In addition to people asking the valid question "Why would Blizzard even do this?", there's a bigger fundamental flaw in the hypothesis: If the match making system is rigged against you, then it is rigged FOR someone else. Which contradicts the entire hypothesis.
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GetchX posted a message on Mathematical PROOF that Standard Ladder is RiggedPosted in: General Discussion -
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zammE posted a message on Mathematical PROOF that Standard Ladder is RiggedPosted in: General DiscussionI'd love some proof to, but just to make a point, let's assume you're right and your idea holds weight.
I have the following questions;
What is your hypothesis? Would it be correct to say that it is: "Hearthstone has a matchmaking system that tries to lower the chance that decks including specific tech-cards matches up against the decks that they are intended to counter."?
If so, what would you say motivates them to arrange such a system? I argue that it would just lower the incentive to craft tech cards if it's not working out. You may say it's because they want the expensive tier 1 decks to be mandatory to craft, but I'd maintain that people would still craft these decks as long as they're posted on Hearthpwn, reddit or twitter or whatever. Wouldn't blizzard make more money on tech cards actually working? That way the meta changes more and people will need to try out more decks. Blizzard has nothing to win on a stale meta as people would only build one or two decks.
My second point is the risk involved from such a move from Blizzard. It's pretty easy to test using a quantitative method as you did. Requires fairly low effort, especially if many are doing it. Even more considering various meta reports and third party stat trackers. If Blizzard would be found out that they're rigging the ladder, that would be HUGE and may just destroy a huge part of the community, especially the competitive scene (which I would say is what keep Hearthstone alive). It seems like a huge risk for a low benefit and I see this being sort of a defeater for any conspiracy theory. It just makes no sense, at least for me. But someone can provide more proof and data about this, on a much larger scale as well, then I'd definitely be willing to trust that data and wonder if there's something weird going on from Blizzards side.
Also, data like that wouldn't necessarily conclude that Blizzard made this intentionally, we'd need more proof for that. It might as well originate from an unintentional glitch in the game, or whatever.
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WildRageHS posted a message on [TOP 50 Legend] In-depth Zoo GuidePosted in: [TOP 50 Legend] In-depth Zoo GuideI can't win with this deck I'm currently 0-8 with this deck
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Strictly unplayable. Playing big minions is too risky in Heartstone.
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Wondering when exactly you die, when 3rd turn begins or ends?
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Gets wrecked by any control (Big Priest etc.)
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This plus Kazakusan?
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Watch streamers like RDU. Btw if you do not play battlegrounds, the reward is not worth the effort.
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I swear this community is most toxic in history. Everyone BMs everytime.
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It's amazing how developers can make new expansion and reduce diversity at the same time. You play against Mage, Shaman, Druid - you're killed by Denathrius. Great job.
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I'm absolutely certain if I see Brann, Mad Duke and Mutanus in one more deck, I'm gonna puke.
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You are so wrong. What kind of broken deck does Warlock currently (before expansion) have? Curselock? Murlocklock has better results and both are tier 3. Warrior is tier 4.
Quest Hunter is countered by Druids, Paladins, Mech Mage and Boar Priest. Also good Bomb Rogues. Not exactly a dozen of options and half of the classess just do not have counter against it.
And according to HSReplay Hunter has 53,8% winrate and is unquestionable leader. Second Mage has only 50,9%. That's 3% of difference, huge gap.
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Ladder is almost exclusively Hunter, last 6 games: 5 hunters, 1 rogue.