I'm honestly surprised no one looked at this cards roots
And took one of such low hanging fruits
To make their comment on the card be written in rhyme
Since it would be the most appropriate time
Glad to see the Death Knight gets its first hero card
Even though with this rune cost, fitting him may be hard
But then again, wild is the only format I follow
So perhaps it is too early to sorrow
However I have high hopes this card will be good
Since discovering minions makes me have a good mood
I fear this card may become disliked to some degree by players that play control
As it gives Death Knights a lot of Loathebs for these players to get trolled
- exhem
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Adusak90 posted a message on New Death Knight Legendary Card Revealed - The Headless HorsemanPosted in: News -
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CreatorXx posted a message on 28.0.3 Patch Notes - Balance Changes for Constructed and BGs - Bug Fixes & MorePosted in: NewsIf you don't understand how big of a change that actually is, you just further validate why we're lucky that forum randoms don't dictate balance.
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Sbadabang posted a message on Nerf Incoming for The Azerite Snake - Warlock Excavate Treasure LegendaryPosted in: NewsOne single, significant change would solve this and many other problems afflicting Heartstone nowadays : make legendary cards uncopiable, unbounceable and undiscoverable. Period.
This would also perfectly make sense lore-wise with legendary minions finally becoming truly legendary an one of a kind.
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Dunscot posted a message on Arena Rules Changes - One Legendary Card In Every DraftPosted in: Newswho cares how many legendaries you have drafted, if every other card can discover one.
That line sums up most of my arena experiences, only that you can replace legendaries with board clears and removals and big minions and whatever else is needed at a given moment.
Or to be more on point, Arena feels completely dominated by Discover. You either pick every single Discover you find, or try to build a deck that is fast enough to beat them before you inevitably get outvalued.
I haven't played much Arena in a long time to really have a better understanding, but this was almost every Arena run for me lately, and I just don't like it anymore.
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CaHgO posted a message on Introducing Battlegrounds Duos!Posted in: NewsWith all respect but it often seems like people who only play standard are completely clueless on how many people play Battlegrounds and thus assume it doesn't deserve to get any updates. There are no numbers available but when looking at Twitch streamers it's often 90% Battlegrounds.
With all due respect, and I have nothing against it, but BG is not Hearthstone. It is not even a card game. If it is really so successful and so many people play it, then it deserves to be separated in its own right and in its own separate client, with its own development team and so on. Currently the two games (HS and BG) are miles apart and canibalize on each other by taking away focus and resources.
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Rino posted a message on Multiple New Paladin Cards RevealedPosted in: NewsI know right, finally you're happy for once haha.
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pumpkinescobar2 posted a message on New Rogue Epic Card Revealed - Wishing WellPosted in: NewsFlavor is on point!
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MakeWarlockWinGamesAgain posted a message on New Demon Hunter Legendary Card Revealed - Gunslinger KurtrusPosted in: NewsWow. DH legendaries are so cool this expansion
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LockAndLoad posted a message on New Demon Hunter Epic Card Revealed - Bartend-O-BotPosted in: NewsThe flavor on this card is simply 10/10
Whoever designed this, give them a raise!
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Scarthcaroth posted a message on New Demon Hunter Epic Card Revealed - Bartend-O-BotPosted in: NewsBartend-O-Bot
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3
funny enough that's probably the first brawl that I didn't need Google (talking about the ones that require deckbuilding ofc). Arena player here though, and I think in this brawl it shows if you come from Arena, you are exposed to a wider range of cards.
In any case, it was pretty fun , and new.
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The titan exclusion is probably the most relevant point, since they can't be discovered. Giving just one legendary is pointless though, I haven't drafted a single Scourge in 100 runs, I have played tons though.
My point is that who cares how many legendaries you have drafted, if every other card can discover one.
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I don't think this damage scales with spell damage since comes from the minion.
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Naga, spell, naga, spell... Deck defining for sure.
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Sigil of Alacrity should have same wording then. You know being a sigil as well, for consistency and all of that.
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When your opponent forges a card, do you see what card it is?
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If this is in your starting hand, does it have the potential to go infinite giving itself? I mean if the starting hand is 2 copies of this and you go first, chances are that you can chain a few XD
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Is it just me or is the 3rd tier of Pain of Jotun out of sequence? Shouldn't it be 8 dmg? I guess dealing 18 dmg in one turn for 10 mana was too much. But tbh given the general power creep of the game, it wouldn´t be game-breaking.
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Man, they need to be 6s. 666 is the devil's number.
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It counts only as one, but it will try to count always as one that you haven't played. Not that any of this will help warrior in any way though.