Someone posted some really great ideas early on this post
The BGH to kill 8 Atack minions i could see that being a thing since bgh was only made to counter giants and put then in check
Aboout the FON making summon 3 treants with taunt would be good
or The Savage Roar to only buff minions would be a fair nerf since double combo would make alot less damage
Jugler a 2/2 is a must on this possible new nerf
A solution to the Murloc OTK could make the Bluegill as a 2/3 without charge so to make the otk a thing u would need to use faceless on Murk eye to try to make it work and that would make the deck more inconsistent on the long run and not as powerfull as it seem that will become on the new format
- erickgps
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Darknessvamp1 posted a message on Your Top 5 Nerf ListPosted in: General DiscussionNo Big Game Hunter was made to deal with 7+ attack minions and it didn't see much play early on in Hearthstone as people were not consistently playing high damage cards that could be countered with it regularly e.g. War Golem or giants aside from Handlock making it a very deck specific and situational counter which could be replaced by other cards. Now because of the fact there's about a 75% chance a deck will contain Dr. Boom made it an auto-include card as it can consistently counter the threat Dr. Boom has.Making Force of Nature summon three taunted treants might have the same effect of the Warsong Commander nerf meaning it goes to extremely regular play to none at all. Then again it could lead to a Control Druid Deck.As for the double Savage Roar combo being dependant on FON or a full board, as long as FON gets a nerf Savage Roar shouldn't need one.Also I think Knife Juggler is fine as it is.On a separate note, I think Novice Engineer should be buffed back to what it was originally. - To post a comment, please login or register a new account.
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People playing Lotus assasin on this deck, Get Bone Baron, he give you 1;1 that cost one that help you active you combos and help u swarm the board, dont know why people dont play him more often
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The so called target removal druid needs, what do you guys think about it?
i believe a card like this would fit the druid theme and be a cheap removal but just like hex leave something behind to balance things out
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Bittetide Hydra is the new fel Reaver, Aggro druid is back hahahah
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The reasoning behind rockbiter is not because of the combo with doomhammer, since u need 2 cards on your hand to play it, but instead the tempo swing aggro shamans get without any punishment when they drop a totem golem and rockbiter kill your 2 drop for 1 mana and still can get away with it, even tho the 1 mana spell do the same it does have overload, so i kind get why they did it, but when shamans cards get out of standard that gonna have huge effect and not good ones, so i believe the doomhammer nerf in some way would have been way better for the class overall, make the card cost 7 mana like gorehowl withtout the overload would be the best solution
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LOL im been using Illidan on my Token Druid since old gods release, this is my deck from like the beggining of the year http://www.hearthpwn.com/decks/558993-legend-stormrage-druid, that is not new at all
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With a card like this a Tempo Rogue archtype can emerge, because if u face a aggro deck and backstab their 1 drop and follow up with a 2/3, its so much tempo that u start winning from turn one, but we might need to see what the meta gonna be like
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This mean if the hero is undamaged u can combo this with malygos for 10?
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This Card on Rogue would make pirate rogue a real thing for sure, the synnergy with Bloodsail Raider would been insane, or a Turn 1 Bucaneer and Coin First Mate, This is for sure a great chance they missed for rogue to get a new archtype
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Every mechanic need a counter and since kezan is going out they needed a new, and that put the deck on check if it get more powerfull then already is on the future, and the card dont have a great of a body for 4, its the usual tech card that when u get the value is great but it will sit dead against most classes, and i doubt people would stop playing challenger if is still powerfull on standart just because of one tech card people will never use, that is not a nerf is just a way to put some mechanic on check, is the same that saying that ooze or harrison make weapon based decks impossible to play, rogue dont see that much play is not because of that but because there is no strong deck out there
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If this card had taunt, it could be played in some decks, but without it is just too slow