I have had lots of fun with Thoughtsteal. I have a Priest deck that, more than winning, I just try to use as much of the opponent's deck against them as possible. Shadow Madness, Mindgames, Mind Vision, Thoughtseal, MInd Control, Cabal... it *CAN* randomly win against pretty much any deck, because you never know when you're going to get just a bonkers combo, but it's not very reliable. Damn good fun tho.
Do we know if there will be any new mechanics added? I could see something like minions with piercing to make them more effective vs armor, or spells that produce an effect for a number of turns before going away, like maybe a bleed for 1 damage over 3 turns or something like that.
Agreed. I did it turn 2 to see if he would throw away some late game spells. I'd be fine if he used that opportunity to sheep millhouse, or even pyro my face that early. Plus, sometimes I like to gamble just to see how glorious the fallout can be.
Millhouse Manastorm is a dangerous card to run at the best of times. But that's what makes him /fun/.
I just got this because Mind Games was the last card in my deck and his was empty - but then at the end of my turn the Shadow of Nothing died. While it is an almost entirely useless card, I didn't see anywhere in the text that it should die on its own at the end of the turn. What if I wanted to give it a PW: Shield and then Inner Fire it? I mean, I didn't want to do that, but I had no indication that it was going to just keel over on me lol. Has anyone else had this experience? Has it stuck around? Is its auto-death a function of a recent patch? And if so, why has the card text not changed?
1
I have had lots of fun with Thoughtsteal. I have a Priest deck that, more than winning, I just try to use as much of the opponent's deck against them as possible. Shadow Madness, Mindgames, Mind Vision, Thoughtseal, MInd Control, Cabal... it *CAN* randomly win against pretty much any deck, because you never know when you're going to get just a bonkers combo, but it's not very reliable. Damn good fun tho.
0
I was thinking about this too, and that's pretty much what I figured would happen. Order matters in this game!
2
2v2: yes! More filtering options for your collection: yes!
Also I'd also really like an option to set to count goldens towards my deck limit when autodusting.
0
Okay, I haven't been keeping up, so this is the first I've heard about an expansion after Naxx
2
Do we know if there will be any new mechanics added? I could see something like minions with piercing to make them more effective vs armor, or spells that produce an effect for a number of turns before going away, like maybe a bleed for 1 damage over 3 turns or something like that.
0
Agreed. I did it turn 2 to see if he would throw away some late game spells. I'd be fine if he used that opportunity to sheep millhouse, or even pyro my face that early. Plus, sometimes I like to gamble just to see how glorious the fallout can be.
Millhouse Manastorm is a dangerous card to run at the best of times. But that's what makes him /fun/.
0
Can I play Mindgames and just get your class legendary? Ok thanks!
7
I just got this because Mind Games was the last card in my deck and his was empty - but then at the end of my turn the Shadow of Nothing died. While it is an almost entirely useless card, I didn't see anywhere in the text that it should die on its own at the end of the turn. What if I wanted to give it a PW: Shield and then Inner Fire it? I mean, I didn't want to do that, but I had no indication that it was going to just keel over on me lol. Has anyone else had this experience? Has it stuck around? Is its auto-death a function of a recent patch? And if so, why has the card text not changed?