will be some wins here and there but far from being sustainable
5
No nerf to dragon Druid? Ok…..
2
Is this one of those decks where I have play 10 matches before I get to play the combo?
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Is it so hard to see how insanely OP this card is? It is already obnoxious in standard. In wild this is even more problematic because paladin can flood the board with shit tokens and kill you by turn 4 or 5.
How has this never been addressed for potential nerfs so far?