Two 10 mana spells to cram your hand? Hmm good luck. I would cut one
Anyway on your comment I think murloc shaman is already strong enough now. On top of that the new murloc legendary will be more than enough to mesh with and will make it even stronger.
3
They do progressive damage and they stick in your hand for an additional turn? Could this be more idiotic and retarded?
I know tomorrow a new expansion is coming out but I really do not see what can counter this abomination apart maybe from full blood DK… maybe
0
Too bad I can’t get passed the 3D wall. Secret mage and Neptulon priest just eat me for breakfast ☹️
0
Two 10 mana spells to cram your hand? Hmm good luck. I would cut one
Anyway on your comment I think murloc shaman is already strong enough now. On top of that the new murloc legendary will be more than enough to mesh with and will make it even stronger.
0
Worth a go
0
Why N'Zoth, God of the Deep with only two minion types?
0
I don’t like guidance. Discover cards in wild are usually bad because the chance you get useless stuff is really high. Why not windchill instead?
0
I’m trying this. I’ll let you know. So far 4-1 at 4D
2
Destroyed by imp warlock
2
Nice idea. Too bad I die even before I get to finish the quest. Let alone play the combo
0
Big shaman with no support
0
Yes good luck surviving until you can play this card
-1
Unless someone figures out a viable combo where this fits in it won’t see play. Total waste of a card slot
0
This evolve package. What’s the point really?
0
It must be me then, I have a 0-11 with wild secret mage... Any tip with it?
You play secret mage? Ok then no mercy for you sorry.
2
Reserved for my Shudderwock deck